Literature DB >> 25896114

Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.

Beth C Bock1, Herpreet Thind2, Shira I Dunsiger3, Eva R Serber4, Joseph T Ciccolo5, Victoria Cobb6, Kathy Palmer6, Sean Abernathy6, Bess H Marcus7.   

Abstract

INTRODUCTION: Despite numerous health benefits, less than half of American adults engage in regular physical activity. Exercise videogames (EVG) may be a practical and attractive alternative to traditional forms of exercise. However there is insufficient research to determine whether EVG play alone is sufficient to produce prolonged engagement in physical activity or improvements in cardiovascular fitness and overall health risk. The goal of the present study is to test the efficacy of exercise videogames to increase time spent in moderate to vigorous physical activity (MVPA) and to improve cardiovascular risk indices among adults.
METHODS: Wii Heart Fitness is a rigorous 3-arm randomized controlled trial with adults comparing three 12-week programs: (1) supervised EVGs, (2) supervised standard exercise, and (3) a control condition. Heart rate is monitored continuously throughout all exercise sessions. Assessments are conducted at baseline, end of intervention (week 12), 6 and 9 months. The primary outcome is time spent in MVPA physical activity. Secondary outcomes include changes in cardiovascular fitness, body composition, blood lipid profiles and maintenance of physical activity through six months post-treatment. Changes in cognitive and affective constructs derived from Self Determination and Social Cognitive Theories will be examined to explain the differential outcomes between the two active treatment conditions.
CONCLUSION: The Wii Heart Fitness study is designed to test whether regular participation in EVGs can be an adequate source of physical activity for adults. This study will produce new data on the effect of EVGs on cardiovascular fitness indices and prolonged engagement with physical activity.
Copyright © 2015 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Adults; Cardiorespiratory fitness; Exercise videogames; Physical activity

Mesh:

Substances:

Year:  2015        PMID: 25896114      PMCID: PMC6071668          DOI: 10.1016/j.cct.2015.04.007

Source DB:  PubMed          Journal:  Contemp Clin Trials        ISSN: 1551-7144            Impact factor:   2.226


  62 in total

1.  Social cognitive determinants of physical activity in young adults: a prospective structural equation analysis.

Authors:  Liza S Rovniak; Eileen S Anderson; Richard A Winett; Robert S Stephens
Journal:  Ann Behav Med       Date:  2002

2.  The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.

Authors:  Lee E F Graves; Nicola D Ridgers; Karen Williams; Gareth Stratton; Greg Atkinson; Nigel T Cable
Journal:  J Phys Act Health       Date:  2010-05

3.  The health benefits of interactive video game exercise.

Authors:  Darren E R Warburton; Shannon S D Bredin; Leslie T L Horita; Dominik Zbogar; Jessica M Scott; Ben T A Esch; Ryan E Rhodes
Journal:  Appl Physiol Nutr Metab       Date:  2007-08       Impact factor: 2.665

4.  Dose response between physical activity and risk of coronary heart disease: a meta-analysis.

Authors:  Jacob Sattelmair; Jeremy Pertman; Eric L Ding; Harold W Kohl; William Haskell; I-Min Lee
Journal:  Circulation       Date:  2011-08-01       Impact factor: 29.690

5.  Longitudinal data analysis for discrete and continuous outcomes.

Authors:  S L Zeger; K Y Liang
Journal:  Biometrics       Date:  1986-03       Impact factor: 2.571

6.  METs in adults while playing active video games: a metabolic chamber study.

Authors:  Motohiko Miyachi; Kenta Yamamoto; Kazunori Ohkawara; Shigeho Tanaka
Journal:  Med Sci Sports Exerc       Date:  2010-06       Impact factor: 5.411

7.  Peer volunteers improve long-term maintenance of physical activity with older adults: a randomized controlled trial.

Authors:  Matthew P Buman; Peter R Giacobbi; Joseph M Dzierzewski; Adrienne Aiken Morgan; Christina S McCrae; Beverly L Roberts; Michael Marsiske
Journal:  J Phys Act Health       Date:  2011-09

8.  A pilot study of Wii Fit exergames to improve balance in older adults.

Authors:  Maayan Agmon; Cynthia K Perry; Elizabeth Phelan; George Demiris; Huong Q Nguyen
Journal:  J Geriatr Phys Ther       Date:  2011 Oct-Dec       Impact factor: 3.381

9.  Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.

Authors:  Ryan E Rhodes; Darren E R Warburton; Shannon S D Bredin
Journal:  Psychol Health Med       Date:  2009-12       Impact factor: 2.423

Review 10.  Interventions to increase physical activity among aging adults: a meta-analysis.

Authors:  Vicki S Conn; Jeffrey C Valentine; Harris M Cooper
Journal:  Ann Behav Med       Date:  2002
View more
  3 in total

1.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

Review 2.  Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.

Authors:  Gilbert E Franco
Journal:  Front Psychol       Date:  2016-07-14

3.  Videogames as a Therapeutic Tool in the Context of Narrative Therapy.

Authors:  Gilbert E Franco
Journal:  Front Psychol       Date:  2016-10-25
  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.