| Literature DB >> 27148093 |
Isabelle Amado1, Lindsay Brénugat-Herné1, Eric Orriols2, Colombe Desombre3, Maxine Dos Santos4, Zelda Prost5, Marie-Odile Krebs6, Pascale Piolino7.
Abstract
Cognitive deficits in schizophrenia impair everyday functioning and instrumental daily living activities. These disabilities can be partly responsible for chronicity and institutionalization. We present here a virtual reality (VR) tool in which patients with schizophrenia performed a virtual game in an imaginary town during a 3-month program. In a pilot study, seven patients with schizophrenia (DSM-5), institutionalized for many years, attended weekly 1-h-and-a-half sessions organized by two clinicians. During the first sessions, they listed together the difficulties they experienced in everyday organization and planning. After being familiarized with the joystick and the VR environment, they navigated in the town, and planned actions that were difficult for them to carry out in their usual life (e.g., shopping, memorizing the way to the supermarket or being on time at a meeting point). They had to look for alternative routes and practice a switch from a 2D Map to the 3D Map. They also gathered their efforts to share strategies for each action, or discussed the action plan they could generate to solve concrete problems. The pre/post-neuropsychological evaluations showed attention, working memory, prospective, and retrospective memory benefits, but no improvement in planning as assessed by the Zoo map test and the action program subtest of Behavioral Assessment of the Dysexecutive Syndrome. Patients also clinically and functionally improved, gaining autonomy. Pragmatically, they reported a strong energy to elaborate concrete plans to search for jobs, or return to activities in the community. Qualitative assessments showed a benefit in sparing time, planning better, enriched relatedness, and better management of their housework. This VR game opens avenue to rehabilitation for patients with schizophrenia experiencing chronicity in their life, less attendance in daycare units, and a better community living. This program might reduce neurocognitive difficulties and might evolve into a true method for cognitive remediation (trial n° 2011-A00988-33).Entities:
Keywords: cognition; schizophrenia; serious game; virtual reality
Year: 2016 PMID: 27148093 PMCID: PMC4837144 DOI: 10.3389/fpsyt.2016.00064
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1The urban environment created by the LMC unit. (A) Map of the virtual 3D town. (B) View of a street in the virtual town.
Figure 2The map of the virtual environment given as a reference to the participants.
Details for the different treatments for the eight subjects participating to the entire virtual reality program.
| P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | |
|---|---|---|---|---|---|---|---|---|
| Treatment | Clozapin | Quetiapin | Aripiprazole | Olanzapine | Aripiprazole | Aripriprazole | Clozapin | Aripriprazole |
| Chlorpromazine equivalent (mg) | 417.8 | 122.8 | 39.8 | 26.6 | 79.7 | 119.5 | 416.10 | 79.7 |
Clinical and psychosocial evaluations.
| BPRS (mean ± SD) | GAF (mean ± SD) | EAS-T (mean ± SD) | EAS-pc (mean ± SD) | EAS-fc (mean ± SD) | EAS-al (mean ± SD) | SERS (mean ± SD) | S-QOL (mean ± SD) | BIS (mean ± SD) | |
|---|---|---|---|---|---|---|---|---|---|
| W0 | 55.6 ± 16.7 | 41.9 ± 9.1 | 37.1 ± 15.1 | 6.00 ± 3.6 | 8.6 ± 4.9 | 10.2 ± 2.7 | 84.1 ± 14.7 | 119.9 ± 29.3 | 9.7 ± 4.5 |
| W12 | 44.7 ± 8.2 | 49.4 ± 10.2 | 29.1 ± 13.5 | 3.9 ± 4.0 | 5.5 ± 3.8 | 8.5 ± 4.3 | 87.2 ± 10.8 | 134.7 ± 30.9 | 9.8 ± 5.1 |
| Pcorr | 3.5⋅10−4 | 6⋅10−3 | 0.04 | 0.02 | 0.04 | 0.02 | 0.26 | 0.25 | 0.39 |
BPRS, Brief Psychiatric Rating Scale; GAF, global Assessment Functioning; EAS, Evaluation of Autonomy Scale; EAS-T, total score; pc, personal care; fc, financial control; al, affective life; S-QOL, scale for quality of life assessment; BIS, Birchwood Insight Scale.
