| Literature DB >> 36141581 |
Nicola Döring1, Melisa Conde1, Karlheinz Brandenburg2, Wolfgang Broll3, Horst-Michael Gross4, Stephan Werner2, Alexander Raake5.
Abstract
BACKGROUND: Loneliness and social isolation in older age are considered major public health concerns and research on technology-based solutions is growing rapidly. This scoping review of reviews aims to summarize the communication technologies (CTs) (review question RQ1), theoretical frameworks (RQ2), study designs (RQ3), and positive effects of technology use (RQ4) present in the research field.Entities:
Keywords: interventions; older adults; research reviews; senior citizens; social inclusion; social wellbeing; technology-mediated communication
Mesh:
Year: 2022 PMID: 36141581 PMCID: PMC9517063 DOI: 10.3390/ijerph191811310
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Literature Identification, Screening, and Inclusion for the Scoping Review of Reviews Addressing the Impact of Communication Technologies (CTs) on Loneliness and Social Isolation Among Older Adults. Note. Scoping review procedure for literature search, screening, and selection. Figure created following PRISMA-ScR guidelines. Searched databases: (1) MEDLINE, (2) Institute of Electrical and Electronics Engineers (IEEE) Xplore, (3) Association for Computing Machinery (ACM) Digital Library, (4) Scopus, and (5) PsycINFO. Results for each database: MEDLINE (n = 113), IEEE (n = 14), ACM (n = 15), Scopus (n = 555), and PsycINFO (n = 25).
Description of Included Reviews Addressing the Impact of CTs on Loneliness and Social Isolation Among Older Adults.
| Ref. | Authors | Range of Publication Years of Primary Studies | Number of Primary Studies Addressing CTs | Total Sample of Primary Studies Addressing CTs | AMSTAR 2 Quality Score of Review |
|---|---|---|---|---|---|
| [ | Baker et al. (2018) | 2000–2016 1 | 36 | N/A | 4 |
| [ | Brimelow and Wollin (2017) | 1996–2013 | 4 | 233 | 4 |
| [ | Casanova et al. (2021) | 2002–2019 | 11 | 953 | 2 |
| [ | Cattan et al. (2005) | 1970–2002 | 7 | 745 | 3 |
| [ | Chen et al. (2021) | 2007–2018 | 52 | 5844 | 4 |
| [ | Chen and Schulz (2016) | 2002–2015 | 30 | N/A | 2 |
| [ | Choi and Lee (2021) | 2003–2019 | 21 | 1323 2 | 2 |
| [ | Choi et al. (2012) | 2001–2011 | 6 | 373 | 2 |
| [ | Cohen-Mansfield and Perach (2015) | 1996–2011 | 12 | 694 | 2 |
| [ | Dickens et al. (2011) | 1976–2009 | 6 | 767 | 2 |
| [ | Franck et al. (2016) | 2010–2011 | 1 | 36 | 2 |
| [ | Gardiner et al. (2018) | 2003–2016 | 9 | N/A | 4 |
| [ | Gasteiger et al. (2021) | 2003–2020 | 29 | 632 | 3 |
| [ | Gorenko et al. (2021) | 2007–2018 | 19 3 | N/A | 4 |
| [ | Hagan et al. (2014) | 2000–2012 | 6 | 439 | 4 |
| [ | Heins et al. (2021) | 2005–2020 | 36 | N/A | 1 |
| [ | Ibarra et al. (2020) | until 2020 1 | 25 | N/A | 4 |
| [ | Ibrahim et al. (2021) | 1978–2018 | 4 | 162 | 4 |
| [ | Isabet et al. (2021) | 2003–2018 | 24 | 377 | 4 |
| [ | Khosravi and Ghapanchi (2016) | 2002–2013 | 41 4 | N/A | 4 |
| [ | Khosravi et al. (2016) | 2002–2015 | 34 | 8895 | 4 |
| [ | Li et al. (2018) | 2009–2017 | 10 | 382 | 2 |
| [ | Masi et al. (2011) | 1982–2009 | 8 | 410 | 3 |
| [ | Morris et al. (2014) | 2000–2013 | 18 | 2343 | 2 |
| [ | Noone et al. (2020) | 2010–2020 | 3 | 201 | 1 |
| [ | O’Rourke et al. (2018) | 1984–2014 | 4 | N/A | 4 |
| [ | Poscia et al. (2018) | 2012–2015 | 4 | 319 | 2 |
| [ | Shah et al. (2021) | 2010–2019 | 6 | 646 | 1 |
Note. Abbreviations: (Ref.) number according to reference list, (CTs) communication technologies. 1 Years included in the search strategy. 2 Total sample of studies with quantitative and mixed methods design. No sample size information available for qualitative studies. 3 7 studies addressing loneliness and/or social isolation. 4 8 studies addressing social isolation. Overall quality score according to AMSTAR 2: (1) high, (2) moderate, (3) low, and (4) critically low. N/A = Data not available. N = 28 included research reviews.
