Literature DB >> 20655345

Energy intake during activity enhanced video game play.

Robin R Mellecker1, Lorraine Lanningham-Foster, James A Levine, Alison M McManus.   

Abstract

The purpose of this study was to examine whether the addition of a motor component to video gaming alters energy consumption. To address this problem we used an experimental manipulation design with 9-13 year olds incorporating 'seated video game' and 'activity enhanced video game' conditions, whilst allowing snacks ad libitum. No difference in snacking between the two video gaming conditions was apparent. The children consumed 374 and 383kcalh(-1) during seated and activity enhanced video gaming, respectively. A secondary purpose was to examine consistency of energy intake during free choice video game play. We found no difference in energy intake between four 1h free choice video gaming sessions. Snacking energy intake whilst video gaming was 166% more than the calories required during resting conditions. This study has shown that the addition of a motor component to the video game environment does not alter snack energy intake. However, the high calorific consumption during both seated and activity enhanced video game play highlights the need for an active attempt to restrict snacking whilst playing video games.

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Mesh:

Year:  2010        PMID: 20655345     DOI: 10.1016/j.appet.2010.07.008

Source DB:  PubMed          Journal:  Appetite        ISSN: 0195-6663            Impact factor:   3.868


  14 in total

1.  Energy intake and expenditure during sedentary screen time and motion-controlled video gaming.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Xiaoshan Wang
Journal:  Am J Clin Nutr       Date:  2012-07-03       Impact factor: 7.045

Review 2.  Sick of sitting.

Authors:  James A Levine
Journal:  Diabetologia       Date:  2015-05-24       Impact factor: 10.122

3.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

4.  Are active video games useful to combat obesity?

Authors:  Tom Baranowski
Journal:  Am J Clin Nutr       Date:  2015-03-25       Impact factor: 7.045

5.  Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption.

Authors:  Siervo Mario; Cameron Hannah; Wells C K Jonathan; Lara Jose
Journal:  Eat Weight Disord       Date:  2014-05-13       Impact factor: 4.652

6.  Developing Games for Health Behavior Change: Getting Started.

Authors:  Tom Baranowski; Richard Buday; Debbe Thompson; Elizabeth J Lyons; Amy Shirong Lu; Janice Baranowski
Journal:  Games Health J       Date:  2013-08

Review 7.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

8.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

9.  Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.

Authors:  Monique Simons; Johannes Brug; Mai J M Chinapaw; Michiel de Boer; Jaap Seidell; Emely de Vet
Journal:  PLoS One       Date:  2015-07-08       Impact factor: 3.240

10.  The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward
Journal:  Int J Behav Nutr Phys Act       Date:  2013-05-16       Impact factor: 6.457

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