Literature DB >> 22145458

The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.

Naim Mitre1, Randal C Foster, Lorraine Lanningham-Foster, James A Levine.   

Abstract

BACKGROUND: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.
METHODS: Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.
RESULTS: Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.
CONCLUSION: Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

Entities:  

Mesh:

Year:  2011        PMID: 22145458      PMCID: PMC3900116          DOI: 10.1515/jpem.2011.013

Source DB:  PubMed          Journal:  J Pediatr Endocrinol Metab        ISSN: 0334-018X            Impact factor:   1.634


  24 in total

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Authors:  R E Andersen; C J Crespo; S J Bartlett; L J Cheskin; M Pratt
Journal:  JAMA       Date:  1998-03-25       Impact factor: 56.272

2.  Well-child visits in the video age: pediatricians and the American Academy of Pediatrics' guidelines for children's media use.

Authors:  Douglas A Gentile; Charles Oberg; Nancy E Sherwood; Mary Story; David A Walsh; Marjorie Hogan
Journal:  Pediatrics       Date:  2004-11       Impact factor: 7.124

Review 3.  Empirically supported treatments in pediatric psychology: pediatric obesity.

Authors:  E Jelalian; B E Saelens
Journal:  J Pediatr Psychol       Date:  1999-06

4.  Metabolic syndrome and its association with diet and physical activity in US adolescents.

Authors:  Yang Pan; Charlotte A Pratt
Journal:  J Am Diet Assoc       Date:  2008-02

5.  Activity-promoting video games and increased energy expenditure.

Authors:  Lorraine Lanningham-Foster; Randal C Foster; Shelly K McCrady; Teresa B Jensen; Naim Mitre; James A Levine
Journal:  J Pediatr       Date:  2009-03-25       Impact factor: 4.406

6.  Energy expenditure in lean and obese prepubertal children.

Authors:  J P DeLany; D W Harsha; J C Kime; J Kumler; L Melancon; G A Bray
Journal:  Obes Res       Date:  1995-03

Review 7.  Television viewing as a cause of increasing obesity among children in the United States, 1986-1990.

Authors:  S L Gortmaker; A Must; A M Sobol; K Peterson; G A Colditz; W H Dietz
Journal:  Arch Pediatr Adolesc Med       Date:  1996-04

8.  Increased television viewing is associated with elevated body fatness but not with lower total energy expenditure in children.

Authors:  Diane M Jackson; Kurosh Djafarian; Joanne Stewart; John R Speakman
Journal:  Am J Clin Nutr       Date:  2009-02-25       Impact factor: 7.045

9.  Effect of sedentary activities on resting metabolic rate.

Authors:  W H Dietz; L G Bandini; J A Morelli; K F Peers; P L Ching
Journal:  Am J Clin Nutr       Date:  1994-03       Impact factor: 7.045

10.  Television viewing, computer use, obesity, and adiposity in US preschool children.

Authors:  Jason A Mendoza; Fred J Zimmerman; Dimitri A Christakis
Journal:  Int J Behav Nutr Phys Act       Date:  2007-09-25       Impact factor: 6.457

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  8 in total

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Review 2.  Effects of Exergaming on Physical Activity in Overweight Individuals.

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Review 3.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
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Review 4.  The role of exergaming in improving physical activity: a review.

Authors:  Jennifer Sween; Sherrie Flynt Wallington; Vanessa Sheppard; Teletia Taylor; Adana A Llanos; Lucile Lauren Adams-Campbell
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5.  A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

Authors:  Carol S Bruggers; Sabrina Baranowski; Mathew Beseris; Rachel Leonard; Derek Long; Elizabeth Schulte; Ashton Shorter; Rowan Stigner; Clinton C Mason; Alisa Bedrov; Ian Pascual; Grzegorz Bulaj
Journal:  Front Pediatr       Date:  2018-04-09       Impact factor: 3.418

6.  The effect of a peer on VO2 and game choice in 6-10 year old children.

Authors:  Lee A Siegmund; Jonathan B Naylor; Antonio S Santo; Jacob E Barkley
Journal:  Front Physiol       Date:  2014-06-02       Impact factor: 4.566

7.  Development of a Kinect Software Tool to Classify Movements during Active Video Gaming.

Authors:  Michael Rosenberg; Ashleigh L Thornton; Brendan S Lay; Brodie Ward; David Nathan; Daniel Hunt; Rebecca Braham
Journal:  PLoS One       Date:  2016-07-21       Impact factor: 3.240

8.  Do Young People Ever Sit Still? Variations in Accelerometer Counts, Muscle Activity and Heart Rate across Various Sedentary Activities in Youth.

Authors:  Evi van Ekris; Mai J M Chinapaw; Joost Rotteveel; Teatske M Altenburg
Journal:  Int J Environ Res Public Health       Date:  2018-05-17       Impact factor: 3.390

  8 in total

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