| Literature DB >> 35625255 |
Diane Ashiru-Oredope1, Maxencia Nabiryo1, Andy Yeoman2, Melvin Bell2, Sarah Cavanagh1, Nikki D'Arcy1, William Townsend3, Dalius Demenciukas2, Sara Yadav1, Frances Garraghan1, Vanessa Carter1, Victoria Rutter1, Richard Skone-James3.
Abstract
Antimicrobial resistance (AMR), particularly antibiotic resistance, is one of the most challenging global health threats of our time. Tackling AMR requires a multidisciplinary approach. Whether a clinical team member is a cleaner, nurse, doctor, pharmacist, or other type of health worker, their contribution towards keeping patients safe from infection is crucial to saving lives. Existing literature portrays that games can be a good way to engage communities in joint learning. This manuscript describes an educational antimicrobial stewardship (AMS) game that was co-created by a multidisciplinary team of health professionals spanning across high- and low- to middle-income countries. The online AMS game was promoted and over 100 players across 23 countries registered to participate on 2 occasions. The players were asked to share feedback on the game through a short online form. Their experiences revealed that the game is relevant for creation of awareness and understanding on antimicrobial stewardship in both high- and low-to-middle income settings worldwide.Entities:
Keywords: AMS Game; Commonwealth Partnerships for Antimicrobial Stewardship; CwPAMS; antimicrobial resistance (AMR); antimicrobial stewardship (AMS); board game; game-based learning; gamification; gaming; online game
Year: 2022 PMID: 35625255 PMCID: PMC9138161 DOI: 10.3390/antibiotics11050611
Source DB: PubMed Journal: Antibiotics (Basel) ISSN: 2079-6382
Figure 1Focus Games Ltd’s Game development process/pathway [16].
Figure 2Board and online AMS games [17].
Respondents’ feedback on relevance of questions.
| Number of Respondents | Percentage (%) | |
|---|---|---|
|
|
| |
| Yes | 25 | 100 |
| No | 0 | 0 |
|
|
| |
| Yes | 10 | 40 |
| No | 15 | 60 |
|
|
| |
| Yes | 24 | 100 |
| No | 0 | 0 |
Demographics of respondents (players’ feedback).
|
|
|
|
|
| 39 | 52.8 |
| United Kingdom | 38 | 51.4 |
| Hungary | 1 | 1.4 |
|
| 2 | 2.7 |
| India | 1 | 1.4 |
| Sri Lanka | 1 | 1.4 |
|
| 32 | 43.2 |
| Uganda | 15 | 20.3 |
| Kenya | 7 | 9.5 |
| Ghana | 2 | 2.7 |
| Nigeria | 3 | 4.1 |
| Sierra Leone | 3 | 4.1 |
| Eswatini | 1 | 1.4 |
| Malawi | 1 | 1.4 |
|
| 1 | 1.4 |
| Fiji | 1 | 1.4 |
|
|
| |
| Role/Profession | ||
| Pharmacist | 46 | 62.2 |
| Student | 7 | 9.5 |
| Doctor | 6 | 8.1 |
| Other (Academic, Environmental Health) | 5 | 6.8 |
| Support staff | 4 | 5.4 |
| Other clinical staff | 3 | 4.05 |
| Laboratory staff | 2 | 2.7 |
| Nurse | 1 | 1.4 |
|
| ||
| Some knowledge of AMS | 30 | 40.5 |
| Experienced in AMS | 21 | 28.4 |
| Specialist in AMS | 15 | 20.3 |
| New to AMS | 8 | 10.8 |
Enjoyment playing the AMS game.
| Enjoyed Playing the AMS Game | Number of Respondents ( | Percentage (%) |
|---|---|---|
| Strongly disagree | 2 | 2.7 |
| Disagree | 0 | 0 |
| Neither disagree nor agree | 4 | 5.4 |
| Agree | 26 | 35.1 |
| Strongly agree | 42 | 56.8 |
Knowledge and confidence gain after playing the game.
| Number of Respondents | Percentage (%) | |
|---|---|---|
|
| ||
| Strongly disagree | 6 | 8.1 |
| Disagree | 3 | 4.1 |
| Neither disagree nor agree | 9 | 12.2 |
| Agree | 35 | 47.3 |
| Strongly agree | 21 | 28.4 |
|
| ||
| Strongly disagree | 4 | 5.5 |
| Disagree | 3 | 4.1 |
| Neither disagree nor agree | 8 | 11 |
| Agree | 41 | 56.2 |
| Strongly agree | 17 | 23.3 |
Knowledge gain according to geographic region.
| Knowledge Gain | Region | |||
|---|---|---|---|---|
| African | Europe | South-East Asia | Western Pacific | |
| Strongly disagree | 3 (9.3%) | 3 (7.7%) | 0 (0%) | 0 (0%) |
| Disagree | 1 (3.1%) | 2 (5.1%) | 0 (0%) | 0 (0%) |
| Neither disagree nor agree | 2 (6.3%) | 7 (17.9%) | 0 (0%) | 0 (0%) |
| Agree | 14 (43.8%) | 19 (48.7%) | 1 (50%) | 1 (100%) |
| Strongly agree | 12 (37.5%) | 8 (20.5%) | 1 (50%) | 0 (0%) |
|
| 32 (100%) | 39 (100%) | 2 (100%) | 1 (100%) |
Sharing lessons gained after playing the game.
| Number of Respondents | Percentage (%) | |
|---|---|---|
|
| ||
| Strongly disagree | 2 | 2.7 |
| Disagree | 0 | 0 |
| Neither disagree nor agree | 3 | 4.1 |
| Agree | 38 | 51.4 |
| Strongly agree | 31 | 41.9 |
|
| ||
| Strongly disagree | 3 | 4.1 |
| Disagree | 0 | 0 |
| Neither disagree nor agree | 17 | 23.3 |
| Agree | 34 | 46.6 |
| Strongly agree | 19 | 26 |
|
| ||
| No | 2 | 2.7 |
| Yes | 71 | 97.3 |