Literature DB >> 30861452

Effect of exergaming on health-related quality of life in older adults: A systematic review.

Marysol Cacciata1, Anna Stromberg2, Jung-Ah Lee3, Dara Sorkin4, Dawn Lombardo5, Steve Clancy6, Adeline Nyamathi3, Lorraine S Evangelista3.   

Abstract

INTRODUCTION: Exercise through video or virtual reality games (i.e. exergames) has grown in popularity among older adults; however, there is limited evidence on efficacy of exergaming on well-being related to health in this population. This systematic review examined the effectiveness of exergaming on health-related quality of life in older adults.
METHODS: PRISMA guidelines for this systematic review. Several databases were searched using keywords to identify peer-reviewed journal articles in English. Randomized control trials that evaluated the effect of exergaming on health-related quality of life in older adults when compared to a control group and published between January 2007 to May 2017 were included.
RESULTS: Nine articles that in total included 614 older adults with varying levels of disability, mean age 73.6 + 7.9 years old, and 67% female were analyzed. Significant improvements in health-related quality of life of older adults engaged in exergaming were reported in three studies. Sample sizes were small in 7 of the studies (N < 60). The study participants, exergaming platforms, health-related quality of life instruments, study settings and length, duration and frequency of exergaming varied across studies.
CONCLUSION: Exergaming is a new emerging form of exercise that is popular among older adults. However, findings from this analysis were not strong enough to warrant recommendation due to the small sample sizes and heterogeneity in the study participants, exergaming platforms, health-related quality of life instruments, length, duration and frequency of the intervention and study settings. Further research is needed with larger sample sizes and less heterogeneity to adequately explore the true effects of exergaming on health-related quality of life of older adults.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Aged; Exercise health; Exergaming; Quality of life; Virtual reality; Well-being

Mesh:

Year:  2019        PMID: 30861452      PMCID: PMC8088196          DOI: 10.1016/j.ijnurstu.2019.01.010

Source DB:  PubMed          Journal:  Int J Nurs Stud        ISSN: 0020-7489            Impact factor:   5.837


  36 in total

1.  Who should measure quality of life?

Authors:  J Addington-Hall; L Kalra
Journal:  BMJ       Date:  2001-06-09

2.  Physical activity and public health in older adults: recommendation from the American College of Sports Medicine and the American Heart Association.

Authors:  Miriam E Nelson; W Jack Rejeski; Steven N Blair; Pamela W Duncan; James O Judge; Abby C King; Carol A Macera; Carmen Castaneda-Sceppa
Journal:  Circulation       Date:  2007-08-01       Impact factor: 29.690

Review 3.  Physical activity level and health-related quality of life in the general adult population: a systematic review.

Authors:  Raphaël Bize; Jeffrey A Johnson; Ronald C Plotnikoff
Journal:  Prev Med       Date:  2007-07-21       Impact factor: 4.018

Review 4.  Technology to promote and increase physical activity in heart failure.

Authors:  Nina C Franklin
Journal:  Heart Fail Clin       Date:  2014-09-26       Impact factor: 3.179

5.  Interactive videogame as rehabilitation tool of patients with chronic respiratory diseases: preliminary results of a feasibility study.

Authors:  Stefano Mazzoleni; Giulia Montagnani; Guido Vagheggini; Lorenzo Buono; Francesca Moretti; Paolo Dario; Nicolino Ambrosino
Journal:  Respir Med       Date:  2014-07-16       Impact factor: 3.415

Review 6.  Exercise and Older Adults.

Authors:  Jorge Camilo Mora; Willy M Valencia
Journal:  Clin Geriatr Med       Date:  2017-10-10       Impact factor: 3.076

7.  A pilot study of Wii Fit exergames to improve balance in older adults.

Authors:  Maayan Agmon; Cynthia K Perry; Elizabeth Phelan; George Demiris; Huong Q Nguyen
Journal:  J Geriatr Phys Ther       Date:  2011 Oct-Dec       Impact factor: 3.381

8.  Effectiveness of a video-based exercise programme to reduce falls and improve health-related quality of life among older adults discharged from hospital: a pilot randomized controlled trial.

