| Literature DB >> 22408581 |
Mary Ann Pentz1, Donna Spruijt-Metz, Chih Ping Chou, Nathaniel R Riggs.
Abstract
Little is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking, inhibitory control, grades, perceived safety of environment, and demographic variables as predictors. SEM and growth curve analyses supported a co-occurrence model with some support for addiction specificity. Male gender, free/reduced lunch, low perceived safety and low inhibitory control independently predicted both gaming and HCLN intake. Ethnicity and low stress predicted HCLN. The findings raise questions about whether living in some impoverished neighborhoods may contribute to social isolation characterized by staying indoors, and HCLN intake and video gaming as compensatory behaviors. Future prevention programs could include skills training for inhibitory control, combined with changes in the built environment that increase safety, e.g., implementing Safe Routes to School Programs.Entities:
Keywords: addictive behavior ; children; eating; video gaming
Mesh:
Year: 2011 PMID: 22408581 PMCID: PMC3290975 DOI: 10.3390/ijerph8124406
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Behavioral and demographic characteristics of sample.
| Variable | X (SE) | % (SE) |
|---|---|---|
| Inhibitory Control Problems | 1.29 (0.01) | |
| Low Inhibitory Control | 5.08 (0.01) | |
| Grades | 1.73 (0.02) | |
| Low Achievement | 2.28 (0.00) | |
| Stress | 1.75 (0.02) | |
| High Stress | 1.66 (0.00) | |
| Coping | 2.15 (0.02) | |
| Low Coping | 1.76 (0.00) | |
| Sensation Seeking | 1.92 (0.01) | |
| High Sensation Seeking | 2.28 (0.00) | |
| White | 30.50 (0.01) | |
| Hispanic | 26.97 (0.01) | |
| African American | 2.90 (0.01) | |
| Asian | 8.20 (0.01) | |
| Mixed/Bi-Racial/Other | 31.43 (0.01) | |
| Free Lunch | 23.34 (0.01) | |
| Unsafe | 8.60 (0.01) | |
| Male | 49.59 (0.02) | |
| Video Gaming hours/day | 2.45 (0.05) | |
| ≥20.5 hours/week | 62.96 (0.01) | |
| HCLN † Intake | 2.37 (0.03) | |
| ≥25 Times Per Week | 8.51 (0.01) |
† HCLN = High Calorie, Low Nutrient food/beverage intake. N = 964 fourth grade students with complete data.
Bivariate correlations among study variables.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
| 1. Inhibitory Control Problems | ||||||||||
| 2. Grades | -0.15*** | |||||||||
| 3. Stress | 0.33** | -0.07* | ||||||||
| 4. Coping | -0.13*** | 0.09** | -0.08* | |||||||
| 5. Sensation Seeking | 0.33*** | 0.00 | 0.13*** | |||||||
| 6. Hisp/AA | -0.04 | -0.18*** | -0.03 | -0.02 | -0.07* | |||||
| 7. Free Lunch | 0.00 | -0.16*** | 0.01 | -0.03 | -0.02 | 0.27** | ||||
| 8. Unsafe | 0.11*** | -0.12*** | 0.13*** | -0.01 | 0.11*** | 0.07* | 0.05 | |||
| 9. Male | 0.11*** | -0.11*** | -0.05 | 0.03 | 0.15*** | 0.05 | 0.01 | 0.02 | ||
| 10. Video Gaming | 0.15*** | 0.13*** | 0.04 | -0.03 | 0.15*** | 0.06* | 0.06 | 0.14*** | 0.32*** | |
| 11. HCLN Intake | 0.13*** | 0.14*** | 0.11*** | -0.05 | 0.11*** | 0.14*** | 0.18*** | 0.11*** | 0.17*** | 0.38*** |
*** = p < 0.001, ** = p < 0.01, * = p < 0.05.
HCLN = High Calorie Low Nutrient Food/Beverage Consumption.
Predictors of growth in HCLN intake and video gaming.
| HCLN Intake | Video Gaming | |||
|---|---|---|---|---|
| Predictors | Intercept | Slope | Intercept | Slope |
| Low Grades | -0.08 (0.04)† | 0.00 (0.07) | -0.06 (0.04)† | -0.10 (0.05) |
| Male | 0.18 (0.04)*** | -0.26 (0.05)*** | 0.42 (0.03)*** | 0.03 (0.08) |
| Hispanic/AA | 0.11 (0.04)** | 0.16 (0.05)* | 0.04 (0.04) | 0.17 (0.09)† |
| Free Lunch | 0.16 (0.04)*** | 0.07 (0.06) | 0.08 (0.04)* | 0.06 (0.09) |
| Unsafe Environment | 0.09 (0.04)* | 0.06 (0.07) | 0.14 (0.04)*** | 0.02 (0.09) |
| High Stress | 0.08 (0.04)† | -0.18 (0.05)* | -0.01 (0.04) | 0.16 (0.09)† |
| Low Coping Skills | 0.05 (0.04) | -0.06 (0.05) | 0.07 (0.04)† | -0.10 (0.08) |
| Inhibitory Problems | 0.11 (0.07)** | -0.08 (0.08) | 0.13 (0.04)** | -0.28 (0.10)** |
† = p < 0.10, * = p < 0.05, ** = p < 0.01; N = 964; HCNL = High Calorie, Low (Poor) Nutrient food and beverage intake.
Figure 1Co-occurrence and growth in HCLN and video gaming.
Figure 2Growth curve model of predictors of HCLN intake and video gaming.