Literature DB >> 14702999

What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience.

Kay M Stanney1, Kelly S Hale, Isabelina Nahmens, Robert S Kennedy.   

Abstract

For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to train, entertain, or inform, it is essential to understand the effects this technology has on its users. This study investigated potential adverse effects, including the sickness associated with exposure and extreme responses (emesis, flashbacks). Participants were exposed to a VE for 15 to 60 min, with either complete or streamlined navigational control and simple or complex scenes, after which time measures of sickness were obtained. More than 80% of participants experienced nausea, oculomotor disturbances, and/or disorientation, with disorientation potentially lasting > 24 hr. Of the participants, 12.9% prematurely ended their exposure because of adverse effects; of these, 9.2% experienced an emetic response, whereas only 1.2% of all participants experienced emesis. The results indicate that designers may be able to reduce these rates by limiting exposure duration and reducing the degrees of freedom of the user's navigational control. Results from gender, body mass, and past experience comparisons indicated it may be possible to identify those who will experience adverse effects attributable to exposure and warn such individuals. Applications for this research include military, entertainment, and any other interactive systems for which designers seek to avoid adverse effects associated with exposure.

Entities:  

Mesh:

Year:  2003        PMID: 14702999     DOI: 10.1518/hfes.45.3.504.27254

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  11 in total

1.  The efficacy of airflow and seat vibration on reducing visually induced motion sickness.

Authors:  Sarah D'Amour; Jelte E Bos; Behrang Keshavarz
Journal:  Exp Brain Res       Date:  2017-06-20       Impact factor: 1.972

2.  Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.

Authors:  Alison Jane Martingano; Ellenor Brown; Sydney H Telaak; Alexander P Dolwick; Susan Persky
Journal:  J Med Internet Res       Date:  2022-06-01       Impact factor: 7.076

3.  Motion sickness diagnostic criteria: Consensus Document of the Classification Committee of the Bárány Society.

Authors:  Yoon-Hee Cha; John F Golding; Behrang Keshavarz; Joseph Furman; Ji-Soo Kim; Jose A Lopez-Escamez; Måns Magnusson; Bill J Yates; Ben D Lawson
Journal:  J Vestib Res       Date:  2021       Impact factor: 2.354

4.  Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.

Authors:  Xueni Pan; Antonia F de C Hamilton
Journal:  Br J Psychol       Date:  2018-03-05

5.  Virtual Reality Is Sexist: But It Does Not Have to Be.

Authors:  Kay Stanney; Cali Fidopiastis; Linda Foster
Journal:  Front Robot AI       Date:  2020-01-31

6.  Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study : Development of immersive virtual cycle for older adults.

Authors:  Namsu Lee; Wonjae Choi; Seungwon Lee
Journal:  BMC Geriatr       Date:  2021-05-22       Impact factor: 3.921

Review 7.  Virtual Reality Exposure Therapy for Armed Forces Veterans with Post-Traumatic Stress Disorder: A Systematic Review and Focus Group.

Authors:  Ana Vianez; António Marques; Raquel Simões de Almeida
Journal:  Int J Environ Res Public Health       Date:  2022-01-01       Impact factor: 3.390

8.  Exposure to Green, Blue and Historic Environments and Mental Well-Being: A Comparison between Virtual Reality Head-Mounted Display and Flat Screen Exposure.

Authors:  Rebecca Reece; Anna Bornioli; Isabelle Bray; Nigel Newbutt; David Satenstein; Chris Alford
Journal:  Int J Environ Res Public Health       Date:  2022-08-02       Impact factor: 4.614

9.  Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.

Authors:  Dimitrios Saredakis; Ancret Szpak; Brandon Birckhead; Hannah A D Keage; Albert Rizzo; Tobias Loetscher
Journal:  Front Hum Neurosci       Date:  2020-03-31       Impact factor: 3.169

10.  Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.

Authors:  Ancret Szpak; Stefan Carlo Michalski; Tobias Loetscher
Journal:  J Med Internet Res       Date:  2020-10-23       Impact factor: 5.428

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