Literature DB >> 21349649

Cue reactivity in virtual reality: the role of context.

Megan M Paris1, Brian L Carter, Amy C Traylor, Patrick S Bordnick, Susan X Day, Mary W Armsworth, Paul M Cinciripini.   

Abstract

Cigarette smokers in laboratory experiments readily respond to smoking stimuli with increased craving. An alternative to traditional cue-reactivity methods (e.g., exposure to cigarette photos), virtual reality (VR) has been shown to be a viable cue presentation method to elicit and assess cigarette craving within complex virtual environments. However, it remains poorly understood whether contextual cues from the environment contribute to craving increases in addition to specific cues, like cigarettes. This study examined the role of contextual cues in a VR environment to evoke craving. Smokers were exposed to a virtual convenience store devoid of any specific cigarette cues followed by exposure to the same convenience store with specific cigarette cues added. Smokers reported increased craving following exposure to the virtual convenience store without specific cues, and significantly greater craving following the convenience store with cigarette cues added. However, increased craving recorded after the second convenience store may have been due to the pre-exposure to the first convenience store. This study offers evidence that an environmental context where cigarette cues are normally present (but are not), elicits significant craving in the absence of specific cigarette cues. This finding suggests that VR may have stronger ecological validity over traditional cue reactivity exposure methods by exposing smokers to the full range of cigarette-related environmental stimuli, in addition to specific cigarette cues, that smokers typically experience in their daily lives.
Copyright © 2011 Elsevier Ltd. All rights reserved.

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Year:  2011        PMID: 21349649      PMCID: PMC4104934          DOI: 10.1016/j.addbeh.2011.01.029

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  10 in total

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Journal:  Addiction       Date:  2002-02       Impact factor: 6.526

3.  Utilizing virtual reality to standardize nicotine craving research: a pilot study.

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4.  Virtual reality cue reactivity assessment in cigarette smokers.

Authors:  Patrick S Bordnick; Ken M Graap; Hilary L Copp; Jeremy Brooks; Mirtha Ferrer
Journal:  Cyberpsychol Behav       Date:  2005-10

5.  A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals.

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Journal:  Addict Behav       Date:  2006-03-03       Impact factor: 3.913

6.  Proximal versus distal cues to smoke: the effects of environments on smokers' cue-reactivity.

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7.  Assessing craving in young adult smokers using virtual reality.

Authors:  Amy C Traylor; Patrick S Bordnick; Brian L Carter
Journal:  Am J Addict       Date:  2008 Sep-Oct

Review 8.  A cognitive model of drug urges and drug-use behavior: role of automatic and nonautomatic processes.

Authors:  S T Tiffany
Journal:  Psychol Rev       Date:  1990-04       Impact factor: 8.934

9.  Cue reactivity in young marijuana smokers: a preliminary investigation.

Authors:  Kevin M Gray; Steven D LaRowe; Himanshu P Upadhyaya
Journal:  Psychol Addict Behav       Date:  2008-12

10.  Using virtual reality to assess young adult smokers' attention to cues.

Authors:  Amy C Traylor; Patrick S Bordnick; Brian L Carter
Journal:  Cyberpsychol Behav       Date:  2009-08
  10 in total
  18 in total

1.  Evaluating Point of Sale Tobacco Marketing Using Behavioral Laboratory Methods.

Authors:  Jason D Robinson; David J Drobes; Thomas H Brandon; David W Wetter; Paul M Cinciripini
Journal:  Tob Regul Sci       Date:  2016-10

Review 2.  The Use of Behavior Change Techniques and Theory in Technologies for Cardiovascular Disease Prevention and Treatment in Adults: A Comprehensive Review.

Authors:  Sandra J Winter; Jylana L Sheats; Abby C King
Journal:  Prog Cardiovasc Dis       Date:  2016-02-20       Impact factor: 8.194

3.  Differences in Magnitude of Cue Reactivity Across Durations of Smoking History: A Meta-analysis.

Authors:  Joshua L Karelitz
Journal:  Nicotine Tob Res       Date:  2020-07-16       Impact factor: 4.244

4.  Advancing science and practice using immersive virtual reality: what behavioral medicine has to offer.

Authors:  Susan Persky; Megan A Lewis
Journal:  Transl Behav Med       Date:  2019-11-25       Impact factor: 3.046

5.  Behavioral economic analysis of cue-elicited craving for tobacco: a virtual reality study.

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Journal:  Nicotine Tob Res       Date:  2013-01-15       Impact factor: 4.244

6.  Pro-tobacco advertisement exposure among African American smokers: An ecological momentary assessment study.

Authors:  Cendrine D Robinson; Christine Muench; Emily Brede; Romano Endrighi; Edwin H Szeto; Joanna R Sells; John P Lammers; Kolawole S Okuyemi; Grant Izmirlian; Andrew J Waters
Journal:  Addict Behav       Date:  2017-10-24       Impact factor: 3.913

7.  Influence of point-of-sale tobacco displays and graphic health warning signs on adults: evidence from a virtual store experimental study.

Authors:  Annice E Kim; James M Nonnemaker; Brett R Loomis; Paul R Shafer; Asma Shaikh; Edward Hill; John W Holloway; Matthew C Farrelly
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8.  Effects of menthol and its interaction with nicotine-conditioned cue on nicotine-seeking behavior in rats.

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Journal:  Psychopharmacology (Berl)       Date:  2017-09-16       Impact factor: 4.530

9.  Olfactory cue reactivity in nicotine-dependent adult smokers.

Authors:  Bernadette M Cortese; Thomas W Uhde; Steven D LaRowe; Sarah V Stein; W Connor Freeman; F Joseph McClernon; Kathleen T Brady; Karen J Hartwell
Journal:  Psychol Addict Behav       Date:  2014-09-01

10.  Effects of systematic cue exposure through virtual reality on cigarette craving.

Authors:  Irene Pericot-Valverde; Roberto Secades-Villa; José Gutiérrez-Maldonado; Olaya García-Rodríguez
Journal:  Nicotine Tob Res       Date:  2014-06-23       Impact factor: 4.244

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