| Literature DB >> 29730788 |
Candice Graydon1,2, Madison Stange3,4, Mike J Dixon3,4.
Abstract
Multiline slots are exciting games that contain features which make them alluring. One such feature is a loss disguised as a win (LDW); wherein, players win less than they wager (e.g., bet 2 dollars, win back 50 cents), but this net loss is disguised by flashing graphics and winning sounds. Research to date concludes that LDWs are both rewarding and reinforcing. Here, we investigated whether LDWs affect players' game selection. Thirty-two undergraduate students with experience playing slot machines played 100 spins on four games-two had positive payback percentages (115%) and two had negative payback percentages (85%) after 100 spins. For each payback percentage condition, there was a game with no LDWs and a game with a moderate number of LDWs. For the 100 spins, players could choose to play whichever game they wished. They then rated their preference for each game following the 100-spins and chose a game to continue playing. The majority of players preferred playing the positive payback percentage game with LDWs and chose to continue playing this game over the three other games. We conclude that in addition to LDWs being reinforcing and rewarding, LDWs do in fact influence game selection. We conclude that responsible gambling initiatives should educate players about LDWs.Entities:
Keywords: Decision making; Game preferences; Losses disguised as wins; Payback percentage; Reinforcement rate; Slot machines
Mesh:
Year: 2018 PMID: 29730788 PMCID: PMC6209046 DOI: 10.1007/s10899-018-9773-z
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Fig. 1Picture of the four game simulator and slot machine cabinet
Fig. 2Credit balances for the four different games (85% PB no LDWs, 85% PB LDWs, 115% PB no LDWs, 115% PB LDWs) during the first part of the playing session
Fig. 3Percentages of participants who chose to play each of the four games (85% PB no LDWs, 85% PB moderate LDWs, 115% no LDWs, 115% moderate LDWs) following the 100 spin playing session
Fig. 4Participants’ mean preference ratings for each of the four games (85% PB no LDWs, 85% PB LDWs, 115% PB no LDWs, 115% PB LDWs). Error bars represent Masson and Loftus (2003) 95% confidence intervals