| Literature DB >> 17154785 |
C Shawn Green1, Daphne Bavelier.
Abstract
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field. (c) 2006 APA, all rights reserved.Entities:
Mesh:
Year: 2006 PMID: 17154785 PMCID: PMC2896828 DOI: 10.1037/0096-1523.32.6.1465
Source DB: PubMed Journal: J Exp Psychol Hum Percept Perform ISSN: 0096-1523 Impact factor: 3.332