| Literature DB >> 24648647 |
Jungseo Park1, Daehee Lee1, Sangyong Lee1.
Abstract
[Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise group (VREG, n=12) and a stable surface exercise group (SEG, n=12). [Methods] The exercises of the VREG using the Nintendo Wii Fit and the SEG using a stable surface were conducted three times a week for six weeks. Electromyography was used to measure the muscle activities of the tibialis anterior (TA), medial gastrocnemius (MG), erector spinae (ES), and rectus abdominal (RA) muscles.Entities:
Keywords: Muscle activity; Stable surface exercise; Virtual reality exercise
Year: 2014 PMID: 24648647 PMCID: PMC3944304 DOI: 10.1589/jpts.26.271
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
Comparison of the muscle activities of each group between pre- and post-intervention (unit: %)
| Group | Pre-intervention | Post-intervention | |
| TA | VREG* | 389.6±286.1 | 849.6±298.3 |
| UEG | 509.4±198.4 | 613.3±243.4 | |
| MG | VREG* | 1,119.1±82.7 | 1,390.6±223.0 |
| UEG* | 1,151.2±488.9 | 1,559.6±442.3 | |
| ES | VREG | 114.7±43.1 | 130.6±62.3 |
| UEG | 226.4±135.7 | 231.8±250.2 | |
| RA | VREG | 108.2±63.7 | 375.2±590.9 |
| UEG | 121.4±29.3 | 165.9±202.9 |
TA: tibialis anterior muscle, MG: medial gastrocnemius muscle, ES: erector spine muscle, RA: rectus abdominis muscle. *: p<0.05, **: p<0.01 (paired t-test)