Literature DB >> 21596764

Neural contributions to flow experience during video game playing.

Martin Klasen1, René Weber, Tilo T J Kircher, Krystyna A Mathiak, Klaus Mathiak.   

Abstract

Video games are an exciting part of new media. Although game play has been intensively studied, the underlying neurobiology is still poorly understood. Flow theory is a well-established model developed to describe subjective game experience. In 13 healthy male subjects, we acquired fMRI data during free play of a video game and analyzed brain activity based on the game content. In accordance with flow theory, we extracted the following factors from the game content: (i) balance between ability and challenge; (ii) concentration and focus; (iii) direct feedback of action results; (iv) clear goals; and (v) control over the situation/activity. We suggest that flow is characterized by specific neural activation patterns and that the latter can be assessed-at least partially-by content factors contributing to the emergence of flow. Each of the content factors was characterized by specific and distinguishable brain activation patterns, encompassing reward-related midbrain structures, as well as cognitive and sensorimotor networks. The activation of sensory and motor networks in the conjunction analyses underpinned the central role of simulation for flow experience. Flow factors can be validated with functional brain imaging which can improve the understanding of human emotions and motivational processes during media entertainment.

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Year:  2011        PMID: 21596764      PMCID: PMC3324568          DOI: 10.1093/scan/nsr021

Source DB:  PubMed          Journal:  Soc Cogn Affect Neurosci        ISSN: 1749-5016            Impact factor:   3.436


  38 in total

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Authors:  I Gauthier; P Skudlarski; J C Gore; A W Anderson
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2.  Capacity limit of visual short-term memory in human posterior parietal cortex.

Authors:  J Jay Todd; René Marois
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3.  Single-shot compensation of image distortions and BOLD contrast optimization using multi-echo EPI for real-time fMRI.

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4.  Conjunction revisited.

Authors:  Karl J Friston; William D Penny; Daniel E Glaser
Journal:  Neuroimage       Date:  2005-04-15       Impact factor: 6.556

5.  Neural basis of embodiment: distinct contributions of temporoparietal junction and extrastriate body area.

Authors:  Shahar Arzy; Gregor Thut; Christine Mohr; Christoph M Michel; Olaf Blanke
Journal:  J Neurosci       Date:  2006-08-02       Impact factor: 6.167

6.  Gender differences in the mesocorticolimbic system during computer game-play.

Authors:  Fumiko Hoeft; Christa L Watson; Shelli R Kesler; Keith E Bettinger; Allan L Reiss
Journal:  J Psychiatr Res       Date:  2008-01-14       Impact factor: 4.791

Review 7.  Are there theory of mind regions in the brain? A review of the neuroimaging literature.

Authors:  Sarah J Carrington; Anthony J Bailey
Journal:  Hum Brain Mapp       Date:  2009-08       Impact factor: 5.038

Review 8.  The reward circuit: linking primate anatomy and human imaging.

Authors:  Suzanne N Haber; Brian Knutson
Journal:  Neuropsychopharmacology       Date:  2010-01       Impact factor: 7.853

9.  Dissociable roles of ventral and dorsal striatum in instrumental conditioning.

Authors:  John O'Doherty; Peter Dayan; Johannes Schultz; Ralf Deichmann; Karl Friston; Raymond J Dolan
Journal:  Science       Date:  2004-04-16       Impact factor: 47.728

10.  Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children.

Authors:  Thomas Baumgartner; Dominique Speck; Denise Wettstein; Ornella Masnari; Gian Beeli; Lutz Jäncke
Journal:  Front Hum Neurosci       Date:  2008-08-25       Impact factor: 3.169

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  32 in total

1.  Does intrinsic reward motivate cognitive control? a naturalistic-fMRI study based on the synchronization theory of flow.

Authors:  Richard Huskey; Britney Craighead; Michael B Miller; René Weber
Journal:  Cogn Affect Behav Neurosci       Date:  2018-10       Impact factor: 3.282

2.  Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame.

Authors:  Patrícia Belchior; Michael Marsiske; Walter L Leite; Anna Yam; Kelsey Thomas; William Mann
Journal:  Games Health J       Date:  2016-06

3.  The neural correlates of justified and unjustified killing: an fMRI study.

Authors:  Pascal Molenberghs; Claudette Ogilvie; Winnifred R Louis; Jean Decety; Jessica Bagnall; Paul G Bain
Journal:  Soc Cogn Affect Neurosci       Date:  2015-03-09       Impact factor: 3.436

4.  Flow experience and the mobilization of attentional resources.

Authors:  Marcelo Felipe de Sampaio Barros; Fernando M Araújo-Moreira; Luis Carlos Trevelin; Rémi Radel
Journal:  Cogn Affect Behav Neurosci       Date:  2018-08       Impact factor: 3.282

5.  Dissociable roles of left and right temporoparietal junction in strategic competitive interaction.

Authors:  Akitoshi Ogawa; Tatsuya Kameda
Journal:  Soc Cogn Affect Neurosci       Date:  2019-10-01       Impact factor: 3.436

6.  Perspective and agency during video gaming influences spatial presence experience and brain activation patterns.

Authors:  Michael Havranek; Nicolas Langer; Marcus Cheetham; Lutz Jäncke
Journal:  Behav Brain Funct       Date:  2012-07-19       Impact factor: 3.759

7.  Interactivity and reward-related neural activation during a serious videogame.

Authors:  Steven W Cole; Daniel J Yoo; Brian Knutson
Journal:  PLoS One       Date:  2012-03-19       Impact factor: 3.240

8.  Neural processing of emotion in multimodal settings.

Authors:  Martin Klasen; Benjamin Kreifelts; Yu-Han Chen; Janina Seubert; Klaus Mathiak
Journal:  Front Hum Neurosci       Date:  2014-10-21       Impact factor: 3.169

9.  Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing.

Authors:  Jari Kätsyri; Riitta Hari; Niklas Ravaja; Lauri Nummenmaa
Journal:  Front Hum Neurosci       Date:  2013-06-13       Impact factor: 3.169

10.  Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom.

Authors:  Krystyna A Mathiak; Martin Klasen; Mikhail Zvyagintsev; René Weber; Klaus Mathiak
Journal:  Front Hum Neurosci       Date:  2013-11-28       Impact factor: 3.169

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