Literature DB >> 30678507

Points-Based Reward Systems in Gamification Impact Children's Physical Activity Strategies and Psychological Needs.

Sun Joo Grace Ahn1, Kyle Johnsen1, Catherine Ball1.   

Abstract

Gamification is an increasingly popular form of health intervention but its efficacy remains elusive due to a lack of clarity in its conceptualization and operationalization. This study aimed to isolate and determine the direct causal effect of one of the most popular game elements used in gamified interventions, the points-based reward system, on physical activity (PA) in children. A 72-hour field study with children aged 9 to 13 ( N = 67) was conducted using a digital PA intervention featuring a virtual dog, with and without a points-based reward system. PA was assessed with an activity monitor, and overall PA, three levels of PA intensity, and PA strategies during the 3-day intervention were measured. Guided by self-determination theory, the impact of the points-based reward system on children's basic psychological needs was also investigated. Results indicated that the points-based reward system briefly increased PA engagement but did not significantly affect overall PA over time. When given equal number of points regardless of intensity, children approached the PA intervention strategically by engaging in significantly more light intensity and significantly less vigorous intensity PA than children who did not receive points. Results also suggested that the points-based reward system might promote perceptions of relatedness with the virtual agent featured in the gamified intervention.

Entities:  

Keywords:  children; gamification; physical activity; self-determination theory; virtual agents

Year:  2019        PMID: 30678507      PMCID: PMC6566098          DOI: 10.1177/1090198118818241

Source DB:  PubMed          Journal:  Health Educ Behav        ISSN: 1090-1981


  30 in total

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Authors:  Kirsten Corder; Stephen J Sharp; Andrew J Atkin; Lars B Andersen; Greet Cardon; Angie Page; Rachel Davey; Anders Grøntved; Pedro C Hallal; Kathleen F Janz; Katarzyna Kordas; Susi Kriemler; Jardena J Puder; Luis B Sardinha; Ulf Ekelund; Esther M F van Sluijs
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  5 in total

1.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

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3.  Refinement of a Parent-Child Shared Asthma Management Mobile Health App: Human-Centered Design Study.

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4.  A study of the effects of thematic language teaching on the promotion of multimedia design students' listening and speaking skills.

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Review 5.  The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review.

Authors:  Linqi Xu; Hongyu Shi; Meidi Shen; Yuanyuan Ni; Xin Zhang; Yue Pang; Tianzhuo Yu; Xiaoqian Lian; Tianyue Yu; Xige Yang; Feng Li
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-03       Impact factor: 4.773

  5 in total

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