Literature DB >> 23504265

Dynamic Eye gaze and its Potential in Virtual Reality Based Applications for Children with Autism Spectrum Disorders.

Uttama Lahiri1, Adam Trewyn, Zachary Warren, Nilanjan Sarkar.   

Abstract

Children with Autism Spectrum Disorder are often characterized by deficits in social communication skills. While evidence suggests that intensive individualized interventions can improve aspects of core deficits in Autism Spectrum Disorder, at present numerous potent barriers exist related to accessing and implementing such interventions. Researchers are increasingly employing technology to develop more accessible, quantifiable, and individualized intervention tools to address core vulnerabilities related to autism. The present study describes the development and preliminary application of a Virtual Reality technology aimed at facilitating improvements in social communication skills for adolescents with autism. We present preliminary data from the usability study of this technological application for six adolescents with autism and discuss potential future development and application of adaptive Virtual Reality technology within an intervention framework.

Entities:  

Keywords:  Autism Spectrum Disorder; Eye-tracking; Fixation duration; Virtual Reality

Year:  2011        PMID: 23504265      PMCID: PMC3596011          DOI: 10.4172/2165-7890.1000101

Source DB:  PubMed          Journal:  Autism Open Access        ISSN: 2165-7890


  20 in total

1.  Employment and post-secondary educational activities for young adults with autism spectrum disorders during the transition to adulthood.

Authors:  Julie Lounds Taylor; Marsha Mailick Seltzer
Journal:  J Autism Dev Disord       Date:  2011-05

2.  Change in autism symptoms and maladaptive behaviors in adolescents and adults with an autism spectrum disorder.

Authors:  Paul T Shattuck; Marsha Mailick Seltzer; Jan S Greenberg; Gael I Orsmond; Daniel Bolt; Sheilah Kring; Julie Lounds; Catherine Lord
Journal:  J Autism Dev Disord       Date:  2006-12-05

Review 3.  Virtual reality in autism: state of the art.

Authors:  M Bellani; L Fornasari; L Chittaro; P Brambilla
Journal:  Epidemiol Psychiatr Sci       Date:  2011-09       Impact factor: 6.892

4.  The lifetime distribution of the incremental societal costs of autism.

Authors:  Michael L Ganz
Journal:  Arch Pediatr Adolesc Med       Date:  2007-04

5.  It's in your eyes--using gaze-contingent stimuli to create truly interactive paradigms for social cognitive and affective neuroscience.

Authors:  Marcus Wilms; Leonhard Schilbach; Ulrich Pfeiffer; Gary Bente; Gereon R Fink; Kai Vogeley
Journal:  Soc Cogn Affect Neurosci       Date:  2010-03-11       Impact factor: 3.436

6.  Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders.

Authors:  Peter Mitchell; Sarah Parsons; Anne Leonard
Journal:  J Autism Dev Disord       Date:  2007-03

7.  The use and understanding of virtual environments by adolescents with autistic spectrum disorders.

Authors:  Sarah Parsons; Peter Mitchell; Anne Leonard
Journal:  J Autism Dev Disord       Date:  2004-08

8.  Absence of preferential looking to the eyes of approaching adults predicts level of social disability in 2-year-old toddlers with autism spectrum disorder.

Authors:  Warren Jones; Katelin Carr; Ami Klin
Journal:  Arch Gen Psychiatry       Date:  2008-08

Review 9.  Early behavioral intervention, brain plasticity, and the prevention of autism spectrum disorder.

Authors:  Geraldine Dawson
Journal:  Dev Psychopathol       Date:  2008

10.  Visual fixation patterns during viewing of naturalistic social situations as predictors of social competence in individuals with autism.

Authors:  Ami Klin; Warren Jones; Robert Schultz; Fred Volkmar; Donald Cohen
Journal:  Arch Gen Psychiatry       Date:  2002-09
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  3 in total

Review 1.  The use of virtual characters to assess and train non-verbal communication in high-functioning autism.

Authors:  Alexandra Livia Georgescu; Bojana Kuzmanovic; Daniel Roth; Gary Bente; Kai Vogeley
Journal:  Front Hum Neurosci       Date:  2014-10-15       Impact factor: 3.169

Review 2.  Investigating alterations of social interaction in psychiatric disorders with dual interactive eye tracking and virtual faces.

Authors:  Bert Timmermans; Leonhard Schilbach
Journal:  Front Hum Neurosci       Date:  2014-09-23       Impact factor: 3.169

3.  A skeleton-based approach to analyzing oculomotor behavior when viewing animated characters.

Authors:  Thibaut Le Naour; Jean-Pierre Bresciani
Journal:  J Eye Mov Res       Date:  2017-12-18       Impact factor: 0.957

  3 in total

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