| Literature DB >> 23365736 |
Marina de Tommaso1, Katia Ricci, Luigi Laneve, Nicola Savino, Vincenzo Antonaci, Paolo Livrea.
Abstract
Environmental context has an important impact on health and well being. We aimed to test the effects of a visual distraction induced by classical hospital waiting room (RH) versus an ideal room with a sea view (IH), both represented in virtual reality (VR), on subjective sensation and cortical responses induced by painful laser stimuli (LEPs) in healthy volunteers and patients with chronic migraine (CM). Sixteen CM and 16 controls underwent 62 channels LEPs from the right hand, during a fully immersive VR experience, where two types of waiting rooms were simulated. The RH simulated a classical hospital waiting room while the IH represented a room with sea viewing. CM patients showed a reduction of laser pain rating and vertex LEPs during the IH vision. The sLORETA analysis confirmed that in CM patients the two VR simulations induced a different modulation of bilateral parietal cortical areas (precuneus and superior parietal lobe), and superior frontal and cingulate girus, in respect to controls. The architectural context may interfere with pain perception, depending upon the status of subject. Many variables may change patients' outcome and support the use of VR technology to test the best conditions for their management.Entities:
Year: 2013 PMID: 23365736 PMCID: PMC3556890 DOI: 10.1155/2013/515730
Source DB: PubMed Journal: Pain Res Treat ISSN: 2090-1542
Figure 1Two static images of our Virtual Reality representation. RH: Real Hospital, IH: Imaginary Hospital.
Mean (M) and Standard Deviation (SD) values of subjective perception of laser pain measure by 0–100 Visual Analogic Scale (VAS) and latency and amplitude of laser-evoked potentials in Real Hospital (RH) and Imaginary Hospital (IH) virtual representation conditions.
| VAS | N1 Latency | N1 Amplitude | N2 Latency | P2 Latency | N2/P2 Amplitude | |||
|---|---|---|---|---|---|---|---|---|
| Controls | RH | M | 30.5 | 169.45 | 6.31 | 216.37 | 321.87 | 24.58 |
| SD | 13.5 | 43.40 | 3.78 | 29 | 85 | 9.48 | ||
| IH | M | 34.5 | 162.45 | 7.71 | 219.32 | 308.12 | 26 | |
| SD | 18.5 | 39.97 | 3.58 | 29.9 | 45 | 16.08 | ||
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| Chronic migraine | RH | M | 31.5 | 174.75 | 4.16 | 248.11 | 366 | 20,27 |
| SD | 23.3 | 21.5 | 2.31 | 45.11 | 37.7 | 8 | ||
| IH | M | 29.3 | 167.5 | 5.99 | 225.22 | 338.1 | 14,24 | |
| SD | 22.3 | 39.97 | 4.33 | 42.45 | 32.2 | 6.6 | ||
Figure 2Grand average of laser-evoked potentials recorded at the vertex in 16 control subjects and 16 chronic migraine patients during Real Hospital (RH) and Imaginary Hospital (IH) virtual reality exposition.
Figure 3sLORETA Statistical Randomized Non-Parametric Maps showing locations of significant decreases and increases in brain activity during Real Hospital versus Ideal Hospital Virtual Reality Simulation in (a) chronic migraine patients (n°16) and (b) control group (n°16) (2-tailed paired t-tests). The critical threshold for statistical significance of P < 0.01 was automatically set to 3.42 (2.65 was the value for P < 0.05). The statistical comparison was done in the time interval 200–400 msec in both groups. A significant decrease of cortical activity was found in the bilateral precuneus (Broadman area 7) and cuneus (Broadman are 19) during the Real Hospital VR immersion. The statistical comparison (RH-IH in CM group) = (RH-IH in C group) is reported in (c). For this comparison, the critical threshold for statistical significance of P < 0.01 was automatically settled at 3.57 (2.64 was the value for P < 0.05). The bilateral precuneus (Broadman area 7) and medial frontal girus and anterior cingulate (Broadman area 32) were differently activated in patients and controls across the two VR conditions. The increased activation of these during the IH condition zones (or the reduced activation in RH one) separated significantly chronic migraine patients from controls.