| Literature DB >> 31890964 |
Abstract
Eye gaze tracking has been used to study the influence of visual stimuli on consumer behavior and attentional processes. Eye gaze tracking techniques have made substantial contributions in advertisement design, human computer interaction, virtual reality and disease diagnosis. Eye gaze estimation is considered critical for prediction of human attention, and hence indispensable for better understanding human activities. In this paper, Latent Semantic Analysis is used to develop an information model for identifying emerging research trends within eye gaze estimation techniques. An exhaustive collection of 423 titles and abstracts of research papers published during 2005-2018 were used. Five major research areas and ten research trends were classified based upon this study.Entities:
Keywords: Computer science; Eye gaze tracking; Eye gaze tracking applications; Latent semantic analysis; Research trends
Year: 2019 PMID: 31890964 PMCID: PMC6928306 DOI: 10.1016/j.heliyon.2019.e03033
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Inclusion and Exclusion criteria.
| S.No | Inclusion criteria | Exclusion criteria |
|---|---|---|
| 1 | The articles must either be published in the proceedings of reputed conferences or journals during the period 2005–2018. | Articles not directly relevant to eye gaze tracking techniques. |
| 2 | The articles must have focus on eye gaze tracking and applications | Articles which are published before 2005 were not reporting on the study and development of EGT. |
Paper count during data pre-processing.
| S. No | Steps | Paper Count |
|---|---|---|
| 1 | Online Database Search | 1041 |
| 2 | After Filtered for particular keywords | 763 |
| 3 | After elimination of duplicate articles | 649 |
| 4 | After elimination of non-relevant articles | 423 |
Figure 1Year wise distribution of publications during 2005–2018.
Top 10 researchers in Eye gaze research.
| S.No | Steps | Paper Count |
|---|---|---|
| 1 | Yusuke Sugano | 31 |
| 2 | Roberto Valenti | 24 |
| 3 | Qiang Ji | 19 |
| 4 | Andrew Duchowski | 16 |
| 5 | Soussan Djamasbi | 14 |
| 6 | Dan Witzner Hansen | 14 |
| 7 | Carlos Hitoshi Morimoto | 12 |
| 8 | Takashi Nagamatsu | 9 |
| 9 | Zhiwei Zhu | 7 |
| 10 | Xucong Zhang | 7 |
Top Journals publishing research on Eye gaze.
| S.No | Journal Name | Number of Publications |
|---|---|---|
| 1 | IEEE Transactions on Pattern Analysis and Machine Intelligence | 29 |
| 2 | IEEE Transactions on Human Machine Systems | 18 |
| 3 | Pattern Recognition | 15 |
| 4 | IEEE Transactions on Image Processing | 14 |
| 5 | ACM Transactions on Graphics | 12 |
| 6 | Multimedia tools and applications | 11 |
| 7 | IEEE Transactions on Biomedical Engineering | 11 |
| 8 | Computer Vision and Image Understanding | 11 |
| 9 | International Journal of Computer Vision | 10 |
| 10 | Developmental Cognitive Neuroscience | 9 |
| 11 | Cognitive, Affective and Behavioural Neuroscience | 9 |
| 12 | Journal of Vision | 7 |
| 13 | Journal of Eye Movement Research | 6 |
| 14 | Expert systems with applications | 3 |
| 15 | Frontiers in Human Neuroscience | 3 |
Comparison of information modelling techniques.
| Technique and Reference | LSA [ | LDA [ | PLSA [ | CTM [ |
|---|---|---|---|---|
| Characteristics | Quick and efficient | Suitable for short length documents | Generative model, different words generated from different topics. | Allows word occurrences in more than one topic |
| Peculiar and distinct words within topic | ||||
| Captures unique words | ||||
| Limitations | Difficult to decide on the number of topics. In this study, dimensionality reduction has been performed using SVD that factorizes any matrix into product of three matrices i.e. U*S*V which provides topic coherence useful in determining the number of topics | Difficult to identify relations among topics | Not suitable for lengthy documents | Requires complex computations |
| Results are difficult to interpret and analyze | No probabilistic model at the level of documents | Results are difficult to interpret and analyze | ||
| Overfitting | ||||
| Polysemy (same word with different meaning) | Handles polysemy partially | Does not handle | Handles partially | Does not handle |
| Synonymy (different words with same meaning) | Handles synonymy | Does not handle | Handles partially | Does not handle |
| Applications | Automatic essay grading | Anti- phishing | Image retrieval | Image retrieval |
| Spam filtering | Word sense disambiguation | Classification | Query classification |
Five topic solution along with high loaded terms.