Investigated CTs and Context of Use as Represented in the Included Research Reviews (Descending Order of Prevalence).
| CTs | Total No. of Reviews (No. of Reviews with SDB) | Reviews |
|---|---|---|
| Internet | 23 (2) | [ |
| Computer | 23 (1) | [ |
| Videoconference system | 16 (2) | [ |
| Other technologies | 14 (2) | [ |
| 13 (2) | [ | |
| Telephone | 12 (1) | [ |
| SNS | 11 (2) | [ |
| Videogame console | 10 (1) | [ |
| Social robot | 10 (0) | [ |
| Smartphone | 8 (2) | [ |
| Tablet | 7 (1) | [ |
| Chat/messaging app | 6 (0) | [ |
| AR/VR system | 1 (0) | [ |
Note. Abbreviations: (CTs) communication technologies, (No.) number, (SDB) self-directed behaviors, (SNS) social networking site, (AR/VR) augmented reality/virtual reality system. All reviews include targeted interventions. Reviews marked with (*) include targeted interventions and self-directed behaviors. CTs presented in descending order according to total number of reviews covering the respective technology. N = 28 included research reviews.
Figure 2Investigated CTs According to Context of Use as Represented in the Included Research Reviews. Note. Abbreviations: (SNS) social networking site, (AR/VR) augmented reality/virtual reality system. Technologies are grouped based on the context in which they were studied: exclusively in targeted interventions or in targeted interventions and self-directed behaviors. N = 28 included research reviews.
Theoretical Frameworks Linking CT Use with Reduced Loneliness and Social Isolation Among Older Adults as Represented in the Included Research Reviews.
| Review | Theoretical | No. of Primary Studies | Link between CT Use and Reduced |
|---|---|---|---|
| Masi et al. (2011) [ | Social Cognitive Theory (SCT) | 1 (social cognitive training through telephone calls) | Interventions that address maladaptive social cognition will have a greater impact than those addressing social skills, social support, and social interaction. Outcome measures for loneliness were obtained by applying the 10-item UCLA Loneliness Scale. No outcome measures for social isolation were reported. |
Note. Abbreviations: (No.) number, (CT) communication technology. N = 28 included research reviews.
Study Designs and Reported Effects of the Use of CTs on Loneliness and Social Isolation Among Older Adults as Represented in the Included Research Reviews.
