Literature DB >> 15298868

Media violence research and youth violence data: why do they conflict?

Cheryl K Olson1.   

Abstract

OBJECTIVE: Contrary to media headlines and public perceptions, there is little evidence of a substantial link between exposure to violent interactive games and serious real-life violence or crime.
CONCLUSION: Further research is needed on whether violent games may affect less dramatic but real concerns such as bullying, fighting, or attitudes and beliefs that support aggression, as well as how effects may vary by child characteristics and types of games. There is also a need for research on the potential benefits of violent games for some children and adults.

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Year:  2004        PMID: 15298868     DOI: 10.1176/appi.ap.28.2.144

Source DB:  PubMed          Journal:  Acad Psychiatry        ISSN: 1042-9670


  7 in total

1.  Listening, watching, and reading: the structure and correlates of entertainment preferences.

Authors:  Peter J Rentfrow; Lewis R Goldberg; Ran Zilca
Journal:  J Pers       Date:  2011-04

2.  Video games and youth violence: a prospective analysis in adolescents.

Authors:  Christopher J Ferguson
Journal:  J Youth Adolesc       Date:  2010-12-14

3.  Screen time and physical violence in 10 to 16-year-old Canadian youth.

Authors:  Ian Janssen; William F Boyce; William Pickett
Journal:  Int J Public Health       Date:  2010-11-26       Impact factor: 3.380

4.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

5.  Saturday night's alright for fighting: antisocial traits, fighting, and weapons carrying in a large sample of youth.

Authors:  Christopher J Ferguson; D Cricket Meehan
Journal:  Psychiatr Q       Date:  2010-12

6.  Violence in context: Embracing an ecological approach to violent media exposure.

Authors:  Erin Glackin; Sarah A O Gray
Journal:  Anal Soc Issues Public Policy       Date:  2016-03-14

7.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08
  7 in total

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