Literature DB >> 15018671

Interpersonal distance in immersive virtual environments.

Jeremy N Bailenson1, Jim Blascovich, Andrew C Beall, Jack M Loomis.   

Abstract

Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.

Entities:  

Mesh:

Year:  2003        PMID: 15018671     DOI: 10.1177/0146167203029007002

Source DB:  PubMed          Journal:  Pers Soc Psychol Bull        ISSN: 0146-1672


  54 in total

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2.  Testing communication strategies to convey genomic concepts using virtual reality technology.

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4.  The effect of facial expressions on peripersonal and interpersonal spaces.

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5.  The influence of threat on perceived spatial distance to out-group members.

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Journal:  Psychol Res       Date:  2018-09-06

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Journal:  Patient Educ Couns       Date:  2011-01-12

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Authors:  Yvonne H M van den Berg; Eliane Segers; Antonius H N Cillessen
Journal:  J Abnorm Child Psychol       Date:  2012-04

8.  Virtually ostracized: studying ostracism in immersive virtual environments.

Authors:  Matthew P Kassner; Eric D Wesselmann; Alvin Ty Law; Kipling D Williams
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-08

9.  It's in your eyes--using gaze-contingent stimuli to create truly interactive paradigms for social cognitive and affective neuroscience.

Authors:  Marcus Wilms; Leonhard Schilbach; Ulrich Pfeiffer; Gary Bente; Gereon R Fink; Kai Vogeley
Journal:  Soc Cogn Affect Neurosci       Date:  2010-03-11       Impact factor: 3.436

10.  Tracing Physical Behavior in Virtual Reality: A Narrative Review of Applications to Social Psychology.

Authors:  Haley E Yaremych; Susan Persky
Journal:  J Exp Soc Psychol       Date:  2019-07-19
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