Literature DB >> 25304817

Experienced EGM Players Know How to Control the Reinforcement Rate and Time on Device.

Vance V MacLaren1.   

Abstract

This experiment used motivational instructions to test whether experienced slot machine players are able to manipulate the frequency of winning outcomes and the time taken to deplete funds while playing a popular slot machine game. Twenty-four participants played in four conditions intended to motivate them to play the game as they normally do, to deplete funds quickly, to get a long losing streak, and to avoid getting a bonus round. Compared to how they normally play, participants significantly reduced the number of bought paylines when trying to get losing streaks or avoid bonus rounds. They also wagered significantly more credits per line when trying to deplete their funds quickly. This experiment shows that experienced slots gamblers have an implicit understanding of reinforcement rate and time on device, and that they are able to manipulate these game outputs at will by adjusting the number of paylines they buy and how many credits they choose to wager. When playing normally, they try to maximize reinforcement rate by purchasing the opportunity to win on many paylines. Player control over reinforcement rate and time on device does not alter payback percentage so there is no monetary advantage to manipulating these game outputs.

Entities:  

Keywords:  Cognitive distortions; Electronic gambling machines; Slot machines

Mesh:

Year:  2015        PMID: 25304817     DOI: 10.1007/s10899-014-9498-6

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  10 in total

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2.  The Gambling Related Cognitions Scale (GRCS): development, confirmatory factor validation and psychometric properties.

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3.  Losses disguised as wins in modern multi-line video slot machines.

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Journal:  Addiction       Date:  2010-08-16       Impact factor: 6.526

Review 4.  Electronic gaming machines: are they the 'crack-cocaine' of gambling?

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Journal:  Addiction       Date:  2005-01       Impact factor: 6.526

5.  Subtyping pathological gamblers on the basis of affective motivations for gambling: relations to gambling problems, drinking problems, and affective motivations for drinking.

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6.  Electronic gaming machine gambling: measuring motivation.

Authors:  Anna C Thomas; Felicity C Allen; James Phillips
Journal:  J Gambl Stud       Date:  2009-07-07

Review 7.  Measuring cognitive distortions in pathological gambling: review and meta-analyses.

Authors:  Adam S Goodie; Erica E Fortune
Journal:  Psychol Addict Behav       Date:  2013-02-25

8.  Upping the Reinforcement Rate by Playing the Maximum Lines in Multi-line Slot Machine Play.

Authors:  Jeffrey A Templeton; Mike J Dixon; Kevin A Harrigan; Jonathan A Fugelsang
Journal:  J Gambl Stud       Date:  2015-09

9.  An evaluation of response allocations to concurrently available slot machine simulations.

Authors:  Mark R Dixon; Otto H MacLin; Dustin Daugherty
Journal:  Behav Res Methods       Date:  2006-05

10.  Development and psychometric evaluation of a three-dimensional Gambling Motives Questionnaire.

Authors:  Sherry H Stewart; Martin Zack
Journal:  Addiction       Date:  2008-07       Impact factor: 6.526

  10 in total
  5 in total

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Review 2.  The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review.

Authors:  K R Barton; A Yazdani; N Ayer; S Kalvapalle; S Brown; J Stapleton; D G Brown; K A Harrigan
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3.  Gamble While You Gamble: Electronic Games in Ontario Charitable Gaming Centres.

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Review 4.  Understanding the psychology of mobile gambling: A behavioural synthesis.

Authors:  Richard J E James; Claire O'Malley; Richard J Tunney
Journal:  Br J Psychol       Date:  2016-10-18

5.  Measuring Gamblers' Behaviour to Show That Negative Sounds Can Reveal the True Nature of Losses Disguised as Wins in Multiline Slot Machines.

Authors:  Molly L Scarfe; Madison Stange; Mike J Dixon
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  5 in total

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