Literature DB >> 10184809

Virtual reality for the treatment of autism.

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Abstract

Autism is a mental disorder which has received attention in several unrelated studies using virtual reality. One of the first attempts was to diagnose children with special needs at Tokyo University using a sandbox playing technique. Although operating the computer controls proved to be too difficult for the individuals with autism in the Tokyo study, research at the University of Nottingham, UK, is successful in using VR as a learning aid for children with a variety of disorders including autism. Both centers used flat screen computer systems with virtual scenes. Another study which concentrated on using VR as a learning aid with an immersive headset system is described in detail in this chapter. Perhaps because of the seriousness of the disorder and the lack of effective treatments, autism has received more study than attention deficit disorders, although both would appear to benefit from many of the same technology features.

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Year:  1997        PMID: 10184809

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  23 in total

1.  A physiologically informed virtual reality based social communication system for individuals with autism.

Authors:  Uttama Lahiri; Esubalew Bekele; Elizabeth Dohrmann; Zachary Warren; Nilanjan Sarkar
Journal:  J Autism Dev Disord       Date:  2015-04

2.  The acceptability and feasibility of a novel virtual reality based social skills training game for schizophrenia: Preliminary findings.

Authors:  Laura H Adery; Megan Ichinose; Lénie J Torregrossa; Joshua Wade; Heathman Nichols; Esube Bekele; Dayi Bian; Alena Gizdic; Eric Granholm; Nilanjan Sarkar; Sohee Park
Journal:  Psychiatry Res       Date:  2018-10-09       Impact factor: 3.222

3.  Can Youth with Autism Spectrum Disorder Use Virtual Reality Driving Simulation Training to Evaluate and Improve Driving Performance? An Exploratory Study.

Authors:  Daniel J Cox; Timothy Brown; Veerle Ross; Matthew Moncrief; Rose Schmitt; Gary Gaffney; Ron Reeve
Journal:  J Autism Dev Disord       Date:  2017-08

4.  Bimodal Virtual Reality Stroop for Assessing Distractor Inhibition in Autism Spectrum Disorders.

Authors:  Thomas D Parsons; Anne R Carlew
Journal:  J Autism Dev Disord       Date:  2016-04

5.  A Step towards EEG-based brain computer interface for autism intervention.

Authors:  Jing Fan; Joshua W Wade; Dayi Bian; Alexandra P Key; Zachary E Warren; Lorraine C Mion; Nilanjan Sarkar
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2015-08

6.  Dynamic Eye gaze and its Potential in Virtual Reality Based Applications for Children with Autism Spectrum Disorders.

Authors:  Uttama Lahiri; Adam Trewyn; Zachary Warren; Nilanjan Sarkar
Journal:  Autism Open Access       Date:  2011

7.  Design of a Virtual Reality System for Affect Analysis in Facial Expressions (VR-SAAFE); Application to Schizophrenia.

Authors:  E Bekele; D Bian; J Peterman; S Park; N Sarkar
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2016-07-14       Impact factor: 3.802

8.  Hand-in-Hand: A Communication-Enhancement Collaborative Virtual Reality System for Promoting Social Interaction in Children with Autism Spectrum Disorders.

Authors:  Huan Zhao; Amy R Swanson; Amy S Weitlauf; Zachary E Warren; Nilanjan Sarkar
Journal:  IEEE Trans Hum Mach Syst       Date:  2018-01-23       Impact factor: 2.968

9.  Cognitive Load Measurement in a Virtual Reality-based Driving System for Autism Intervention.

Authors:  Lian Zhang; Joshua Wade; Dayi Bian; Jing Fan; Amy Swanson; Amy Weitlauf; Zachary Warren; Nilanjan Sarkar
Journal:  IEEE Trans Affect Comput       Date:  2017-05-23       Impact factor: 10.506

10.  Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-03-11       Impact factor: 3.169

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