| Literature DB >> 17894857 |
Abstract
Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution.Entities:
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Year: 2007 PMID: 17894857 PMCID: PMC2117018 DOI: 10.1186/1743-0003-4-34
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Figure 1Recently proposed approaches in advanced rehabilitation according to the type of motion controls (active or passive) and the space of interactions (real or virtual).
Figure 2Several time-scales in biosignals during exercise [11].
Figure 3Time-varying factors model with trigger factors and accumulation factor (adapted from [7]).