| Literature DB >> 32026342 |
Valerie Michaelson1, Nathan King2, Ian Janssen2,3, Sabreena Lawal4, William Pickett5.
Abstract
OBJECTIVES: Declines in exposure to nature may deprive young people of experiences that are positive for their mental health. One factor that may interfere with connections to nature is use of electronic screen technologies. The objectives of this study are to (1) document variations in the perceived importance of connections to nature nationally among adolescents; (2) explore relationships between these connections and the use of electronic screens, both epidemiologically and qualitatively; and (3) integrate core findings from both strands in order to provide evidence-based recommendations for health promotion.Entities:
Keywords: Adolescence; Child; Electronic screens; Epidemiology; Mixed methods; Nature; Qualitative research; Technology
Year: 2020 PMID: 32026342 PMCID: PMC7438459 DOI: 10.17269/s41997-019-00289-y
Source DB: PubMed Journal: Can J Public Health ISSN: 0008-4263
Fig. 1Schema describing integrated mixed methods design
Percentage of young Canadians reporting exposures to electronic screen technology, 2014 HBSC Study (weighted n = 24,023)
| Age group | ||||
|---|---|---|---|---|
| Full sample | ≤ 12 | 13–14 | ≥ 15 | |
| Boys | ||||
| Mean (SD) daily hours of exposure | ||||
| Total | 7.7 (4.7) | 6.5 (4.4) | 7.9 (4.6) | 8.5 (4.9) |
| Watching TV, movies, videos | 2.7 (1.8) | 2.4 (1.7) | 2.7 (1.8) | 2.8 (1.9) |
| Playing video games | 2.7 (2.0) | 2.3 (1.8) | 2.8 (2.0) | 2.8 (2.1) |
| Other computer use | 2.4 (2.0) | 1.8 (1.8) | 2.4 (2.0) | 2.8 (2.2) |
| No. (%) with high levels of exposure | ||||
| Total screen time > 9 h/day | 3713 (32.6) | 722 (24.0) | 1560 (33.9) | 1392 (38.2) |
| Watching TV, movies, videos >4 h/day | 2284 (20.1) | 471 (15.6) | 970 (20.6) | 844 (23.2) |
| Playing video games >4 h/day | 2673 (23.5) | 549 (18.2) | 1151 (24.4) | 973 (26.7) |
| Other computer use >4 h/day | 2280 (20.1) | 376 (12.5) | 992 (21.0) | 913 (25.1) |
| No. (%) reporting daily use | ||||
| Texting/SMS | 3937 (34.6) | 639 (21.2) | 1655 (35.1) | 1642 (45.1) |
| Social media | 3106 (27.3) | 610 (20.2) | 1374 (29.1) | 1122 (30.8) |
| Instant messaging | 4197 (36.9) | 711 (23.6) | 1835 (38.9) | 1651 (45.3) |
| Girls | ||||
| Mean (SD) daily hours of exposure | ||||
| Total | 7.5 (4.7) | 6.1 (4.5) | 7.9 (4.7) | 8.2 (4.7) |
| Watching TV, movies, videos | 2.5 (1.7) | 2.2 (1.7) | 2.6 (1.7) | 2.6 (1.7) |
| Playing video games | 2.1 (2.1) | 1.9 (1.8) | 2.2 (2.1) | 2.2 (2.2) |
| Other computer use | 2.9 (2.2) | 2.0 (1.9) | 3.1 (2.2) | 3.4 (2.2) |
| No. (%) with high levels of exposure | ||||
| Total screen time > 9 h/day | 4132 (32.7) | 742 (22.0) | 1870 (34.9) | 1520 (38.8) |
| Watching TV, videos, movies >4 h/day | 2283 (18.1) | 480 (14.2) | 1008 (18.8) | 794 (20.3) |
| Playing video games >4 h/day | 2375 (18.8) | 495 (14.7) | 1078 (20.1) | 802 (20.5) |
| Other computer use >4 h/day | 3586 (28.4) | 518 (15.4) | 1670 (31.2) | 1398 (35.7) |
| No. (%) reporting daily use | ||||
| Texting/SMS | 7023 (55.5) | 1316 (39.0) | 3091 (57.7) | 2616 (66.8) |
| Social media | 4720 (37.3) | 933 (27.6) | 2153 (40.2) | 1635 (41.8) |
| Instant messaging | 6919 (54.7) | 1338 (39.7) | 3200 (59.7) | 2380 (60.8) |
Fig. 2Percentage of young people rating connections to nature as important by daily average hours of electronic screen technology use, by gender; 2014 HBSC Sample, weighted n = 11,376 boys and 12,647 girls. Values are weighted. Test for interaction, p value = 0.49. Tests for trend: boys, p trend < 0.0001; girls, p trend < 0.0001
Fig. 3Percentage of young people rating connections to nature as important by average daily hours of electronic screen technology use, by age group for boys and girls; 2014 HBSC Sample, weighted n for boys ≤ 12 = 3014; boys 13–14 = 4718; boys ≥ 15 = 3644; girls ≤ 12 = 3374; girls 13–14 = 5358; girls ≥ 15 = 3915. Values are weighted. Tests for interaction by age group: boys p value = 0.08; girls p value = 0.11. Tests for trend: boys ≤ 12, p trend = 0.001; boys 13–14, p trend < 0.001; boys ≥ 15, p trend = 0.02; girls ≤ 12, p trend < 0.001; girls 13–14, p trend < 0.001; girls ≥ 15, p trend < 0.001
