Literature DB >> 22942901

Game-based biofeedback for paediatric anxiety and depression.

M Knox1, J Lentini, Ts Cummings, A McGrady, K Whearty, L Sancrant.   

Abstract

Twenty-four children and adolescents aged 9-17 who were referred for treatment for anxiety were assigned to either a game-based biofeedback group or a waiting list comparison group. The eight-session biofeedback intervention included psychoeducation, identification of triggers and signs of anxiety, and in vivo practice. The intervention used computer-based gaming technology to teach and practise relaxation. Analyses using ANCOVA revealed significant differences in post-test scores of anxiety and depression measures between the two groups. The intervention group reduced anxiety and depression scores on standardised tests. Findings suggest that biofeedback-assisted relaxation training can be useful in decreasing anxiety and depressive symptoms in anxious youths.

Entities:  

Keywords:  anxiety; biofeedback; children/adolescents; depression; relaxation

Year:  2011        PMID: 22942901      PMCID: PMC3314276     

Source DB:  PubMed          Journal:  Ment Health Fam Med        ISSN: 1756-834X


  22 in total

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  12 in total

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7.  Virtual reality biofeedback interventions for treating anxiety : A systematic review, meta-analysis and future perspective.

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Review 8.  The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis.

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10.  A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents.

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