| Topic Id | Topic Label | High loading terms |
|---|---|---|
| T5.1 | Real time head pose estimation | based pose estimation real time head robust intrusive illumination localization |
| T5.2 | Corneal fixation for pupil monitoring | accurate pupil recognition active feature analyse predict corneal fixation monitoring |
| T5.3 | Movement tracking and detection | computer movement video analyses system detection attention interface reliable measure |
| T5.4 | Commercial use of eye gaze tracking | technique images web advertise intelligence commercial computing motion interface heatmap |
| T5.5 | Interactive human computer applications | system active human calibration pupil computer interactive applications disable cognitive |
Figure 2Two dimensional representation and documents (columns) for a particular topic solution.
Terms frequency per document matrix (X).
| Terms/Docs | Doc1 | Doc2 | Doc3 | : | Doc423 |
|---|---|---|---|---|---|
| movement | 0 | 1 | 1 | : | 0 |
| images | 1 | 0 | 1 | : | 0 |
| head | 1 | 0 | 1 | : | 1 |
Initial rotation (U).
| Terms/topics | Topic1 | Topic2 | Topic3 | : | Topic10 |
|---|---|---|---|---|---|
| movement | 0.031 | 0.432 | -0.154 | : | 0.021 |
| images | -0.346 | -0.119 | 0.02 | : | -0.102 |
| head | 0.181 | 0.135 | 0.399 | : | -0.034 |
Final rotation (V).
| Documents/topics | Topic1 | Topic2 | Topic3 | : | Topic10 |
|---|---|---|---|---|---|
| Doc1 | 0.2 | 0.21 | 0.06 | : | 0.14 |
| Doc2 | 0.06 | 0.17 | -0.13 | : | -0.23 |
| : | : | : | : | : | : |
| Doc423 | -0.11 | -0.3 | 0.21 | : | 0.07 |
Scaling matrix (∑).
| Topics/topics | Topic1 | Topic2 | Topic3 | : | Topic10 |
|---|---|---|---|---|---|
| Topic1 | 2.432 | : | |||
| Topic2 | 2.167 | : | |||
| Topic3 | 2.043 | : | |||
| : | : | : | : | : | : |
| Topic10 | : | 0.721 |
Terms-documents matrix after SVD transformation (Xt).
| Terms/documents | Doc1 | Doc2 | Doc3 | : | Doc423 |
|---|---|---|---|---|---|
| movement | 0.16 | -0.4 | 0.38 | : | 0.47 |
| images | -0.14 | 0.37 | 0.33 | : | 0.4 |
| head | 0.15 | 0.51 | -0.36 | : | 0.41 |
Term loading (XXt).
| Topics/terms | Movement | Images | Head | Pose |
|---|---|---|---|---|
| Topic1 | 0.124 | 0.091 | 0.327 | 0.385 |
| Topic2 | 0.025 | 0.112 | 0.125 | 0.014 |
| : | : | : | : | : |
| Topic10 | 0.002 | 0.182 | 0.109 | 0.051 |
Document Loading (X tX).
| Documents/topics | Topic1 | Topic2 | Topic3 | : | Topic10 |
|---|---|---|---|---|---|
| Doc1 | 0.182 | 0.092 | 0.182 | : | 0.011 |
| Doc2 | 0.019 | 0.002 | 0.129 | : | 0.118 |
| : | : | : | : | : | : |
| Doc423 | 0.117 | 0.009 | 0.114 | : | 0.091 |
Core Eye gaze research areas for three and five topic solution.
