Literature DB >> 19366319

Presence relates to distinct outcomes in two virtual environments employing different learning modalities.

Susan Persky1, Kimberly A Kaphingst, Cade McCall, Christina Lachance, Andrew C Beall, Jim Blascovich.   

Abstract

Presence in virtual learning environments (VLEs) has been associated with a number of outcome factors related to a user's ability and motivation to learn. The extant but relatively small body of research suggests that a high level of presence is related to better performance on learning outcomes in VLEs. Different configurations of form and content variables such as those associated with active (self-driven, interactive activities) versus didactic (reading or lecture) learning may, however, influence how presence operates and on what content it operates. We compared the influence of presence between two types of immersive VLEs (i.e., active versus didactic techniques) on comprehension and engagement-related outcomes. The findings revealed that the active VLE promoted greater presence. Although we found no relationship between presence and learning comprehension outcomes for either virtual environment, presence was related to information engagement variables in the didactic immersive VLE but not the active environment. Results demonstrate that presence is not uniformly elicited or effective across immersive VLEs. Educational delivery mode and environment complexity may influence the impact of presence on engagement.

Entities:  

Mesh:

Year:  2009        PMID: 19366319      PMCID: PMC2786202          DOI: 10.1089/cpb.2008.0262

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  5 in total

1.  Research on presence in virtual reality: a survey.

Authors:  M J Schuemie; P van der Straaten; M Krijn; C A van der Mast
Journal:  Cyberpsychol Behav       Date:  2001-04

2.  Factors that influence presence in educational virtual environments.

Authors:  Tassos A Mikropoulos; Vassilis Strouboulis
Journal:  Cyberpsychol Behav       Date:  2004-10

3.  Testing communication strategies to convey genomic concepts using virtual reality technology.

Authors:  Kimberly A Kaphingst; Susan Persky; Cade McCall; Christina Lachance; Andrew C Beall; Jim Blascovich
Journal:  J Health Commun       Date:  2009-06

4.  Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.

Authors:  Susan Persky; Colleen M McBride
Journal:  Health Commun       Date:  2009-12

5.  Testing the effects of educational strategies on comprehension of a genomic concept using virtual reality technology.

Authors:  Kimberly A Kaphingst; Susan Persky; Cade McCall; Christina Lachance; Johanna Loewenstein; Andrew C Beall; Jim Blascovich
Journal:  Patient Educ Couns       Date:  2009-05-05
  5 in total
  2 in total

1.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

Authors:  Danielle E Levac; Amy S Lu
Journal:  J Mot Behav       Date:  2018-04-30       Impact factor: 1.328

2.  Towards immersive virtual reality (iVR): a route to surgical expertise.

Authors:  Saurabh Dargar; Rebecca Kennedy; WeiXuan Lai; Venkata Arikatla; Suvranu De
Journal:  J Comput Surg       Date:  2015-05-07
  2 in total

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