| Literature DB >> 25360098 |
Alexandra Livia Georgescu1, Bojana Kuzmanovic2, Daniel Roth3, Gary Bente3, Kai Vogeley4.
Abstract
High-functioning autism (HFA) is a neurodevelopmental disorder, which is characterized by life-long socio-communicative impairments on the one hand and preserved verbal and general learning and memory abilities on the other. One of the areas where particular difficulties are observable is the understanding of non-verbal communication cues. Thus, investigating the underlying psychological processes and neural mechanisms of non-verbal communication in HFA allows a better understanding of this disorder, and potentially enables the development of more efficient forms of psychotherapy and trainings. However, the research on non-verbal information processing in HFA faces several methodological challenges. The use of virtual characters (VCs) helps to overcome such challenges by enabling an ecologically valid experience of social presence, and by providing an experimental platform that can be systematically and fully controlled. To make this field of research accessible to a broader audience, we elaborate in the first part of the review the validity of using VCs in non-verbal behavior research on HFA, and we review current relevant paradigms and findings from social-cognitive neuroscience. In the second part, we argue for the use of VCs as either agents or avatars in the context of "transformed social interactions." This allows for the implementation of real-time social interaction in virtual experimental settings, which represents a more sensitive measure of socio-communicative impairments in HFA. Finally, we argue that VCs and environments are a valuable assistive, educational and therapeutic tool for HFA.Entities:
Keywords: high-functioning autism; non-verbal behavior; social gaze; social interaction; virtual characters; virtual reality
Year: 2014 PMID: 25360098 PMCID: PMC4197646 DOI: 10.3389/fnhum.2014.00807
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Illustration of a prototype of a multilayer avatar platform to study production and perception of non-verbal cues in “online” social interaction paradigms. It shows that increasing ecological realism and communication bandwidth measurement (comprising eyes, face, gaze, movement and even touch) comes at the cost of measurement channels (such as sensors and devices) and that a tradeoff has to be achieved, based on the research question of interest.
Overview of neuroimaging studies using virtual characters to study non-verbal behavior processing in HFA.
| Study | Participant characteristics | Experimental design and stimuli | Description of results |
|---|---|---|---|
| Pelphrey et al. ( | Stimuli: short videos of a VC shifting their gaze either congruently or incongruently with the location of an appearing checkerboard | Behavioral: Eye tracking showed no differences between subjects with and without ASD Subjects in autism do not show differences in activity of the STS and other brain regions linked to social cognitions Activity in these regions was not modulated by the context of the perceived gaze shift | |
| Pitskel et al. ( | Stimuli: an approaching male VC maintained either direct or averted gaze with the observer | Behavioral: Both participant groups were sensitive to the experimental manipulation, yet the gaze condition that elicits preferential neural activation differs as a function of group status TD: greater activation to direct gaze in the right anterior insula (AI), bilateral caudate, left thalamus, left cerebellum, and left inferior frontal gyrus HFA: greater activation to direct gaze in left cuneus, and greater activation to averted gaze in bilateral cerebellum and left inferior occipital gyrus. No correlations between activation in regions modulated by gaze condition correlated significantly with age or Full Scale IQ | |
| Right AI only showed significant differences between gaze in the typically developing group, while left LOC was only significantly modulated by gaze in the autism group | |||
| Schulte-Rüther et al. ( | Stimuli: three dimensional representations made of male faces, morphed to happy or sad expression (each with how or low intensity) or neutral expression (2 × 2 × 2 and 3 × 2); static | Behavioral: Reaction times were faster for the other- than for the self-task and faster for the high than the low emotion intensity stimuli Number of correct responses for the other-task was higher than the number of congruent responses for the self-task and higher for the high emotional intensity than the low emotional intensity stimuli Other-task vs. control task: control subjects showed differential activation in the vMPFC and precuneus/PCC, subjects with autism showed differential activation in the dMPFC Self-task vs. control task: control subjects showed additional activations in the dMPFC, left IFC, left TPJ, and right Cerebellum, subjects with ASD showed increases in activity of left superior frontal gyrus, bilateral middle frontal gyrus, bilateral IFC, bilateral TPJ, ITG and temporal pole Conjunction of other task vs. control task and self-task vs. control task: in ASD subjects, conjoint activation could be observed in bilateral precuneus/PCC and left dMPFC | |
| Georgescu et al. ( | Stimuli: ca. 5 s animations of 10 male and 10 female VC neutral faces, displaying either averted or direct gaze of varying duration (1, 2.5, 4 s) | Behavioral: HFA participants showed no significant difference in likeability ratings depending on gaze duration Control group rated the virtual characters as increasingly likeable with increasing gaze duration No significant group difference In controls: Regions of the SNN are activated by direct vs. averted gaze and by increasing gaze duration perception In HFA: the pSTS is activated by direct compared to averted gaze; no differential activation for processing increasing gaze duration: regions of the SNN are engaged by averted compared to direct gaze and by decreasing gaze duration | |
| von dem Hagen et al. ( | Stimuli: animations of 5 male and 5 female VC neutral faces, displaying either averted or direct gaze | Neural: No group differences in DMNb, DMNc, salience, and MTL networks within or without ROIs Significantly reduced functional connectivity between and within resting state networks |