Literature DB >> 21750250

Becoming a vampire without being bitten: the narrative collective-assimilation hypothesis.

Shira Gabriel1, Ariana F Young.   

Abstract

We propose the narrative collective-assimilation hypothesis--that experiencing a narrative leads one to psychologically become a part of the collective described within the narrative. In a test of this hypothesis, participants read passages from either a book about wizards (from the Harry Potter series) or a book about vampires (from the Twilight series). Both implicit and explicit measures revealed that participants who read about wizards psychologically became wizards, whereas those who read about vampires psychologically became vampires. The results also suggested that narrative collective assimilation is psychologically meaningful and relates to the basic human need for connection. Specifically, the tendency to fulfill belongingness needs through group affiliation moderated the extent to which narrative collective assimilation occurred, and narrative collective assimilation led to increases in life satisfaction and positive mood, two primary outcomes of belonging. The implications for the importance of narratives, the need to belong to groups, and social surrogacy are discussed.

Entities:  

Mesh:

Year:  2011        PMID: 21750250     DOI: 10.1177/0956797611415541

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  11 in total

1.  Stories in Games for Health: More Pros or Cons?

Authors:  Moderator Tom Baranowski; Amy Shirong Lu; Richard Buday; Elizabeth J Lyons; Jesse Schell; Carmen Russoniello
Journal:  Games Health J       Date:  2013-09-27

Review 2.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

3.  Developing Games for Health Behavior Change: Getting Started.

Authors:  Tom Baranowski; Richard Buday; Debbe Thompson; Elizabeth J Lyons; Amy Shirong Lu; Janice Baranowski
Journal:  Games Health J       Date:  2013-08

4.  Social Surrogate use in those Exposed to Trauma: I Get by with a Little Help from my (Fictional) Friends.

Authors:  Shira Gabriel; Jennifer P Read; Ariana F Young; Rachel L Bachrach; Jordan D Troisi
Journal:  J Soc Clin Psychol       Date:  2017

5.  Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial.

Authors:  Elizabeth J Lyons; Tom Baranowski; Karen M Basen-Engquist; Zakkoyya H Lewis; Maria C Swartz; Kristofer Jennings; Elena Volpi
Journal:  BMC Cancer       Date:  2016-03-09       Impact factor: 4.430

6.  Lift Me Up by Looking Down: Social Comparison Effects of Narratives.

Authors:  Stefan Krause; Silvana Weber
Journal:  Front Psychol       Date:  2018-10-18

7.  Empowering Stories: Transportation into Narratives with Strong Protagonists Increases Self-Related Control Beliefs.

Authors:  Maj-Britt Isberner; Tobias Richter; Constanze Schreiner; Yanina Eisenbach; Christin Sommer; Markus Appel
Journal:  Discourse Process       Date:  2018-10-05

8.  Mitigating negative emotions through virtual reality and embodiment.

Authors:  Maria Sansoni; Giovanni Scarzello; Silvia Serino; Elena Groff; Giuseppe Riva
Journal:  Front Hum Neurosci       Date:  2022-08-03       Impact factor: 3.473

9.  The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward
Journal:  Int J Behav Nutr Phys Act       Date:  2013-05-16       Impact factor: 6.457

10.  Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior.

Authors:  Robin S Rosenberg; Shawnee L Baughman; Jeremy N Bailenson
Journal:  PLoS One       Date:  2013-01-30       Impact factor: 3.240

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.