Literature DB >> 24113087

Real-time recording and classification of eye movements in an immersive virtual environment.

Gabriel Diaz1, Joseph Cooper, Dmitry Kit, Mary Hayhoe.   

Abstract

Despite the growing popularity of virtual reality environments, few laboratories are equipped to investigate eye movements within these environments. This primer is intended to reduce the time and effort required to incorporate eye-tracking equipment into a virtual reality environment. We discuss issues related to the initial startup and provide algorithms necessary for basic analysis. Algorithms are provided for the calculation of gaze angle within a virtual world using a monocular eye-tracker in a three-dimensional environment. In addition, we provide algorithms for the calculation of the angular distance between the gaze and a relevant virtual object and for the identification of fixations, saccades, and pursuit eye movements. Finally, we provide tools that temporally synchronize gaze data and the visual stimulus and enable real-time assembly of a video-based record of the experiment using the Quicktime MOV format, available at http://sourceforge.net/p/utdvrlibraries/. This record contains the visual stimulus, the gaze cursor, and associated numerical data and can be used for data exportation, visual inspection, and validation of calculated gaze movements.

Entities:  

Keywords:  eye movements; gaze; methods; virtual reality

Mesh:

Year:  2013        PMID: 24113087      PMCID: PMC3795427          DOI: 10.1167/13.12.5

Source DB:  PubMed          Journal:  J Vis        ISSN: 1534-7362            Impact factor:   2.240


  10 in total

1.  3-D eye movement analysis.

Authors:  Andrew Duchowski; Eric Medlin; Nathan Cournia; Hunter Murphy; Anand Gramopadhye; Santosh Nair; Jeenal Vorah; Brian Melloy
Journal:  Behav Res Methods Instrum Comput       Date:  2002-11

Review 2.  Saccades and pursuit: two outcomes of a single sensorimotor process.

Authors:  Jean-Jacques Orban de Xivry; Philippe Lefèvre
Journal:  J Physiol       Date:  2007-08-09       Impact factor: 5.182

3.  An adaptive algorithm for fixation, saccade, and glissade detection in eyetracking data.

Authors:  Marcus Nyström; Kenneth Holmqvist
Journal:  Behav Res Methods       Date:  2010-02

4.  Saccades to future ball location reveal memory-based prediction in a virtual-reality interception task.

Authors:  Gabriel Diaz; Joseph Cooper; Constantin Rothkopf; Mary Hayhoe
Journal:  J Vis       Date:  2013-01-16       Impact factor: 2.240

5.  Measuring eye movements during locomotion: filtering techniques for obtaining velocity signals from a video-based eye monitor.

Authors:  V E Das; C W Thomas; A Z Zivotofsky; R J Leigh
Journal:  J Vestib Res       Date:  1996 Nov-Dec       Impact factor: 2.435

6.  Predictive eye movements in natural vision.

Authors:  Mary M Hayhoe; Travis McKinney; Kelly Chajka; Jeff B Pelz
Journal:  Exp Brain Res       Date:  2011-12-20       Impact factor: 1.972

7.  The upper limit of human smooth pursuit velocity.

Authors:  C H Meyer; A G Lasker; D A Robinson
Journal:  Vision Res       Date:  1985       Impact factor: 1.886

8.  Differential impact of partial cortical blindness on gaze strategies when sitting and walking - an immersive virtual reality study.

Authors:  Dana B Iorizzo; Meghan E Riley; Mary Hayhoe; Krystel R Huxlin
Journal:  Vision Res       Date:  2011-03-22       Impact factor: 1.886

Review 9.  Cognitive processes involved in smooth pursuit eye movements.

Authors:  G R Barnes
Journal:  Brain Cogn       Date:  2008-10-10       Impact factor: 2.310

10.  The interaction of visual, vestibular and extra-retinal mechanisms in the control of head and gaze during head-free pursuit.

Authors:  Rochelle Ackerley; Graham R Barnes
Journal:  J Physiol       Date:  2011-02-07       Impact factor: 5.182

  10 in total
  7 in total

1.  Gaze3DFix: Detecting 3D fixations with an ellipsoidal bounding volume.

Authors:  Sascha Weber; Rebekka S Schubert; Stefan Vogt; Boris M Velichkovsky; Sebastian Pannasch
Journal:  Behav Res Methods       Date:  2018-10

2.  Saliency-Aware Subtle Augmentation Improves Human Visual Search Performance in VR.

Authors:  Olga Lukashova-Sanz; Siegfried Wahl
Journal:  Brain Sci       Date:  2021-02-25

3.  Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality.

Authors:  Jose Llanes-Jurado; Javier Marín-Morales; Jaime Guixeres; Mariano Alcañiz
Journal:  Sensors (Basel)       Date:  2020-09-01       Impact factor: 3.576

4.  Gaze dynamics are sensitive to target orienting for working memory encoding in virtual reality.

Authors:  Candace E Peacock; Ting Zhang; Brendan David-John; T Scott Murdison; Matthew J Boring; Hrvoje Benko; Tanya R Jonker
Journal:  J Vis       Date:  2022-01-04       Impact factor: 2.240

5.  The role of eye movements in perceiving vehicle speed and time-to-arrival at the roadside.

Authors:  Jennifer Sudkamp; Mateusz Bocian; David Souto
Journal:  Sci Rep       Date:  2021-12-02       Impact factor: 4.379

6.  Is the eye-movement field confused about fixations and saccades? A survey among 124 researchers.

Authors:  Roy S Hessels; Diederick C Niehorster; Marcus Nyström; Richard Andersson; Ignace T C Hooge
Journal:  R Soc Open Sci       Date:  2018-08-29       Impact factor: 2.963

7.  Use of information modelling techniques to understand research trends in eye gaze estimation methods: An automated review.

Authors:  Jaiteg Singh; Nandini Modi
Journal:  Heliyon       Date:  2019-12-18
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.