| Topic no | Topic label | 2005–2018 | 2005–2011 | 2012–2018 |
|---|---|---|---|---|
| T3.1 | Real time head pose estimation | 127 | 31 | 96 |
| T3.2 | Movement tracking and detection | 93 | 28 | 65 |
| T3.3 | Appearance based estimation | 12 | 3 | 9 |
| T5.1 | Real time head pose estimation | 103 | 41 | 62 |
| T5.2 | Corneal fixation for pupil monitoring | 17 | 5 | 12 |
| T5.3 | Movement tracking and detection | 69 | 23 | 46 |
| T5.4 | Commercial use of pattern analysis | 19 | 5 | 14 |
| T5.5 | Interactive human computer applications | 17 | 5 | 12 |
Five topic solution with high-loading research papers.
| Topic No. | Topic Labels | High-loading Papers | Loading Values |
|---|---|---|---|
| T5.1 | Real time head pose estimation | [ | 0.586 |
| [ | 0.545 | ||
| [ | 0.524 | ||
| [ | 0.514 | ||
| T5.2 | Corneal fixation for pupil monitoring | [ | 0.631 |
| [ | 0.524 | ||
| [ | 0.501 | ||
| [ | 0.463 | ||
| T5.3 | Movement tracking and detection | [ | 0.431 |
| [ | 0.327 | ||
| [ | 0.325 | ||
| [ | 0.287 | ||
| T5.4 | Commercial use of eye gaze tracking | [ | 0.497 |
| [ | 0.369 | ||
| [ | 0.360 | ||
| [ | 0.325 | ||
| T5.5 | Interactive human computer applications | [ | 0.533 |
| [ | 0.408 | ||
| [ | 0.369 | ||
| [ | 0.339 |
Research trends in Eye Gaze Tracking.
| Topic No | Topic Label | 2005–2018 | 2005–2011 | 2011–2018 |
|---|---|---|---|---|
| T10.1 | Real time head pose estimation | 127 | 39 | 88 |
| T10.2 | Appearance based gaze estimation | 24 | 9 | 15 |
| T10.3 | Calibration methods | 8 | 2 | 6 |
| T10.4 | Neural networks for gaze recognition | 51 | 19 | 32 |
| T10.5 | Human computer interaction for disabled | 29 | 6 | 23 |
| T10.6 | Interdisciplinary use of eye gaze tracking | 30 | 6 | 24 |
| T10.7 | Cognitive applications | 19 | 5 | 14 |
| T10.8 | Gaze points using oculography | 13 | 4 | 9 |
| T10.9 | Pupil tracking | 18 | 10 | 8 |
| T10.10 | Iris calibration | 5 | 2 | 3 |
Mapping of core Eye gaze research areas and research trends.
| Topic No | Five Topic Labels | Ten Topic no | Ten Topic Labels |
|---|---|---|---|
| T5.1 | Real time head pose estimation | T10.1 | Real time head pose estimation |
| T10.2 | Appearance based gaze estimation | ||
| T5.2 | Corneal fixation for pupil monitoring | T10.3 | Calibration methods |
| T10.9 | Pupil tracking | ||
| T10.10 | Iris calibration | ||
| T5.3 | Movement tracking and detection | T10.8 | Gaze points using oculography |
| T10.4 | Neural networks for gaze recognition | ||
| T5.4 | Commercial use of pattern analysis | T10.6 | Interdisciplinary use of eye gaze tracking |
| T5.5 | Interactive human computer applications | T10.5 | Human computer interaction for disabled |
| T10.7 | Cognitive applications |
Applications of eye gaze tracking.
| Sr. No. | Applications | Reference Number | Intrusive | Non -intrusive | Head pose estimation |
|---|---|---|---|---|---|
| 1 | Virtual reality | [ | ✓ | ||
| 2 | IPTV Controlling | [ | ✓ | ||
| 3 | Medicine | [ | ✓ | ||
| 4 | Sports | [ | ✓ | ||
| 5 | Simulator | [ | ✓ | ||
| 6 | Augmented Reality | [ | ✓ | ✓ | |
| 7 | Marketing | [ | ✓ | ||
| 8 | Driver assistance system | [ | ✓ | ✓ | |
| 9 | E-learning | [ | ✓ | ✓ | |
| 10 | Gaming | [ | ✓ | ||
| 11 | Robotics | [ | ✓ | ✓ | |
| 12 | Smartphone based object detection | [ | ✓ | ✓ | |
| 13 | Security and authentication | [ | ✓ | ||
| 14 | Smart homes and TV control | [ | ✓ | ✓ |