Literature DB >> 21110059

Screen time and physical violence in 10 to 16-year-old Canadian youth.

Ian Janssen1, William F Boyce, William Pickett.   

Abstract

OBJECTIVES: To examine the independent associations between television, computer, and video game use with physical violence in youth.
METHODS: The study population consisted of a representative cross-sectional sample of 9,672 Canadian youth in grades 6-10 and a 1-year longitudinal sample of 1,861 youth in grades 9-10. The number of weekly hours watching television, playing video games, and using a computer was determined. Violence was defined as engagement in ≥2 physical fights in the previous year and/or perpetration of ≥2-3 monthly episodes of physical bullying. Logistic regression was used to examine associations.
RESULTS: In the cross-sectional sample, computer use was associated with violence independent of television and video game use. Video game use was associated with violence in girls but not boys. Television use was not associated with violence after controlling for the other screen time measures. In the longitudinal sample, video game use was a significant predictor of violence after controlling for the other screen time measures.
CONCLUSIONS: Computer and video game use were the screen time measures most strongly related to violence in this large sample of youth.

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Mesh:

Year:  2010        PMID: 21110059     DOI: 10.1007/s00038-010-0221-9

Source DB:  PubMed          Journal:  Int J Public Health        ISSN: 1661-8556            Impact factor:   3.380


  15 in total

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6.  Reliability and validity of a brief questionnaire to assess television viewing and computer use by middle school children.

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7.  Media violence research and youth violence data: why do they conflict?

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Journal:  Acad Psychiatry       Date:  2004

8.  Television viewing, computer use and total screen time in Canadian youth.

Authors:  Amy E Mark; William F Boyce; Ian Janssen
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9.  Hostility among adolescents in Switzerland? multivariate relations between excessive media use and forms of violence.

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10.  A multivariate analysis of youth violence and aggression: the influence of family, peers, depression, and media violence.

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4.  Can clans protect adolescent players of massively multiplayer online games from violent behaviors?

Authors:  Michele L Ybarra; Danah Boyd
Journal:  Int J Public Health       Date:  2015-01-14       Impact factor: 3.380

5.  Neighborhood disorder and screen time among 10-16 year old Canadian youth: a cross-sectional study.

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6.  Physical Aggression and Mindfulness among College Students: Evidence from China and the United States.

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9.  Screen Time Activities and Aggressive Behaviors Among Children and Adolescents: A Systematic Review.

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Journal:  Int J Prev Med       Date:  2020-05-19

Review 10.  A systematic review of screen-time literature to inform educational policy and practice during COVID-19.

Authors:  Siamack Zahedi; Rhea Jaffer; Anuj Iyer
Journal:  Int J Educ Res Open       Date:  2021-11-09
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