Literature DB >> 31351161

Dysfunctional attentional bias and inhibitory control during anti-saccade task in patients with internet gaming disorder: An eye tracking study.

Minah Kim1, Tak Hyung Lee2, Jung-Seok Choi3, Yoo Bin Kwak2, Wu Jeong Hwang2, Taekwan Kim2, Ji Yoon Lee4, Bo Mi Kim4, Jun Soo Kwon5.   

Abstract

BACKGROUND: Although internet gaming disorder (IGD) is considered an addictive disorder, evidence of the neurobiological underpinnings of IGD as an addictive disorder is currently lacking. We investigated whether attentional bias toward game-related stimuli was altered in IGD patients using an eye-tracking method during an anti-saccade task.
METHODS: Twenty-three IGD patients and 27 healthy control (HC) subjects participated in the anti-saccade task with game-related, neutral, and scrambled images during eye tracking. Participants rated subjective scores of valence, arousal, and craving for each image stimulus after finishing eye tracking. Mixed design analysis of variance was performed to compare the differences between eye movement latency and error rate in the pro-saccade and anti-saccade conditions according to image type across the IGD and HC groups.
RESULTS: In the anti-saccade task, the IGD group exhibited higher error rates in the case of game-related images than in neutral or scrambled images. However, ratings on valence, arousal, and craving did not vary among image types. The error rates of the HCs did not vary across image types, but higher arousal/craving and lower valence were reported with respect to the game-related images.
CONCLUSIONS: Increased error rate during anti-saccade tasks with game-related stimuli in IGD may be due to disabilities in goal-directed behavior or inhibitory control, as observed in other addictive disorders. These findings suggest that attentional bias toward game-related stimuli can be a sensitive biological marker of IGD as an addictive disorder.
Copyright © 2019. Published by Elsevier Inc.

Entities:  

Keywords:  Anti-saccade task; Attentional bias; Eye-tracking; Internet gaming disorder

Year:  2019        PMID: 31351161     DOI: 10.1016/j.pnpbp.2019.109717

Source DB:  PubMed          Journal:  Prog Neuropsychopharmacol Biol Psychiatry        ISSN: 0278-5846            Impact factor:   5.067


  5 in total

Review 1.  Anti-saccade as a Tool to Evaluate Neurocognitive Impairment in Alcohol Use Disorder.

Authors:  Yuqi Si; Lihui Wang; Min Zhao
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

2.  Escapism-Based Motivation Affected the Psychological Performances of High-Risk Internet Gaming Disorder Individuals.

Authors:  Shuai Wang; Jialing Li; Siyu Wang; Can Mi; Wei Wang; Zhengjia Xu; Wenjing Xiong; Longxing Tang; Yanzhang Li
Journal:  Front Psychiatry       Date:  2022-03-14       Impact factor: 4.157

Review 3.  A perspective of yoga on smartphone addiction: A narrative review.

Authors:  Chaitanya K Putchavayala; Deepeshwar Singh; Rajesh K Sashidharan
Journal:  J Family Med Prim Care       Date:  2022-06-30

4.  Abnormal psychological performance as potential marker for high risk of internet gaming disorder: An eye-tracking study and support vector machine analysis.

Authors:  Shuai Wang; Jialing Li; Siyu Wang; Wei Wang; Can Mi; Wenjing Xiong; Zhengjia Xu; Longxing Tang; Yanzhang Li
Journal:  Front Psychol       Date:  2022-09-16

5.  Attentional control moderates the relationship between pain catastrophizing and selective attention to pain faces on the antisaccade task.

Authors:  Seyran Ranjbar; Mahdi Mazidi; Louise Sharpe; Mohsen Dehghani; Ali Khatibi
Journal:  Sci Rep       Date:  2020-07-30       Impact factor: 4.379

  5 in total

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