| Literature DB >> 12564561 |
Andrew Duchowski1, Eric Medlin, Nathan Cournia, Hunter Murphy, Anand Gramopadhye, Santosh Nair, Jeenal Vorah, Brian Melloy.
Abstract
This paper presents a novel three-dimensional (3-D) eye movement analysis algorithm for binocular eye tracking within virtual reality (VR). The user's gaze direction, head position, and orientation are tracked in order to allow recording of the user's fixations within the environment. Although the linear signal analysis approach is itself not new, its application to eye movement analysis in three dimensions advances traditional two-dimensional approaches, since it takes into account the six degrees of freedom of head movements and is resolution independent. Results indicate that the 3-D eye movement analysis algorithm can successfully be used for analysis of visual process measures in VR. Process measures not only can corroborate performance measures, but also can lead to discoveries of the reasons for performance improvements. In particular, analysis of users' eye movements in VR can potentially lead to further insights into the underlying cognitive processes of VR subjects.Mesh:
Year: 2002 PMID: 12564561 DOI: 10.3758/bf03195486
Source DB: PubMed Journal: Behav Res Methods Instrum Comput ISSN: 0743-3808