Literature DB >> 21147857

Playing a computer game during lunch affects fullness, memory for lunch, and later snack intake.

Rose E Oldham-Cooper1, Charlotte A Hardman, Charlotte E Nicoll, Peter J Rogers, Jeffrey M Brunstrom.   

Abstract

BACKGROUND: The presence of distracting stimuli during eating increases the meal size and could thereby contribute to overeating and obesity. However, the effects of within-meal distraction on later food intake are less clear.
OBJECTIVE: We sought to test the hypothesis that distraction inhibits memory encoding for a meal, which, in turn, increases later food intake.
DESIGN: The current study assessed the effects of playing solitaire (a computerized card-sorting game) during a fixed lunch, which was eaten at a fixed rate, on memory for lunch and food intake in a taste test 30 min later. A between-subjects design was used with 44 participants. Participants in the no-distraction group ate the same lunch in the absence of any distracting stimuli.
RESULTS: Distracted individuals were less full after lunch, and they ate significantly more biscuits in the taste test than did nondistracted participants (mean intake: 52.1 compared with 27.1 g; P = 0.017). Furthermore, serial-order memory for the presentation of the 9 lunch items was less accurate in participants who had been distracted during lunch.
CONCLUSIONS: These findings provide further evidence that distraction during one meal has the capacity to influence subsequent eating. They may also help to explain the well-documented association between sedentary screen-time activities and overweight.

Entities:  

Mesh:

Year:  2010        PMID: 21147857     DOI: 10.3945/ajcn.110.004580

Source DB:  PubMed          Journal:  Am J Clin Nutr        ISSN: 0002-9165            Impact factor:   7.045


  31 in total

1.  Energy intake and expenditure during sedentary screen time and motion-controlled video gaming.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Xiaoshan Wang
Journal:  Am J Clin Nutr       Date:  2012-07-03       Impact factor: 7.045

Review 2.  Human cognitive function and the obesogenic environment.

Authors:  Ashley A Martin; Terry L Davidson
Journal:  Physiol Behav       Date:  2014-03-11

3.  Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption.

Authors:  Siervo Mario; Cameron Hannah; Wells C K Jonathan; Lara Jose
Journal:  Eat Weight Disord       Date:  2014-05-13       Impact factor: 4.652

Review 4.  What Is a Snack, Why Do We Snack, and How Can We Choose Better Snacks? A Review of the Definitions of Snacking, Motivations to Snack, Contributions to Dietary Intake, and Recommendations for Improvement.

Authors:  Julie M Hess; Satya S Jonnalagadda; Joanne L Slavin
Journal:  Adv Nutr       Date:  2016-05-16       Impact factor: 8.701

Review 5.  Memory and eating: A bidirectional relationship implicated in obesity.

Authors:  Marise B Parent; Suzanne Higgs; Lucy G Cheke; Scott E Kanoski
Journal:  Neurosci Biobehav Rev       Date:  2021-11-20       Impact factor: 8.989

6.  Longitudinal relations of television, electronic games, and digital versatile discs with changes in diet in adolescents.

Authors:  Jennifer Falbe; Walter C Willett; Bernard Rosner; Steve L Gortmaker; Kendrin R Sonneville; Alison E Field
Journal:  Am J Clin Nutr       Date:  2014-08-13       Impact factor: 7.045

7.  Screen time is associated with depressive symptomatology among obese adolescents: a HEARTY study.

Authors:  Gary S Goldfield; Marisa Murray; Danijela Maras; Angela L Wilson; Penny Phillips; Glen P Kenny; Stasia Hadjiyannakis; Angela Alberga; Jameason D Cameron; Heather Tulluch; Ronald J Sigal
Journal:  Eur J Pediatr       Date:  2016-04-13       Impact factor: 3.183

8.  Adiposity and different types of screen time.

Authors:  Jennifer Falbe; Bernard Rosner; Walter C Willett; Kendrin R Sonneville; Frank B Hu; Alison E Field
Journal:  Pediatrics       Date:  2013-11-25       Impact factor: 7.124

Review 9.  Eating attentively: a systematic review and meta-analysis of the effect of food intake memory and awareness on eating.

Authors:  Eric Robinson; Paul Aveyard; Amanda Daley; Kate Jolly; Amanda Lewis; Deborah Lycett; Suzanne Higgs
Journal:  Am J Clin Nutr       Date:  2013-02-27       Impact factor: 7.045

10.  The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward
Journal:  Int J Behav Nutr Phys Act       Date:  2013-05-16       Impact factor: 6.457

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