Fig. 4Percentage of young people rating connections to nature as important by frequency of texting, social media use, and instant messaging (e.g., Facebook chat) to talk to friends, for boys and girls; 2014 HBSC Sample, weighted n for boys = 11,376; girls = 12,647. Values are weighted. Tests for trend: boys, texting, p trend = 0.73; boys, social media, p trend = 0.14; boys, instant messaging, p trend = 0.09; girls, texting, p trend < 0.001; girls, social media, p trend < 0.001; girls, instant messaging, p trend < 0.001
Fig. 5Themes (meta-inferences) identified following integration of qualitative and quantitative strands of this mixed method study
Convergent coding matrix
| Meta-inferences (themes) | Convergence between strands | ||||
|---|---|---|---|---|---|
| Key observations (obtained from one or both of strands 1 and 2) | Agreement | Silence | Dissonance | ||
| Full | Partial | ||||
| Theme 1. Electronic screen technology is often preferable to being outdoors in nature | |||||
| 1. | Young people prioritize being indoors over being outdoors | X (2) | |||
| 2. | Many youth report liking the outdoors, but it does not appear to be as important as screens | X | |||
| 3. | Screen use is negatively associated with connections with nature | X | |||
| Theme 2. Electronic screen technology has addictive properties | |||||
| 4. | Young people are in front of screens a great portion of their days | X | |||
| 5. | Screen-time levels are very high | X | |||
| 6. | Addictive property of screens interferes with nature connection | X (2) | |||
| Theme 3. Some young people perceive that being indoors is safer and more comfortable than being outdoors | |||||
| 7. | It is more “comfortable” to be on screens indoors than to be outdoors | X (2) | |||
| 8. | It feels “safer” to be on screens indoors than to be outdoors | X (2) | |||
| 9. | Being outdoors comes with feelings of “loss of control” | X (2) | |||
| 10. | Being outdoors comes with feelings of “loss of safety” | X (2) | |||
| Theme 4. Temporary forced disconnection from electronic screen technology may lead to positive experiences with nature | |||||
| 11. | Many young people value connections to nature as important or very important | X | |||
| 12. | Young people recognize the benefits of exposures to nature, at least conceptually | X (2) | |||
| 13. | Temporary disconnection led to increased reconnection to nature | X (2) | |||
| Other observations (e.g., patterns observed by age, gender, and type of electronic screen technology) | |||||
| 14. | Screen time increased as participants got older | X | |||
| 15. | Perceptions that nature is important decreased as children got older | X | |||
| 16. | Social media/texting related to nature connections in girls only | X (1) | |||
| 17. | Social media/text/IM are more common in girls than boys | X (1) | |||
| 18. | Social media/text/IM are more common in older children | X (1) | |||
| 19. | Use of cell phones is more common in older children | X (1) | |||
| 20. | There seem to be differences between association with tech use and nature depending on tech use (whether using to communicate with friends vs. total screen time) | X (1) | |||
| 21. | Negative association between screens and disconnection to nature is weaker in older children | X (1) | |||
| 22. | Nature appears to be slightly more important to girls than to boys | X (1) | |||
| 23. | Boys are using video games (TV and movies) more than girls | X (1) | |||
(1) Qualitative (strand 1) provides no information (it is “silent”) on the key observation
(2) Quantitative (strand 2) is “silent” on the key observation