| Literature DB >> 23240102 |
Nitin Gaikwad1, Suresh Tankhiwale.
Abstract
Students of the second professional MBBS course of the Indian medical curriculum (II MBBS) perceive pharmacology as a 'Volatile Subject' because they often find it difficult to remember and recall drug names. We evaluated the usefulness of crossword puzzles as a self-learning tool to help pharmacology students to remember drug names. We also measured the students' satisfaction with this learning method. This was an open-label randomized, two-arm intervention study, conducted with II MBBS students (n = 70), randomly selected and assigned to two groups A (n = 35) and B (n = 35). Two self-learning modules containing crossword puzzles with antihypertensive and antiepileptic drug terms were prepared and pre-validated. Hard copies of both crossword puzzles were administered to Group A (Intervention group) on two different occasions. One hour was allotted to solve a puzzle. Students were allowed to refer to their textbooks. Group B (Control group) underwent the self-learning module without the crossword puzzles. In both groups, pre- and post-test knowledge was assessed. Students' perceptions of the crossword puzzles were assessed using a pre-validated 10-item questionnaire. Responses to items 1-8 were recorded using a 5-point Likert scale. Responses to item 9 were recorded on a 10-point rating scale while item 10 was an open-ended question. The crossword completion index was 92.86 %. In group A, the average pre-test score was 6.09 whereas the average post-test score was 12.87 (p < 0.05). In group B, average pre- and post-test scores were 6.03 and 9.74, respectively. A significant difference (p < 0.001) was observed between the post-test scores of the two groups. The absolute learning gain was 33.9 % in Group A and 18.55 % in Group B. The response rate for the questionnaire was 100 %. Of the students, 71.43 % strongly agreed that crossword puzzles enhanced their knowledge of antihypertensive and antiepileptic drugs and were helpful for remembering and recalling the drug names, 60 % students found it challenging and a good problem solving activity and 85.71 % students opined that it was a good self-learning, recreational activity. The test scores improved when crossword puzzles, designed to improve retention of drug names, were incorporated in the self-study modules of pharmacology training. Students rated the crossword puzzles as a challenging and effective self-learning tool. Students' acceptability for crossword puzzles further favours their usefulness as a self-learning tool. The crossword puzzle is an effective tool for 'recreational learning' and can be used as an active learning strategy to promote self-directed learning.Entities:
Keywords: Active learning; Crossword puzzles; Pharmacology; Recreational learning; Self-learning
Year: 2012 PMID: 23240102 PMCID: PMC3518804 DOI: 10.1007/s40037-012-0033-0
Source DB: PubMed Journal: Perspect Med Educ ISSN: 2212-2761
Fig. 1Flow of participants through the trial
Fig. 2Schematic presentation of crossword puzzle activity
Pre-test scores, post-test scores and learning gain
| Groups | Pre-test score | Post-test score | Absolute learning gain | Relative learning gain | Class-average normalized gain |
|---|---|---|---|---|---|
| A (n = 35) | 6.09 ± 1.30 (30.45) | 12.87 ± 1.39*,@ (64.35) | 33.9 | 111.33 | 48.72 |
| B (n = 35) | 6.03 ± 1.39 (30.15) | 9.74 ± 3.17* (48.70) | 18.55 | 61.53 | 26.56 |
Pre- and post-test scores are expressed as mean ± SD (percentage). Values of absolute gain, relative gain, class-average normalized gain are expressed in percentages
*p < 0.05 using paired t-test (pre-test score vs post-test score for both groups)
@ p < 0.001 using unpaired t-test (Group A post-test score vs Group B post-test score)
Students’ perceptions about crossword puzzles as a self-learning tool
| Sr. No. | Statements | SD | D | N | A | SA |
|---|---|---|---|---|---|---|
| 1 | Enjoyable experience to solve crossword puzzle | 0 (0.00) | 0 (0.00) | 0 (0.00) | 6 (17.14) | 29 (82.86) |
| 2 | Enhanced knowledge of antihypertensive and antiepileptic drugs | 0 (0.00) | 0 (0.00) | 3 (8.57) | 7 (20.00) | 25 (71.43) |
| 3 | Helped to remember drug names | 0 (0.00) | 0 (0.00) | 5 (14.29) | 7 (20.00) | 23 (65.71) |
| 4 | Challenging and problem solving | 0 (0.00) | 0 (0.00) | 1 (2.86) | 13 (37.14) | 21 (60.00) |
| 5 | Enhances learning through recreation | 0 (0.00) | 0 (0.00) | 0 (0.00) | 5 (14.29) | 30 (85.71) |
| 6 | Promotes active learning | 0 (0.00) | 0 (0.00) | 0 (0.00) | 12 (34.29) | 23 (65.71) |
| 7 | Emphasizes core area of topic | 0 (0.00) | 0 (0.00) | 1 (2.86) | 10 (28.57) | 24 (68.57) |
| 8 | Incorporation in pharmacology curriculum as self-learning tool/small group discussion | 0 (0.00) | 0 (0.00) | 3 (8.57) | 5 (14.29) | 27 (77.14) |
Values in parentheses indicate percentages. Responses recorded on 5-point Likert Scale: SD strongly disagree, D disagree, N neutral, A agree, SA strongly agree
Strengths and suggestions for crossword puzzle activity
| Strengths | Suggestions |
|---|---|
| Recreational method of learning in small group |
|
|
| Test in the form of crossword puzzle should be taken in class after completion of topic |
|
| Topic-wise crossword activity should be taken throughout the term |
| Crossword puzzle was challenging | Tutorials should be based on crossword puzzles |
| Crossword puzzles helpful in revision | Should be conducted in exam going term to facilitate learning without fear |