Literature DB >> 22543515

Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial.

Gul Baltaci1, Gulcan Harput, Bunyamin Haksever, Burak Ulusoy, Hamza Ozer.   

Abstract

PURPOSE: The aim of this prospective, randomized, controlled, double-blind clinical trial was to compare the outcomes, including knee strength, balance, coordination, proprioception and response time, of Nintendo Wii Fit with those of conventional rehabilitation on the subjects with anterior cruciate ligament reconstruction.
METHODS: Thirty volunteer subjects were enrolled in either Wii Fit (n = 15; mean age, 29 ± 7 years) or conventional rehabilitation (n = 15; mean age, 29 ± 6 years) programmes from the first week up to 12th weeks of the operation. Endoscopic reconstruction of a completely ruptured ACL was performed by using graft harvested from hamstrings. Each subject underwent an individual therapeutic programme. Functional examinations included the measurements of the balance using modified star excursion balance test, coordination, proprioception and response time using functional squat system and strength of flexor and extensor muscles of the involved and uninvolved leg using an isokinetic machine.
RESULTS: There was no significant difference between Wii Fit and conventional group in terms of isokinetic knee strength at 12th week, and dynamic balance, and functional squat tests including coordination, proprioception and response time at first, 8th and 12th weeks of the rehabilitation.
CONCLUSION: Two different 12-week-physiotherapy programmes following ACL reconstruction have the same affect on muscle strength, dynamic balance and functional performance values in both groups. We considered that the practice of Wii Fit activities like conventional rehabilitation could also address physical therapy goals, which included improving visual-perceptual processing, coordination, proprioception and functional mobility.

Mesh:

Year:  2012        PMID: 22543515     DOI: 10.1007/s00167-012-2034-2

Source DB:  PubMed          Journal:  Knee Surg Sports Traumatol Arthrosc        ISSN: 0942-2056            Impact factor:   4.342


  27 in total

1.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

2.  Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance.

Authors:  Ross A Clark; Adam L Bryant; Yonghao Pua; Paul McCrory; Kim Bennell; Michael Hunt
Journal:  Gait Posture       Date:  2009-12-11       Impact factor: 2.840

Review 3.  Evidence-based rehabilitation following anterior cruciate ligament reconstruction.

Authors:  S van Grinsven; R E H van Cingel; C J M Holla; C J M van Loon
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2010-01-13       Impact factor: 4.342

4.  The reliability of the star-excursion test in assessing dynamic balance.

Authors:  S J Kinzey; C W Armstrong
Journal:  J Orthop Sports Phys Ther       Date:  1998-05       Impact factor: 4.751

5.  Tracking ability, motor coordination, and functional determinants after anterior cruciate ligament reconstruction.

Authors:  Hayri Baran Yosmaoglu; Gul Baltaci; Defne Kaya; Hamza Ozer
Journal:  J Sport Rehabil       Date:  2011-05       Impact factor: 1.931

6.  Functional assessment and muscle strength before and after reconstruction of chronic anterior cruciate ligament lesions.

Authors:  Suzanne N de Jong; Danny R van Caspel; Michiel J van Haeff; Daniël B F Saris
Journal:  Arthroscopy       Date:  2007-01       Impact factor: 4.772

7.  Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii(®) Fit Plus.

Authors:  Dara Meldrum; Aine Glennon; Susan Herdman; Deirdre Murray; Rory McConn-Walsh
Journal:  Disabil Rehabil Assist Technol       Date:  2011-11-25

Review 8.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2011-09-07

9.  Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment.

Authors:  Kate Laver; Julie Ratcliffe; Stacey George; Leonie Burgess; Maria Crotty
Journal:  BMC Geriatr       Date:  2011-10-20       Impact factor: 3.921

10.  Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.

Authors:  Judith E Deutsch; Megan Borbely; Jenny Filler; Karen Huhn; Phyllis Guarrera-Bowlby
Journal:  Phys Ther       Date:  2008-08-08
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  24 in total

1.  Effects of Wii balance board exercises on balance after posterior cruciate ligament reconstruction.

Authors:  Urška Puh; Nia Majcen; Sonja Hlebš; Darja Rugelj
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2013-04-25       Impact factor: 4.342

2.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

3.  Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation.

Authors:  Alli Gokeler; Marsha Bisschop; Gregory D Myer; Anne Benjaminse; Pieter U Dijkstra; Helco G van Keeken; Jos J A M van Raay; Johannes G M Burgerhof; Egbert Otten
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2014-10-14       Impact factor: 4.342

4.  Face Validity and Content Validity of a Game for Distal Radius Fracture Rehabilitation.

Authors:  Henriëtte A W Meijer; Maurits Graafland; Miryam C Obdeijn; J Carel Goslings; Marlies P Schijven
Journal:  J Wrist Surg       Date:  2019-05-28

5.  Feedback techniques to target functional deficits following anterior cruciate ligament reconstruction: implications for motor control and reduction of second injury risk.

Authors:  Alli Gokeler; Anne Benjaminse; Timothy E Hewett; Mark V Paterno; Kevin R Ford; Egbert Otten; Gregory D Myer
Journal:  Sports Med       Date:  2013-11       Impact factor: 11.136

6.  Doctoral physical therapy students’ increased confidence following exploration of active video gaming systems in a problem-based learning curriculum in the United States: a pre- and post-intervention study

Authors:  Michelle Elizabeth Wormley; Wendy Romney; Diana Veneri; Andrea Oberlander
Journal:  J Educ Eval Health Prof       Date:  2022-04-26

Review 7.  Functional Performance Testing and Patient Reported Outcomes following ACL Reconstruction: A Systematic Scoping Review.

Authors:  Adel Almangoush; Lee Herrington
Journal:  Int Sch Res Notices       Date:  2014-11-16

8.  Testing the feasibility and safety of the Nintendo Wii gaming console in orthopedic rehabilitation: a pilot randomized controlled study.

Authors:  Andreas Ficklscherer; Jonas Stapf; Kay Michael Meissner; Thomas Niethammer; Matthias Lahner; Markus Wagenhäuser; Peter E Müller; Matthias F Pietschmann
Journal:  Arch Med Sci       Date:  2016-05-05       Impact factor: 3.318

9.  Isometric hand grip strength measured by the Nintendo Wii Balance Board - a reliable new method.

Authors:  A W Blomkvist; S Andersen; E D de Bruin; M G Jorgensen
Journal:  BMC Musculoskelet Disord       Date:  2016-02-03       Impact factor: 2.362

Review 10.  Properties of Knee Joint Position Sense Tests for Anterior Cruciate Ligament Injury: A Systematic Review and Meta-analysis.

Authors:  Andrew Strong; Ashokan Arumugam; Eva Tengman; Ulrik Röijezon; Charlotte K Häger
Journal:  Orthop J Sports Med       Date:  2021-07-15
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