| Qualitative Designs (16 Reviews) | |||||
|---|---|---|---|---|---|
| Ref. | Author(s) | CTs | Primary Studies with Qualitative Design | AMSTAR 2 Quality Score of Review | Effects on L/SI |
| [ | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 24 | 4 | L = n/a |
| [ | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 2 | L = unclear effect |
| [ | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 1 | L = unclear effect |
| [ | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 12 | 4 | L = n/a 1 |
| [ | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 10 | 4 | L = positive effect |
| [ | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect |
| [ | Gasteiger et al. (2021) | Computer, social robot, other technologies | 7 | 3 | L = positive effect |
| [ | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 4 | L = positive effect |
| [ | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = unclear effect |
| [ | Li et al. (2018) | Videogame console | 5 | 2 | L = positive effect |
| [ | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = positive effect |
| [ | Isabet et al. (2021) | Social robot | 5 | 4 | L = unclear effect |
| [ | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 4 | 4 | L = positive effect |
| [ | Gorenko et al. (2021) | Telephone, computer, videoconference system, SNS, internet, other technologies | 3 | 4 | L = positive effect 2 |
| [ | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 3 | 4 | L = no effect |
| [ | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 1 | 2 | L = positive effect |
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| [ | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 21 | 4 | L = positive effect |
| [ | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 20 | 4 | L = positive effect |
| [ | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 16 | 4 | L = n/a 1 |
| [ | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 15 | 4 | L = positive effect |
| [ | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 4 | L = positive effect |
| [ | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 2 | L = unclear effect |
| [ | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 9 | 4 | L = n/a |
| [ | Isabet et al. (2021) | Social robot | 8 | 4 | L = unclear effect |
| [ | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 7 | 2 | L = positive effect |
| [ | Morris et al. (2014) | Computer, videogame console, messaging app, internet, other technologies | 6 | 2 | L = unclear effect |
| [ | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = unclear effect |
| [ | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 5 | 2 | L = positive effect |
| [ | Gasteiger et al. (2021) | Computer, social robot, other technologies | 5 | 3 | L = positive effect |
| [ | Li et al. (2018) | Videogame console | 5 | 2 | L = positive effect |
| [ | Hagan et al. (2014) | Social robot, videogame console, videoconference system, internet, other technologies | 2 | 4 | L = unclear effect |
| [ | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 2 | 1 | L = unclear effect |
| [ | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 2 | 4 | L = no effect |
| [ | Khosravi and Ghapanchi (2016) | Computer, social robot, internet | 1 | 4 | L = n/a |
| [ | Shah et al. (2021) | Computer, messaging app, videoconference system, SNS, internet, other technologies | 1 | 1 | L = positive effect |
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| [ | Masi et al. (2011) | Telephone, computer, email, internet | 50 | 3 | L = no effect |
| [ | Dickens et al. (2011) | Telephone, computer, internet | 32 | 2 | L = no effect |
| [ | Cattan et al. (2005) | Telephone, computer, internet | 30 | 3 | L = no effect |
| [ | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 28 | 2 | L = positive effect |
| [ | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 25 | 4 | L = n/a 1 |
| [ | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 18 | 4 | L = no effect |
| [ | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 15 | 4 | L = positive effect |
| [ | Morris et al. (2014) | Computer, videogame console, messaging app, internet, other technologies | 12 | 2 | L = unclear effect |
| [ | Casanova et al. (2021) | Smartphone, tablet, computer, email, SNS, internet | 11 | 2 | L = positive effect |
| [ | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 1 | L = unclear effect |
| [ | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect |
| [ | Gasteiger et al. (2021) | Computer, social robot, other technologies | 7 | 3 | L = positive effect |
| [ | Khosravi and Ghapanchi (2016) | Computer, social robot, internet | 7 | 4 | L = n/a |
| [ | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 7 | 2 | L = positive effect |
| [ | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 2 | L = unclear effect |
