Literature DB >> 30326433

The acceptability and feasibility of a novel virtual reality based social skills training game for schizophrenia: Preliminary findings.

Laura H Adery1, Megan Ichinose1, Lénie J Torregrossa1, Joshua Wade2, Heathman Nichols1, Esube Bekele3, Dayi Bian3, Alena Gizdic1, Eric Granholm4, Nilanjan Sarkar2, Sohee Park5.   

Abstract

Social impairment is a core feature of schizophrenia that presents a major barrier toward recovery. Some of the psychotic symptoms are partly ameliorated by medication but the route to recovery is hampered by social impairments. Since existing social skills interventions tend to suffer from lack of availability, high-burden and low adherence, there is a dire need for an effective, alternative strategy. The present study examined the feasibility and acceptability of Multimodal Adaptive Social Intervention in Virtual Reality (MASI-VR) for improving social functioning and clinical outcomes in schizophrenia. Out of eighteen patients with schizophrenia who enrolled, seventeen participants completed the pre-treatment assessment and 10 sessions of MASI-VR, but one patient did not complete the post-treatment assessments. Therefore, the complete training plus pre- and post-treatment assessment data are available from sixteen participants. Clinical ratings of symptom severity were obtained at pre- and post-training. Retention rates were very high and training was rated as extremely satisfactory for the majority of participants. Participants exhibited a significant reduction in overall clinical symptoms, especially negative symptoms following 10 sessions of MASI-VR. These preliminary results support the feasibility and acceptability of a novel virtual reality social skills training program for individuals with schizophrenia.
Copyright © 2018 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Computerized training; Negative symptoms; Psychosocial intervention; Schizophrenia; Social attention; Social cognition; Social skills training; Virtual reality

Mesh:

Year:  2018        PMID: 30326433      PMCID: PMC6314809          DOI: 10.1016/j.psychres.2018.10.014

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  57 in total

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Journal:  Psychiatry Res       Date:  2011-04-29       Impact factor: 3.222

4.  A virtual reality apartment as a measure of medication management skills in patients with schizophrenia: a pilot study.

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10.  A virtual reality-integrated program for improving social skills in patients with schizophrenia: a pilot study.

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Journal:  Schizophr Bull       Date:  2021-10-21       Impact factor: 7.348

3.  Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.

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Review 4.  Feasibility and Efficacy of Virtual Reality Interventions to Improve Psychosocial Functioning in Psychosis: Systematic Review.

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5.  The Impact of Poor Nonverbal Social Perception on Functional Capacity in Schizophrenia.

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6.  Gender Differences in Psychiatric Symptoms and the Social Functioning of 610 Patients with Schizophrenia in Urban China: A 10-Year Follow-Up Study.

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Review 7.  Therapeutic Use of VR Serious Games in the Treatment of Negative Schizophrenia Symptoms: A Systematic Review.

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