| Literature DB >> 24236277 |
Geoffrey L Ream1, Luther C Elliott, Eloise Dunlap.
Abstract
This study explored the relationship between video gaming and age during childhood, adolescence, and emerging adulthood. It also examined whether "role incompatibility," the theory that normative levels of substance use decrease through young adulthood as newly acquired adult roles create competing demands, generalizes to video gaming. Emerging adult video gamers (n = 702) recruited from video gaming contexts in New York City completed a computer-assisted personal interview and life-history calendar. All four video gaming indicators-days/week played, school/work day play, nonschool/work day play, and problem play-had significant curvilinear relationships with age. The "shape" of video gaming's relationship with age is, therefore, similar to that of substance use, but video gaming appears to peak earlier in life than substance use, that is, in late adolescence rather than emerging adulthood. Of the four video gaming indicators, role incompatibility only significantly affected school/work day play, the dimension with the clearest potential to interfere with life obligations.Entities:
Year: 2013 PMID: 24236277 PMCID: PMC3820091 DOI: 10.1155/2013/301460
Source DB: PubMed Journal: Psychiatry J ISSN: 2314-4327
Figure 1Trends in video gaming variables through the early life course. All curves were significantly quadratic in analyses that did not include control variables.
Results of multilevel model predicting video gaming habits from study variables.
| Days/week played | School/work day hours/day played | Nonschool/work day hours/day played | Problem play (PVGP) | |
|---|---|---|---|---|
| Year-level variables: | ||||
|
| ||||
| Age (linear) | 1.86*** | 1.51*** | 1.37** | 0.42*** |
| Age (quadratic) | −1.37*** | −0.59a | −0.99* | −0.29* |
| Caffeinated drinks/day | 0.27** | 0.29** | 0.36** | −0.06 |
| Caffeine problem use | −0.06 | 0.02 | −0.04 | 0.18*** |
| Soda/junk food consumption | 0.65*** | 0.32*** | 0.68*** | 0.18*** |
| Attending 2yr or 4yr college | 0.02 | −0.14* | −0.08 | 0.01 |
| Holding full-time job | 0.04 | −0.15* | −0.17 | 0.02 |
| Living in student housing | −0.08 | 0.003 | −0.05 | 0.01 |
| Living away from home | −0.20* | −0.13 | −0.04 | −0.03 |
|
| ||||
| Participant-level variables: | ||||
|
| ||||
| Race: Black | 0.27* | 0.29+ | 0.41** | −0.02 |
| Race: Latino | 0.65*** | 0.64*** | 0.64*** | 0.11* |
| Race: Asian | 0.11 | 0.01 | −0.02 | 0.11* |
| Race: Other/multiracial | 0.41*** | 0.41** | 0.50*** | −0.03 |
| Gender: Female | −0.71*** | −0.59*** | −0.61*** | −0.17*** |
| Personality: Sensation-seeking | 0.18 | 0.26 | 0.21 | 0.04 |
| Personality: Shyness | 0.07 | 0.09 | 0.12 | 0.09* |
| Personality: Sociability | 0.14 | 0.19 | 0.02 | 0.04 |
| Age at time of interview | −0.03 | −0.20 | −0.15 | −0.05 |
|
| ||||
| Model characteristics: | ||||
|
| ||||
| Intraclass correlation | 0.48 | 0.45 | 0.55 | 0.67 |
|
|
|
|
| 0.09*** |
|
|
|
|
| 0.07*** |
CFI and TLI > .999, RMSEA and SRMR < .001. Coefficients are standardized. Because model fit statistics, intraclass correlations, and R-squared values are not available in MPlus for models including count dependent variables, these model fit statistics and the italicized R-squared values are taken from an alternative model (also run using MPlus) in which days played and hours/day played were specified as continuous dependent variables. P < .10, *P < .05, **P < .01, and ***P < .001. aThis coefficient was significant in models that did not include life-course indicators.