| Literature DB >> 34989862 |
Oswald D Kothgassner1, Andreas Goreis2,3, Ines Bauda4, Amelie Ziegenaus4, Lisa M Glenk5, Anna Felnhofer6.
Abstract
BACKGROUND: Virtual reality (VR)-based biofeedback is a relatively new intervention and is increasingly being used for the treatment of anxiety disorders. This is the first research synthesis regarding effects and efficacy of this novel mode of treatment.Entities:
Keywords: Anxiety; Complementary therapies; Heart rate variability; Psychological treatment; Virtual environment
Mesh:
Year: 2022 PMID: 34989862 PMCID: PMC8825383 DOI: 10.1007/s00508-021-01991-z
Source DB: PubMed Journal: Wien Klin Wochenschr ISSN: 0043-5325 Impact factor: 1.704
Fig. 1PRISMA chart of screening, exclusion and inclusion criteria
Descriptions of the included studies
| Study | Year | Study type | Country | Participants | % Female | Age M (SD) in years | Comparator in meta-analysis | Groups reported | Main results | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blum et al. [ | 2019 | RCT | Germany | Healthy volunteers | 31 | 29 | 51.7 | 33.5 (SD = 9.5) | Active control (2D-HRV-Biofeedback) | Standard HRV-biofeedback vs. VR-based HRV-biofeedback | VR-biofeedback increased relaxation self-efficacy and reduced mind wandering |
| Participants of the VR-biofeedback group scored higher on the state of mindfulness | |||||||||||
| Cardiac coherence and cardiac vagal tone increased in both groups without significant differences | |||||||||||
| Blum et al. [ | 2020 | RCT | Germany | Healthy volunteers | 36 | – | 77.78 | 21.6 (SD = 4.3) | – | Focused breathing exercise in VR vs. respiratory VR-biofeedback | VR-biofeedback showed significant effects on breathing and focus on the breath |
| Pallavicini et al. [ | 2009 | RCT | Italy | GAD | 4 | 4 | 75 | 18–50, MTG = 41.25 (SD = 13.24), MCG = 51.25 (SD = 9.845) | Waiting list | Waiting list vs. VR and mobile phone vs VR and mobile phone plus biofeedback | There was a significant reduction in GAD symptoms and anxiety scores in the VR-Biofeedback group |
| Participants gave positive feedback about the introduced mobile phone devices so that they could practice at home | |||||||||||
| Prabhu et al. [ | 2020 | RCT | USA | Preoperative patients with total knee arthroplasty | 8 | 8 | 75 | 62.6 (SD = 1.4) | Standard care | Standard care vs. VR-biofeedback | Participants in the VR biofeedback group reported a significant decrease in their perceived anxiety levels preoperative and postoperative |
| There was no significant difference in autonomous reactivity between the groups | |||||||||||
| Rockstroh et al. [ | 2019 | RCT | Germany | Healthy volunteers | 24 | 22 | 60.3 | 22.9 (SD = 4.0) | a) Waiting list b) active control (2D-HRV-biofeedback) | Waiting list vs. standard HRV-Biofeedback vs. VR-based HRV-Biofeedback | The VR-biofeedback group liked the intervention better than the control group |
| They also showed a lower rate of distraction in the VR-biofeedback group | |||||||||||
| Concerning the HRV parameters, both biofeedback groups increased most of them; there was a significant decrease in both groups from mid to post | |||||||||||
| Van Rooij et al. [ | 2016 | Pre-Post | The Netherlands | Subclinical anxiety | 86 | – | 39 | M = 10.1 (SD = 1.4), 8–12 | – | VR-breathing biofeedback | The study found good user experience with satisfying feedback from the participants |
| Self-reported state anxiety was reduced in participating children | |||||||||||
| Venuturupalli et al. [ | 2019 | RCT | USA | Rheumatism | 10 | – | 88.24 | M = 52.65 (SD = 16.1) | – | Guided meditation following VR-breathing biofeedback vs. VR-breathing biofeedback following guided meditation | A high participant satisfaction with the VR biofeedback was reported |
| There was a significant reduction in pain scores (Cohen’s d = 0.50), but no reduction in anxiety scales after the respiratory biofeedback |
RCT Randomized Controlled Trial, Pre-Post Pre-Post-Evaluation Study, TG Treatment group, CG Control group, VR Virtual Reality, HRV Heart Rate Variability, GAD General Anxiety Disorder
Fig. 2Forest plots of the standardized mean difference (Hedges’ g) of the effect of VR biofeedback on a self-reported anxiety, b heart rate and c RMSSD (pre-post changes)
Fig. 3Forest plots of the standardized mean difference (Hedges’ g) of the efficacy of VR biofeedback on a, b self-reported anxiety, c, d heart rate and e, f RMSSD grouped by type of control groups. a Self-reported anxiety—Waiting list controls, b Self-reported anxiety—Active controls, c Heart rate—Waiting list controls, d Heart rate—Active controls, e RMSSD—Waiting list controls, f RMSSD—Active controls
Fig. 4Assessment of quality for low (green), moderate (orange) or high (red) risk of bias based on the AHRQ method guide for comparative effectiveness reviews [52]
Fig. 5Game-based virtual reality biofeedback for children and adolescents Relaxation scenario (environment translates during induced relaxation: images following from low to high relaxation level) in a game-based virtual reality biofeedback of children and adolescents with anxiety disorders (Conquer Catharsis) [33]. (Copyright and with permission by Andreas Lenz & Helmut Hlavacs)