| Literature DB >> 26957722 |
Manal S Ibrahim1, Ayman G Mattar1, Salam M Elhafez1.
Abstract
[Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs.Entities:
Keywords: Adults; Biodex balance training; Virtual reality
Year: 2016 PMID: 26957722 PMCID: PMC4755968 DOI: 10.1589/jpts.28.20
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
General characteristics of the participants in the Biodex balance system group (BBSG) and the virtual reality group (VRG)
| BBSG | VRG | |
|---|---|---|
| Age (yrs) | 44.4±7.3 | 39.1±6.4 |
| Weight (kg) | 84.1±17.4 | 78.4±8.6 |
| Height (cm) | 164.8±10.4 | 168.5±5.8 |
| Gender (M/ F) | 6/9 | 8/7 |
Comparison of the mean changes in the OLB and DLOS test times of the training groups
| BBSG | VRG | |||||
|---|---|---|---|---|---|---|
| pre | post | Gain score | pre | post | Gain score | |
| OLB (%) | 9.87±3.05 | 14.6±7.7* | 5* | 9.67±3.1 | 15.2±5.1* | 5.53* |
| DLOS test time (min) | 3.98±1.05 | 2.8±0.80* | −1.17* | 3.5±0.8 | 2.37±0.4* | −1.1* |
*Significant difference within group, p<0.05. VRG: virtual reality group; BBSG: Biodex balance system group; OLB: overall balance; DLOS: dynamic limit of stability
Participants’ questionnaire responses regarding enjoyment, usability, sense of balance improvement (BI) and fatigue
| Effect grades | Enjoyment | Usability | Sense of BI | Fatigue | ||||
|---|---|---|---|---|---|---|---|---|
| BBSG | VRG | BBSG | VRG | BBSG | VRG | BBSG | VRG | |
| No effect (%) | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 81.81 |
| Mild effect (%) | 22.2 | 0 | 22.2 | 0 | 11 | 0 | 11 | 18.19 |
| Intermediate effect (%) | 44.5 | 18.20 | 44.4 | 0 | 22.3 | 54.5 | 78 | 0 |
| High effect (%) | 33.3 | 81.8 | 33.4 | 100 | 55.7 | 45.5 | 11 | 0 |
BBSG: Biodex balance system group; VRG: virtual reality group
Mann-Whitney statistical comparison of the BBSG and VRG subjects’ questionnaire responses
| BBSG mean rank | VRG mean rank | |
|---|---|---|
| Enjoyment | 10.3 | 20.8* |
| Usability | 12.4 | 18.6* |
| Sense of BI | 14.4 | 16.6 |
| Fatigue | 22.8* | 8.5 |
*Significant difference between BBSG and VRG mean rank, p<0.05. VRG: virtual reality group; BBSG: Biodex balance system group; Sense of BI: sense of balance improvement
Chi-Square statistical comparison of the BBSG and VRG questionnaire responses in relation to the physical characteristics (gender, age, weight, height) of subjects
| Quest. attribute | Gender | Age | Weight | Height | |||||
|---|---|---|---|---|---|---|---|---|---|
| Male | Female | AG1 | AG2 | WC1 | WC2 | HC1 | HC2 | ||
| Enjoyment | Pearson Chi-Square | 11.78* | 3.75 | 0.53 | 14* | 10.77* | 2.4 | 0.37 | 13.73* |
| Usability | Pearson Chi-Square | 5.54 | 1.36 | 2.70 | 2.86 | 4.02 | 2.40 | 0.75 | 9.45* |
| Sense of BI | Pearson Chi-Square | 1.44 | 3.95 | 1.4 | 1.6 | 4.30 | 1.2 | 2.62 | 0.26 |
| Fatigue | Pearson Chi-square | 10.9* | 10.8* | 8.89* | 14* | 18.51* | 6.00* | 3.75 | 17.95* |
*Significant difference between BBSG and VRG, p<0.05. Sense of BI: sense of balance improvement; AG1: age group 1 (32–42 years); AG2: age group 2 (43–53years), WC1: weight category 1 (60–85 Kg); WC2: weight category 2 (86–111 Kg); HC1: height category 1 (140–160 cm); HC2: height category 2 (161–181 cm)