| Literature DB >> 36188416 |
Ritvik Vasan1, Meagan P Rowan2, Christopher T Lee1, Gregory R Johnson3, Padmini Rangamani1, Michael Holst4,5.
Abstract
In this perspective, we examine three key aspects of an end-to-end pipeline for realistic cellular simulations: reconstruction and segmentation of cellular structures; generation of cellular structures; and mesh generation, simulation, and data analysis. We highlight some of the relevant prior work in these distinct but overlapping areas, with a particular emphasis on current use of machine learning technologies, as well as on future opportunities.Entities:
Keywords: cellular structures; machine learning; meshing; reconstruction; segmentation; simulation
Year: 2020 PMID: 36188416 PMCID: PMC9521042 DOI: 10.3389/fphy.2019.00247
Source DB: PubMed Journal: Front Phys ISSN: 2296-424X
FIGURE 1 |An illustration of the complex pipeline needed to go from imaging data to a segmented mesh, with various opportunities for emerging techniques in machine learning shown throughout the pipeline. (Top row) EM images obtained from Wu et al. [24] of dendritic spines from mouse brain tissue. (Middle row) Manual tracing or contouring, interpolation, and stacking of contours is extremely time consuming, prone to error, and relies of human judgement. (Bottom row) On the other hand, development of training labels and different learning techniques can reduce both time and error, bridging the gap between biological data and simulations. Classical algorithms like Otsu’s thresholding and watershed are widely used and convenient but prone to error. Traditional machine learning algorithms like Random Forest and Naive Bayes are less prone to error and easy to use but require manual painting/interaction. Deep learning algorithms are highly effective and require no manual interaction but are limited by large training sets and compute resources. The list of techniques described is representative only, and not exhaustive.
FIGURE 2 |An illustration of complexity, size, quality, and local resolution of meshes typically needed for realistic simulation of biophysical systems. Meshes are generated using GAMer 2 [11, 107]. (A) Example surface mesh of a dendritic spine with geometry informed by electron micrographs from Wu et al. [24]. The plasma membrane is shown in purple with the post synaptic density rendered in dark purple. The spine apparatus, a specialized form of the endoplasmic reticulum is shown in yellow. (B) A zoomed in view of the spine apparatus. Note that the mesh density is much higher in order to represent the fine structural details. (C) Binned histogram distributions of mesh angles for both the plasma membrane and spine apparatus. The colored smooth lines are the result of a kernel density estimate. Dotted red lines correspond to the minimum and maximum angle values in each mesh. Both meshes are high quality with few high aspect ratio triangles (i.e., those deviating most from equilateral).