Literature DB >> 15530734

Utilizing virtual reality to standardize nicotine craving research: a pilot study.

Patrick S Bordnick1, Ken M Graap, Hilary Copp, Jeremy Brooks, Mirtha Ferrer, Bobby Logue.   

Abstract

Traditional cue reactivity provides a methodology for examining drug triggers and stimuli in laboratory and clinical settings. However, current techniques lack standardization and generalization across research settings. Improved methodologies using virtual reality (VR) cue reactivity extend previous research standardizing exposure to stimuli and exploring reactions to drug cues in a controlled VR setting. In a controlled pilot trial, 13 nicotine-dependent participants were allowed to smoke ad libitum then exposed to VR smoking and VR neutral cues and compared on craving intensity. VR smoking cues significantly increased craving compared to VR neutral cues. On average, craving intensity increased 118% during exposure to VR smoking cues. Implications for substance abuse research and treatment using VR to assess cessation and anticraving medications are discussed.

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Year:  2004        PMID: 15530734     DOI: 10.1016/j.addbeh.2004.06.008

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  22 in total

1.  Methamphetamine craving induced in an online virtual reality environment.

Authors:  Christopher Culbertson; Sam Nicolas; Itay Zaharovits; Edythe D London; Richard De La Garza; Arthur L Brody; Thomas F Newton
Journal:  Pharmacol Biochem Behav       Date:  2010-07-17       Impact factor: 3.533

2.  Location and longing: the nicotine craving experience in virtual reality.

Authors:  Brian L Carter; Patrick Bordnick; Amy Traylor; Susan X Day; Megan Paris
Journal:  Drug Alcohol Depend       Date:  2008-02-19       Impact factor: 4.492

3.  Behavioral economic analysis of cue-elicited craving for tobacco: a virtual reality study.

Authors:  John Acker; James MacKillop
Journal:  Nicotine Tob Res       Date:  2013-01-15       Impact factor: 4.244

4.  VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE.

Authors:  Christopher S Culbertson; Stephanie Shulenberger; Richard De La Garza; Thomas F Newton; Arthur L Brody
Journal:  J Cyber Ther Rehabil       Date:  2012

5.  Cue reactivity in virtual reality: the role of context.

Authors:  Megan M Paris; Brian L Carter; Amy C Traylor; Patrick S Bordnick; Susan X Day; Mary W Armsworth; Paul M Cinciripini
Journal:  Addict Behav       Date:  2011-01-26       Impact factor: 3.913

6.  Feasibility of Using Virtual Reality to Assess Nicotine Cue Reactivity During Treatment.

Authors:  Eili Kaganoff; Patrick S Bordnick; Brian Lee Carter
Journal:  Res Soc Work Pract       Date:  2012-03-01

7.  A Feasibility Study of Virtual Reality-Based Coping Skills Training for Nicotine Dependence.

Authors:  Patrick S Bordnick; Amy C Traylor; Brian L Carter; Ken M Graap
Journal:  Res Soc Work Pract       Date:  2012-05

8.  Effects of systematic cue exposure through virtual reality on cigarette craving.

Authors:  Irene Pericot-Valverde; Roberto Secades-Villa; José Gutiérrez-Maldonado; Olaya García-Rodríguez
Journal:  Nicotine Tob Res       Date:  2014-06-23       Impact factor: 4.244

9.  Reactivity to cannabis cues in virtual reality environments.

Authors:  Patrick S Bordnick; Hilary L Copp; Amy Traylor; Ken M Graap; Brian L Carter; Alicia Walton; Mirtha Ferrer
Journal:  J Psychoactive Drugs       Date:  2009-06

10.  Using virtual reality to assess young adult smokers' attention to cues.

Authors:  Amy C Traylor; Patrick S Bordnick; Brian L Carter
Journal:  Cyberpsychol Behav       Date:  2009-08
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