Literature DB >> 20228871

Perceiving interpersonally-mediated risk in virtual environments.

David B Portnoy1, Natalie D Smoak, Kerry L Marsh.   

Abstract

Using virtual reality (VR) to examine risky behavior that is mediated by interpersonal contact, such as agreeing to have sex, drink, or smoke with someone, offers particular promise and challenges. Social contextual stimuli that might trigger impulsive responses can be carefully controlled in virtual environments (VE), and yet manipulations of risk might be implausible to participants if they do not feel sufficiently immersed in the environment. The current study examined whether individuals can display adequate evidence of presence in a VE that involved potential interpersonally-induced risk: meeting a potential dating partner. Results offered some evidence for the potential of VR for the study of such interpersonal risk situations. Participants' reaction to the scenario and risk-associated responses to the situation suggested that the embodied nature of virtual reality override the reality of the risk's impossibility, allowing participants to experience adequate situational embedding, or presence.

Entities:  

Year:  2010        PMID: 20228871      PMCID: PMC2835165          DOI: 10.1007/s10055-009-0120-7

Source DB:  PubMed          Journal:  Virtual Real        ISSN: 1359-4338            Impact factor:   5.095


  12 in total

1.  Research on presence in virtual reality: a survey.

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Journal:  Cyberpsychol Behav       Date:  2001-04

2.  Heart versus reason in condom use: implicit versus explicit attitudinal predictors of sexual behavior.

Authors:  K L Marsh; B T Johnson; L A Scott-Sheldon
Journal:  Z Exp Psychol       Date:  2001

Review 3.  Science, medicine, and the future. Virtual reality in surgery.

Authors:  R McCloy; R Stone
Journal:  BMJ       Date:  2001-10-20

Review 4.  From presence to consciousness through virtual reality.

Authors:  Maria V Sanchez-Vives; Mel Slater
Journal:  Nat Rev Neurosci       Date:  2005-04       Impact factor: 34.870

5.  Assessing reactivity to virtual reality alcohol based cues.

Authors:  Patrick S Bordnick; Amy Traylor; Hilary L Copp; Ken M Graap; Brian Carter; Mirtha Ferrer; Alicia P Walton
Journal:  Addict Behav       Date:  2008-01-02       Impact factor: 3.913

6.  Development of a VR therapy application for Iraq war military personnel with PTSD.

Authors:  Albert Rizzo; Jarrell Pair; Peter J McNerney; Ernie Eastlund; Brian Manson; Jon Gratch; Randy Hill; Bill Swartout
Journal:  Stud Health Technol Inform       Date:  2005

7.  Automaticity of social behavior: direct effects of trait construct and stereotype-activation on action.

Authors:  J A Bargh; M Chen; L Burrows
Journal:  J Pers Soc Psychol       Date:  1996-08

Review 8.  Virtual reality therapy: an effective treatment for psychological disorders.

Authors:  M M North; S M North; J R Coble
Journal:  Stud Health Technol Inform       Date:  1997

9.  Cyberostracism: effects of being ignored over the Internet.

Authors:  K D Williams; C K Cheung; W Choi
Journal:  J Pers Soc Psychol       Date:  2000-11

10.  Responding to a fire emergency in a virtual environment: different patterns of action for different situations.

Authors:  L Gamberini; P Cottone; A Spagnolli; D Varotto; G Mantovani
Journal:  Ergonomics       Date:  2003-06-20       Impact factor: 2.778

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  1 in total

Review 1.  The future of digital games for HIV prevention and care.

Authors:  Lisa B Hightow-Weidman; Kathryn E Muessig; José A Bauermeister; Sara LeGrand; Lynn E Fiellin
Journal:  Curr Opin HIV AIDS       Date:  2017-09       Impact factor: 4.283

  1 in total

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