Literature DB >> 24584951

Upping the Reinforcement Rate by Playing the Maximum Lines in Multi-line Slot Machine Play.

Jeffrey A Templeton1, Mike J Dixon, Kevin A Harrigan, Jonathan A Fugelsang.   

Abstract

Reinforcement is a key component of slot machine play. Multi-line video slot-machine play can lead to "losses disguised as wins" (LDWs) which are credit gains that total less than the wager on the spin. LDWs only occur on multi-line games, with their frequency increasing with the number of lines played. If perceived as wins, they will be reinforcing to the player despite actually being losses. It has been suggested that players may attempt to maximize their reinforcement rates by playing maximum lines with a minimum bet per line. We recorded the actual game play of 83 participants on two different machines having different LDW rates. On both machines, players, regardless of problem gambling status, seldom bet on a single line (<6% of spins), preferring to bet on the maximum number of lines available (>70% of spins). Post-reinforcement pauses indicated that players found LDWs significantly more rewarding than losses and as rewarding as small wins. Players significantly overestimated the number of times they won more than their spin wager (i.e., miscategorizing LDWs as wins). Players indicated a number of game traits that made them prefer one machine over the other. Players who preferred the game with many LDWs endorsed "lack of long losing streaks" and "frequency of wins" to a greater degree than those preferring the other game. In sum, gamblers prefer playing maximum lines. Maximum line-play increases the frequency of LDWs. Players may miscategorize LDWs as wins, thus increasing the perceived reinforcement rate of multi-line slot machine.

Entities:  

Mesh:

Year:  2015        PMID: 24584951     DOI: 10.1007/s10899-014-9446-5

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  10 in total

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2.  A new instrument to measure cognitive distortions in video lottery terminal users: the Informational Biases Scale (IBS).

Authors:  Steven Jefferson; Richard Nicki
Journal:  J Gambl Stud       Date:  2003

3.  Losses disguised as wins in modern multi-line video slot machines.

Authors:  Mike J Dixon; Kevin A Harrigan; Rajwant Sandhu; Karen Collins; Jonathan A Fugelsang
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4.  The frustrating effects of just missing the jackpot: slot machine near-misses trigger large skin conductance responses, but no post-reinforcement pauses.

Authors:  Mike J Dixon; Vance MacLaren; Michelle Jarick; Jonathan A Fugelsang; Kevin A Harrigan
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5.  Factor structure of the Barratt impulsiveness scale.

Authors:  J H Patton; M S Stanford; E S Barratt
Journal:  J Clin Psychol       Date:  1995-11

6.  An animal model of slot machine gambling: the effect of structural characteristics on response latency and persistence.

Authors:  Heather Peters; Maree Hunt; David Harper
Journal:  J Gambl Stud       Date:  2010-12

7.  The post-reinforcement pause.

Authors:  M Felton; D O Lyon
Journal:  J Exp Anal Behav       Date:  1966-03       Impact factor: 2.468

8.  An evaluation of response allocations to concurrently available slot machine simulations.

Authors:  Mark R Dixon; Otto H MacLin; Dustin Daugherty
Journal:  Behav Res Methods       Date:  2006-05

9.  Using sound to unmask losses disguised as wins in multiline slot machines.

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Journal:  J Gambl Stud       Date:  2015-03

10.  The impact of sound in modern multiline video slot machine play.

Authors:  Mike J Dixon; Kevin A Harrigan; Diane L Santesso; Candice Graydon; Jonathan A Fugelsang; Karen Collins
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  10 in total
  13 in total

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Journal:  J Gambl Stud       Date:  2017-06

3.  Experienced EGM Players Know How to Control the Reinforcement Rate and Time on Device.

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Journal:  J Gambl Stud       Date:  2015-12

4.  Reinforcement learning models of risky choice and the promotion of risk-taking by losses disguised as wins in rats.

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Journal:  J Exp Psychol Anim Learn Cogn       Date:  2017-07       Impact factor: 2.478

5.  Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions.

Authors:  Mike J Dixon; Chanel J Larche; Madison Stange; Candice Graydon; Jonathan A Fugelsang
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6.  Dark Flow, Depression and Multiline Slot Machine Play.

Authors:  Mike J Dixon; Madison Stange; Chanel J Larche; Candice Graydon; Jonathan A Fugelsang; Kevin A Harrigan
Journal:  J Gambl Stud       Date:  2018-03

Review 7.  The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review.

Authors:  K R Barton; A Yazdani; N Ayer; S Kalvapalle; S Brown; J Stapleton; D G Brown; K A Harrigan
Journal:  J Gambl Stud       Date:  2017-12

8.  Losses Disguised as Wins Affect Game Selection on Multiline Slots.

Authors:  Candice Graydon; Madison Stange; Mike J Dixon
Journal:  J Gambl Stud       Date:  2018-12

9.  Reward reactivity and dark flow in slot-machine gambling: "Light" and "dark" routes to enjoyment.

Authors:  Mike J Dixon; Jeffrey Gutierrez; Chanel J Larche; Madison Stange; Candice Graydon; Tyler B Kruger; Stephen D Smith
Journal:  J Behav Addict       Date:  2019-08-28       Impact factor: 6.756

10.  Gamble While You Gamble: Electronic Games in Ontario Charitable Gaming Centres.

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