Cognitive assessments at W0 and W12.
| W0 | W12 | ||||
|---|---|---|---|---|---|
| D2 cancelation test | KL | 130.57 ± 32.89 | 149.00 ± 26.70 | 0.02 | |
| GZ | 362.14 ± 68.55 | 378.29 ± 76.02 | 0.22 | ||
| F% | 5.97 ± 4.56 | 3.91 ± 3.83 | 0.19 | ||
| GZ-F | 338.71 ± 71.34 | 368.29 ± 72.45 | 0.02 | ||
| WAIS:code | Total | 5.57 ± 2.57 | 7.14 ± 3.18 | 0.03 | |
| Copy | 89.71 ± 23.35 | 106.14 ± 22.99 | 0.04 | ||
| WAIS: Digit Span | Sd score | 6.71 ± 1.70 | 8.57 ± 1.72 | 9.10-3 | |
| Forward span | 5.71 ± 0.95 | 5.42 ± 0.79 | 0.25 | ||
| Backward span | 3.43 ± 0.54 | 3.86 ± 0.90 | 0.14 | ||
| WAIS: Visuo-spatial span | Sd score | 9.57 ± 1.51 | 10.71 ± 2.21 | 0.09 | |
| Forward span | 5.86 ± 0.69 | 6.29 ± 0.95 | 0.11 | ||
| Backward Span | 5.00 ± 0.82 | 5.86 ± 0.38 | 0.047 | ||
| Verbal learning test | Immediate recall (/16) | 15.14 ± 1.07 | 14.57 ± 1.27 | 0.17 | |
| Total free recall (/48) | 26.14 ± 7.40 | 26.71 ± 5.91 | 0.34 | ||
| Total total recall (/48) | 42.71 ± 7.54 | 43.71 ± 4.64 | 0.34 | ||
| Free delayed recall (/16) | 9.57 ± 3.51 | 9.71 ± 3.2 | 0.45 | ||
| Total Delayed recall (/16) | 14.57 ± 2.51 | 14.00 ± 2.24 | 0.17 | ||
| Recognition (/16) | 15.86 ± 0.38 | 16.00 ± 0.00 | |||
| Zoo map 1 | Score of sequence | 5.00 ± 3.79 | 4.29 ± 3.19 | 0.39 | |
| Time of planning | 139.29 ± 124.76 | 155.57 ± 148.67 | 0.31 | ||
| Time of execution | 237.00 ± 137.82 | 303.71 ± 146.83 | 0.19 | ||
| Number of errors | 2.57 ± 4.32 | 1.14 ± 1.35 | 0.09 | ||
| Zoo map 2 | Score of sequence | 8.00 ± 0.00 | 8.00 ± 0.00 | ||
| Time of planning | 18.00 ± 31.41 | 39.43 ± 34.08 | 0.23 | ||
| Time of execution | 92.86 ± 42.93 | 148.00 ± 102.47 | 0.12 | ||
| Number of errors | 0.29 ± 0.76 | 0.29 ± 0.76 | |||
| BADS | 3.67 ± 0.82 | 3.00 ± 1.83 | 0.17 | ||
| RCFT | Time score | 194.43 ± 60.32 | 192.57 ± 69.58 | 0.37 | |
| Total score | 32.57 ± 1.99 | 31.86 ± 1.68 | 0.10 | ||
| Retrospective memory VR task | «What» RS | 0.51 ± 0.10 | 0.63 ± 0.18 | 0.09 | |
| «Where egocentric» RS | 0.45 ± 0.19 | 0.65 ± 0.19 | 0.01 | ||
| «When» RS | 0.29 ± 0.22 | 0.62 ± 13 | 0.02 | ||
| Prospective memory VR task | Event-based | Learning before navigation | 0.92 ± 0.04 | 0.97 ± 0.06 | 0.23 |
| Stop in correct place | 0.74 ± 0.19 | 0.82 ± 0.18 | 0.03 | ||
| Performing correct action | 0.35 ± 0.40 | 0.62 ± 0.48 | 0.03 | ||
| Cued recall after navigation | 0.90 ± 0.16 | 0.97 ± 0.06 | 0.21 | ||
| Time-based | Learning before navigation | 0.83 ± 0.20 | 0.79 ± 0.24 | 0.35 | |
| Stop in correct time | 0.16 ± 0.40 | 0.25 ± 0.41 | |||
| Performing correct action | 0.16 ± 0.40 | 0.25 ± 0.41 | |||
| Cued recall after navigation | 0.70 ± 0.24 | 0.67 ± 0.40 | 0.39 | ||
WAIS, Wechsler Adult Intelligence Scale; Sd, Standard score; RCFT, Rey–Osterrieth Complex Figure Test; RS, recognition score.
Time is given in seconds. Retrospective and prospective memory scores are expressed in terms of ratio.