| Literature DB >> 23680389 |
Elizabeth J Lyons1, Deborah F Tate, Dianne S Ward.
Abstract
BACKGROUND: Watching television and playing video games increase energy intake, likely due to distraction from satiety cues. A study comparing one hour of watching TV, playing typical video games, or playing motion-controlled video games found a difference across groups in energy intake, but the reasons for this difference are not clear. As a secondary analysis, we investigated several types of distraction to determine potential psychosocial mechanisms which may account for greater energy intake observed during sedentary screen time as compared to motion-controlled video gaming.Entities:
Mesh:
Year: 2013 PMID: 23680389 PMCID: PMC3660271 DOI: 10.1186/1479-5868-10-60
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 6.457
Differences by gender and type of screen time, mean (SD)
| | | | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Transportation | 45.72 (6.36) | 43.69 (9.51) | 44.70* (8.05) | 42.01 (9.23) | 37.09 (8.01) | 39.55 (8.88) | 42.00 (8.27) | 34.93 (7.98) | 38.46 (8.79) | 40.91** (8.94) |
| Presence | 1.79 (0.70) | 2.09 (1.03) | 1.94 (0.89) | 2.58 (1.19) | 1.86 (0.75) | 2.22 (1.05) | 2.50 (1.11) | 1.98 (0.81) | 2.24 (1.00) | 2.13 (0.98) |
| Engagement | 4.36 (0.83) | 4.42 (0.97) | 4.39 (0.90) | 4.38 (0.84) | 4.12 (0.91) | 4.25 (0.87) | 4.43 (1.12) | 4.42 (1.07) | 4.42 (1.09) | 4.39 (0.95) |
| Enjoyment | 5.80 (0.56) | 5.49 (0.99) | 5.64 (0.81) | 5.08 (1.06) | 5.38 (1.05) | 5.23 (1.05) | 5.03 (1.04) | 5.21 (0.80) | 5.12 (0.92) | 5.33 (0.95) |
| Involvement | 25.15 (7.46) | 29.80 (5.50) | 27.48 (6.88) | 24.95 (7.04) | 26.60 (7.38) | 25.78 (7.17) | 23.60 (6.02) | 28.95 (8.83) | 26.28 (7.94) | 26.51** (7.32) |
| Focus | 22.55 (4.89) | 23.00 (4.28) | 22.78 (4.54) | 24.10 (4.44) | 22.65 (3.70) | 23.38 (4.10) | 24.20 (3.25) | 22.45 (6.44) | 23.33 (5.11) | 23.16 (4.57) |
*Significantly higher than in video game playing or motion-controlled gaming.
**Gender difference, P < .05.