Authors:  Terry P Haines; Trevor Russell; Sandra G Brauer; Sheree Erwin; Paul Lane; Stephen Urry; Jan Jasiewicz; Peter Condie
Journal:  Clin Rehabil       Date:  2009-08-12       Impact factor: 3.477

9.  Wii-fit for improving gait and balance in an assisted living facility: a pilot study.

Authors:  Kalpana P Padala; Prasad R Padala; Timothy R Malloy; Jenenne A Geske; Patricia M Dubbert; Richard A Dennis; Kimberly K Garner; Melinda M Bopp; William J Burke; Dennis H Sullivan
Journal:  J Aging Res       Date:  2012-06-13

10.  Exergaming to increase the exercise capacity and daily physical activity in heart failure patients: a pilot study.

Authors:  Leonie Klompstra; Tiny Jaarsma; Anna Strömberg
Journal:  BMC Geriatr       Date:  2014-11-18       Impact factor: 3.921

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  10 in total

1.  The effect of whole body vibration on health-related quality of life in patients with chronic conditions: a systematic review.

Authors:  Guichen Li; Guangwei Zhang; Yanyan Wang; Xinxin Wang; Haiyan Zhou; Hongyan Li; Li Chen
Journal:  Qual Life Res       Date:  2019-08-30       Impact factor: 4.147

2.  The Role of Growth Factors in the Repair of Motor Injury.

Authors:  Qiaoyin Tan; Jiayu Li; Yanmin Yin; Weide Shao
Journal:  Front Pharmacol       Date:  2022-05-19       Impact factor: 5.988

3.  Immersive Virtual Reality as a Novel Physical Therapy Approach for Nonagenarians: Usability and Effects on Balance Outcomes of a Game-Based Exercise Program.

Authors:  Pablo Campo-Prieto; José Mª Cancela-Carral; Borja Alsina-Rey; Gustavo Rodríguez-Fuentes
Journal:  J Clin Med       Date:  2022-07-05       Impact factor: 4.964

4.  Effectiveness and Acceptability of e- and m-Health Interventions to Promote Physical Activity and Prevent Falls in Nursing Homes-A Systematic Review.

Authors:  Jonathan Diener; Sabine Rayling; Jelena Bezold; Janina Krell-Roesch; Alexander Woll; Kathrin Wunsch
Journal:  Front Physiol       Date:  2022-05-20       Impact factor: 4.755

5.  A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.

Authors:  Jorge Luiz Andrade Da Silva Júnior; Daiana Biduski; Ericles Andrei Bellei; Osvaldo Henrique Cemin Becker; Luciane Daroit; Adriano Pasqualotti; Hugo Tourinho Filho; Ana Carolina Bertoletti De Marchi
Journal:  JMIR Serious Games       Date:  2021-01-29       Impact factor: 4.143

Review 6.  Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview.

Authors:  Isis Kelly Dos Santos; Rafaela Catherine da Silva Cunha de Medeiros; Jason Azevedo de Medeiros; Paulo Francisco de Almeida-Neto; Dianne Cristina Souza de Sena; Ricardo Ney Cobucci; Ricardo Santos Oliveira; Breno Guilherme de Araújo Tinoco Cabral; Paulo Moreira Silva Dantas
Journal:  Int J Environ Res Public Health       Date:  2021-02-09       Impact factor: 3.390

7.  Exploring factors related to non-adherence to exergaming in patients with chronic heart failure.

Authors:  Tiny Jaarsma; Leonie Klompstra; Anna Strömberg; Tuvia Ben Gal; Jan Mårtensson; Martje H L van der Wal
Journal:  ESC Heart Fail       Date:  2021-09-21

8.  ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews.

Authors:  Nathalie Ringgenberg; Sarah Mildner; Corina Schuster-Amft; Barbara Seebacher; Marcia Hapig; Sarah Hermann; Katharina Kruszewski; Anna Lisa Martin-Niedecken; Katja Rogers; Alexandra Schättin; Frank Behrendt; Sonja Böckler; Stefan Schmidlin; Roman Jurt; Stephan Niedecken; Christian Brenneis; Leo H Bonati
Journal:  J Neuroeng Rehabil       Date:  2022-08-16       Impact factor: 5.208

Review 9.  Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Authors:  Yesol Kim; Soomin Hong; Mona Choi
Journal:  J Med Internet Res       Date:  2022-09-06       Impact factor: 7.076

10.  Facilitators and Challenges to Exergaming: Perspectives of Patients With Heart Failure.

Authors:  Marysol C Cacciata; Anna Stromberg; Leonie Klompstra; Tiny Jaarsma; Mebin Kuriakose; Jung-Ah Lee; Dawn Lombardo; Lorraine S Evangelista
Journal:  J Cardiovasc Nurs       Date:  2022 May-Jun 01       Impact factor: 2.468

  10 in total

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