| [ | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 2 | L = unclear effect |
| [ | Choi et al. (2012) | Computer, email, internet, other technologies | 6 | 2 | L = positive effect |
| [ | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 6 | 4 | L = positive effect |
| [ | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 4 | L = positive effect |
| [ | Franck et al. (2016) | Videogame console | 5 | 2 | L = positive effect |
| [ | Shah et al. (2021) | Computer, messaging app, videoconference system, SNS, internet, other technologies | 5 | 1 | L = positive effect |
| [ | Gorenko et al. (2021) | Telephone, computer, videoconference system, SNS, internet, other technologies | 4 | 4 | L = positive effect 2 |
| [ | Hagan et al. (2014) | Social robot, videogame console, videoconference system, internet, other technologies | 4 | 4 | L = unclear effect |
| [ | Noone et al. (2020) | Smartphone, tablet, computer, videoconference system | 3 | 1 | L = unclear effect |
| [ | Isabet et al. (2021) | Social robot | 3 | 4 | L = unclear effect |
| [ | Brimelow and Wollin (2017) | Computer, social robot, videogame console, videoconference system, internet | 2 | 4 | L = unclear effect |
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| [ | Gasteiger et al. (2021) | Computer, social robot, other technologies | 10 | 3 | L = positive effect |
| [ | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 1 | L = unclear effect |
| [ | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect |
| [ | Isabet et al. (2021) | Social robot | 8 | 4 | L = unclear effect |
| [ | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 3 | 4 | L = n/a |
| [ | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 3 | 2 | L = unclear effect |
| [ | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 2 | 4 | L = positive effect |
| [ | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 2 | 4 | L = no effect |
| [ | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 1 | 4 | L = n/a 1 |
| [ | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 1 | 2 | L = positive effect |
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Note. Abbreviations: (Ref.) number according to reference list, (CTs) communication technologies, (L) loneliness, (SI) social isolation, (SNS) social networking site, (AR/VR) augmented reality/virtual reality system. 1 No general effects were reported. 2 The review included only interventions that had proven effective against loneliness and/or social isolation. n/a = the review did not include outcome measures for loneliness and/or social isolation. Reviews were classified according to the study design of the included primary studies. Reviews are presented in descending order within each category of study designs. The classification “positive effect” represents a decrease in loneliness and/or social isolation or an association with lower levels of loneliness and/or social isolation based on the conclusions of each review. Effects reported as “no effect” represent no significant variation in loneliness and social isolation based on the conclusions of each review. “Unclear effect” represents no general conclusion related to effects on loneliness and/or social isolation or conflicting results based on the conclusions of each review. Negative effects were not reported by any of the included reviews. N = 28 included research reviews.
Effects of CT Use on Loneliness Among Older Adults as Reported by Included Reviews Grouped According to Study Design.
| Study Design | No. of Outcome Measures | Positive Effect (%) | No Effect (%) | Unclear Effect (%) |
|---|---|---|---|---|
| Qualitative | 14 (22%) | 9 (15%) | 1 (2%) | 4 (6%) |
| Quantitative-observational | 16 (26%) | 9 (15%) | 1 (2%) | 6 (10%) |
| Quantitative-experimental | 24 (39%) | 12 (19%) | 4 (6%) | 8 (13%) |
| Mixed methods | 8 (13%) | 4 (6%) | 1 (2%) | 3 (5%) |
| Total | 62 (100%) | 34 (55%) * | 7 (12%) * | 21 (34%) * |
Note. Abbreviations: (No.) number. * Values do not add up to exactly 100% due to rounding. N = 28 included research reviews reporting 62 outcome measures of CT use regarding loneliness.
Effects of CT Use on Social Isolation Among Older Adults as Reported by Included Reviews Grouped According to Study Design.
| Study Design | No. of Outcome Measures | Positive Effect (%) | No Effect (%) | Unclear Effect (%) |
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| Qualitative | 10 (24%) | 5 (12%) | 1 (2%) | 4 (10%) |
| Quantitative-observational | 11 (27%) | 5 (12%) | 1 (2%) | 5 (12%) |
| Quantitative-experimental | 14 (34%) | 6 (15%) | 3 (7%) | 5 (12%) |
| Mixed methods | 6 (15%) | 2 (5%) | 0 (0%) | 4 (10%) |
| Total | 41 (100%) | 18 (44%) * | 5 (11%) * | 18 (44%) * |
Note. Abbreviations: (No.) number. * Values do not add up to exactly 100% due to rounding. N = 28 included research reviews reporting 41 outcome measures of CT use regarding social isolation.