| Literature DB >> 23418530 |
Abstract
BACKGROUND: The increasing popularity of commercial movies showing three dimensional (3D) images has raised concern about possible adverse side effects on viewers. METHODS ANDEntities:
Mesh:
Year: 2013 PMID: 23418530 PMCID: PMC3572028 DOI: 10.1371/journal.pone.0056160
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Socio-demographic and individual characteristics of study participants (N = 497).
| Variable | (%) | |
| Age | <20 | 7.6 |
| 20–29 | 69.0 | |
| 30–39 | 14.9 | |
| 40–49 | 2.4 | |
| > = 50 | 6.0 | |
| Gender | Female | 55.7 |
| Male | 44.3 | |
| Marital status | Married (or co-habitant with partner) | 19.5 |
| Divorced or widowed | 1.6 | |
| Never married (nor currently cohabitant) | 78.9 | |
| Educational level | <High school | 6.4 |
| High school | 48.3 | |
| University level degree | 45.2 | |
| Employment | Currently employed full time | 31.6 |
| Currently employed part time | 7.0 | |
| Currently unemployed or retired | 11.1 | |
| University student | 50.3 | |
| Use of glasses or prescription lenses at cinema | No | 55.5 |
| Yes, glasses | 29.2 | |
| Yes, lens | 15.3 | |
| Headache in a typical month | Very often | 6.6 |
| Often | 12.3 | |
| Sometimes | 30.8 | |
| Almost never | 35.6 | |
| Never | 14.7 | |
| Car sickness when traveling by car on long journeys or bendy roads | Very often | 6.0 |
| Often | 8.9 | |
| Sometimes | 23.9 | |
| Almost never | 27.0 | |
| Never | 34.2 | |
| Dizziness or vertigo in a typical month | Very often | 0.6 |
| Often | 5.0 | |
| Sometimes | 20.9 | |
| Almost never | 30.6 | |
| Never | 42.9 | |
| Self perceived high anxiety level | Very often | 5.4 |
| Often | 13.5 | |
| Sometimes | 29.2 | |
| Almost never | 27.6 | |
| Never | 24.3 | |
| Daily use of computer and/or video game console | <1 hour | 5.8 |
| 1–5 hors | 58.6 | |
| >5 hours | 35.6 |
Movie vision characteristics and occurrence (%) of Simulator Sickness Questionnaire (SSQ, [18]) subscale scores after the 2D and the 3D movies.
| Variable | 2D (N = 433) | 3D (N = 451) | |
| Position during vision: proximity to the screen | Sit close to movie screen | 6.0 | 4.8 |
| Other | 94.0 | 95.2 | |
| Showtime (movie starting time) | Before 20.30 | 19.5 | 29.6 |
| 20.30–22.29 | 36.4 | 39.6 | |
| 22.30 or later | 44.1 | 30.8 | |
| Attention/involvement to the movie | Very low | 0.0 | 0.2 |
| Low | 2.4 | 3.8 | |
| Moderate | 10.3 | 15.9 | |
| High | 46.7 | 47.3 | |
| Very high | 40.6 | 32.8 | |
| Nausea score | 0 | 78.5 | 53.9 |
| 1 | 14.8 | 22.6 | |
| 2 | 4.6 | 12.9 | |
| 3 | 1.2 | 5.5 | |
| > = 4 | 0.9 | 5.1 | |
| Oculomotor score | 0 | 52.9 | 19.3 |
| 1 | 23.8 | 14.2 | |
| 2 | 11.5 | 21.5 | |
| 3 | 6.9 | 10.9 | |
| > = 4 | 4.8 | 34.1 | |
| Disorientation score | 0 | 75.3 | 37.7 |
| 1 | 19.4 | 24.2 | |
| 2 | 3.0 | 16.4 | |
| 3 | 1.8 | 8.0 | |
| > = 4 | 0.5 | 13.7 | |
| Total SSQ score | 0–14 | 85.9 | 45.2 |
| > = 15 | 14.1 | 54.8 |
Individuals having SSQ total score>15 before the movie viewing were excluded from the analysis.
Figure 1Intensity of visually induced motion sickness before and after viewing 2D and 3D movies.
Mean (95% CI) scores of total SSQ (A), Nausea (B), Oculomotor (C) and Disorientation (D) subscales are shown (SSQ: Simulator Sickness Questionnaire [18]).
Figure 2Crude odds ratios (95% CI) of symptom frequency of movie goers.
Closed quadrates: 2D movies; open quadrates: 3D movies. Symptoms belong to Nausea (N-), Oculomotor (O-) and Disorientation (D-) subscales of the Simulator Sickness Questionnaire [18]. Some symptoms belong to two subscales.
General linear model of total Simulator Sickness Questionnaire score (as binomial term with cutoff at SSQ = 15).
| Variable | Coefficient | Standard error | P value |
| Exposure (3D movie vs 2D) | 2.85 | 0.27 | <0.001 |
| Time order | 0.04 | 0.22 | 0.847 |
| Carsickness often and very often | 0.95 | 0.33 | 0.004 |
| Headache often and very often | 0.99 | 0.31 | 0.001 |
| Use of computer or videogame console>5 h per day | 0.22 | 0.25 | 0.383 |
| Use of prescription glasses | 0.30 | 0.27 | 0.260 |
| Use of prescription lenses | 0.24 | 0.34 | 0.490 |
| Sit close to screen | 0.79 | 0.25 | 0.383 |
| Use of computer or videogame console>5 h per day | 0.22 | 0.25 | 0.383 |
The model is adjusted for gender, age, self reported anxiety level, attention to the movie and show time. Individuals having SSQ total score>15 before the 2D or the 3D movie visions were excluded from the analysis.