Literature DB >> 15006163

The structural characteristics of video games: a psycho-structural analysis.

Richard T A Wood1, Mark D Griffiths, Darren Chappell, Mark N O Davies.   

Abstract

There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are inducements to continue gaming irrespective of the individual's psychological, physiological, or socio-economic status). This online study is the first ever to assess what structural characteristics (if any) are important to a group of self-selected video game players (n = 382). The main variables examined were sound, graphics, background and setting, duration of game, rate of play, advancement rate, use of humor, control options, game dynamics, winning and losing features, character development, brand assurance, and multi-player features. Although there were many major gender differences, one of the main overall findings was the importance of a high degree of realism (i.e., realistic sound, graphics, and setting). Other important characteristics included a rapid absorption rate, character development, the ability to customize the game, and multiplayer features. Suggestions for future research are outlined.

Mesh:

Year:  2004        PMID: 15006163     DOI: 10.1089/109493104322820057

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  27 in total

1.  Veiled EGM Jackpots: The Effects of Hidden and Mystery Jackpots on Gambling Intensity.

Authors:  Phillip Donaldson; Erika Langham; Matthew J Rockloff; Matthew Browne
Journal:  J Gambl Stud       Date:  2016-06

2.  Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Authors:  Paul Delfabbro; Daniel King; Chrisi Lambos; Stan Puglies
Journal:  J Gambl Stud       Date:  2009-07-04

3.  The Role of Auditory Features Within Slot-Themed Social Casino Games and Online Slot Machine Games.

Authors:  Stephanie Bramley; Sally M Gainsbury
Journal:  J Gambl Stud       Date:  2015-12

Review 4.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

5.  Promoting Parent-Child Sexual Health Dialogue with an Intergenerational Game: Parent and Youth Perspectives.

Authors:  Jina D'Cruz; Diane Santa Maria; Sara Dube; Christine Markham; Jeffrey McLaughlin; Johnny M Wilkerson; Melissa F Peskin; Susan Tortolero; Ross Shegog
Journal:  Games Health J       Date:  2015-04

6.  Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

Authors:  Daniel L King; Anastasia Ejova; Paul H Delfabbro
Journal:  J Gambl Stud       Date:  2012-09

7.  Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled trial.

Authors:  Wen Li; Eric L Garland; Patricia McGovern; Jennifer E O'Brien; Christine Tronnier; Matthew O Howard
Journal:  Psychol Addict Behav       Date:  2017-04-24

8.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

9.  Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

Authors:  Michelle Colder Carras; Anne Marie Porter; Antonius J Van Rooij; Daniel King; Amanda Lange; Matthew Carras; Alain Labrique
Journal:  Comput Human Behav       Date:  2017-10-27

10.  The Psychology of Esports: A Systematic Literature Review.

Authors:  Fanni Bányai; Mark D Griffiths; Orsolya Király; Zsolt Demetrovics
Journal:  J Gambl Stud       Date:  2019-06
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