Literature DB >> 27429438

Design of a Virtual Reality System for Affect Analysis in Facial Expressions (VR-SAAFE); Application to Schizophrenia.

E Bekele, D Bian, J Peterman, S Park, N Sarkar.   

Abstract

Schizophrenia is a life-long, debilitating psychotic disorder with poor outcome that affects about 1% of the population. Although pharmacotherapy can alleviate some of the acute psychotic symptoms, residual social impairments present a significant barrier that prevents successful rehabilitation. With limited resources and access to social skills training opportunities, innovative technology has emerged as a potentially powerful tool for intervention. In this paper, we present a novel virtual reality (VR)-based system for understanding facial emotion processing impairments that may lead to poor social outcome in schizophrenia. We henceforth call it a VR System for Affect Analysis in Facial Expressions (VR-SAAFE). This system integrates a VR-based task presentation platform that can minutely control facial expressions of an avatar with or without accompanying verbal interaction, with an eye-tracker to quantitatively measure a participants real-time gaze and a set of physiological sensors to infer his/her affective states to allow in-depth understanding of the emotion recognition mechanism of patients with schizophrenia based on quantitative metrics. A usability study with 12 patients with schizophrenia and 12 healthy controls was conducted to examine processing of the emotional faces. Preliminary results indicated that there were significant differences in the way patients with schizophrenia processed and responded towards the emotional faces presented in the VR environment compared with healthy control participants. The preliminary results underscore the utility of such a VR-based system that enables precise and quantitative assessment of social skill deficits in patients with schizophrenia.

Entities:  

Mesh:

Year:  2016        PMID: 27429438      PMCID: PMC6657800          DOI: 10.1109/TNSRE.2016.2591556

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  48 in total

1.  Visual scanpaths in schizophrenia: is there a deficit in face recognition?

Authors:  L M Williams; C M Loughland; E Gordon; D Davidson
Journal:  Schizophr Res       Date:  1999-12-21       Impact factor: 4.939

2.  Level of arousal and the subclassification of schizophrenia.

Authors:  P H VENABLES; J K WING
Journal:  Arch Gen Psychiatry       Date:  1962-08

3.  Emotional responding in deficit and non-deficit schizophrenia.

Authors:  K S Earnst; A M Kring
Journal:  Psychiatry Res       Date:  1999-11-29       Impact factor: 3.222

4.  Eye movements reflect impaired face processing in patients with schizophrenia.

Authors:  B R Manor; E Gordon; L M Williams; C J Rennie; H Bahramali; C R Latimer; R J Barry; R A Meares
Journal:  Biol Psychiatry       Date:  1999-10-01       Impact factor: 13.382

5.  Eye activity correlates of workload during a visuospatial memory task.

Authors:  K F Van Orden; W Limbert; S Makeig; T P Jung
Journal:  Hum Factors       Date:  2001       Impact factor: 2.888

Review 6.  Virtual reality for the treatment of autism.

Authors:  D Strickland
Journal:  Stud Health Technol Inform       Date:  1997

7.  Schizophrenic patients show facial reactions to emotional facial expressions.

Authors:  A M Kring; S L Kerr; K S Earnst
Journal:  Psychophysiology       Date:  1999-03       Impact factor: 4.016

8.  Schizophrenia patients are more emotionally active than is assumed based on their behavior.

Authors:  I Myin-Germeys; P A Delespaul; M W deVries
Journal:  Schizophr Bull       Date:  2000       Impact factor: 9.306

9.  Temporal course of emotional startle modulation in schizophrenia patients.

Authors:  Martin Volz; Alfons O Hamm; Peter Kirsch; Eibe-Rudolf Rey
Journal:  Int J Psychophysiol       Date:  2003-08       Impact factor: 2.997

10.  Visual scanpaths to threat-related faces in deluded schizophrenia.

Authors:  Melissa J Green; Leanne M Williams; Dean Davidson
Journal:  Psychiatry Res       Date:  2003-08-01       Impact factor: 3.222

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  6 in total

1.  Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals.

Authors:  Joshua Wade; Heathman S Nichols; Megan Ichinose; Dayi Bian; Esube Bekele; Matthew Snodgress; Ashwaq Zaini Amat; Eric Granholm; Sohee Park; Nilanjan Sarkar
Journal:  ACM Trans Access Comput       Date:  2018-11

2.  The acceptability and feasibility of a novel virtual reality based social skills training game for schizophrenia: Preliminary findings.

Authors:  Laura H Adery; Megan Ichinose; Lénie J Torregrossa; Joshua Wade; Heathman Nichols; Esube Bekele; Dayi Bian; Alena Gizdic; Eric Granholm; Nilanjan Sarkar; Sohee Park
Journal:  Psychiatry Res       Date:  2018-10-09       Impact factor: 3.222

Review 3.  Digital Technologies for Schizophrenia Management: A Descriptive Review.

Authors:  Olga Chivilgina; Bernice S Elger; Fabrice Jotterand
Journal:  Sci Eng Ethics       Date:  2021-04-09       Impact factor: 3.525

4.  Virtual Reality and Psychedelics for the Treatment of Psychiatric Disease: A Systematic Literature Review.

Authors:  Federico J Gómez-Busto; Mario I Ortiz
Journal:  Clin Neuropsychiatry       Date:  2020-12

5.  Relationships between Nursing Students' Skill Mastery, Test Anxiety, Self-Efficacy, and Facial Expressions: A Preliminary Observational Study.

Authors:  Myoung Soo Kim; Byung Kwan Choi; Ju-Yeon Uhm; Jung Mi Ryu; Min Kyeong Kang; Jiwon Park
Journal:  Healthcare (Basel)       Date:  2022-02-07

6.  Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study.

Authors:  Patrick Motz; Megan Gray; Taylor Sawyer; Jennifer Kett; Douglas Danforth; Kellen Maicher; Rachel Umoren
Journal:  JMIR Serious Games       Date:  2018-05-11       Impact factor: 4.143

  6 in total

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