| Literature DB >> 36039284 |
Eva C Herbst1, Luke E Meade2, Stephan Lautenschlager2, Niccolo Fioritti3, Torsten M Scheyer1.
Abstract
Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.Entities:
Keywords: blender; fossils; modelling; muscles; reconstruction; retrodeformation
Year: 2022 PMID: 36039284 PMCID: PMC9399692 DOI: 10.1098/rsos.220519
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 3.653
Figure 1(a) Steps of the Blender add-on and (b) object outputs in hierarchy view. Cyan colour indicates user input, orange colour indicates operations automatically performed by the programme. More detailed steps are included in the text, and are references by the numbers.
Figure 2Examples of retrodeformation processes in Blender. (a) Elements were correctly repositioned as separate objects; (b) combination and smoothing of photogrammetric, CT, and sculpted models to produce a single mesh; (c) lattice modifier used to correct model shear and (d) sculpting a sphere to reconstruct a missing part of the fossil, followed by a Boolean union modifier to join the meshes.
Figure 3(a,c,e,g,i) Erlikosaurus jaw muscles reconstructed using the new ‘Myogenerator’ Blender tool and (b,d,f,h,j) muscles reconstructed in Avizo using the slice-by-slice CT modelling approach from Lautenschlager [28]. Muscles in (a) were created based on the muscle attachment areas in [28]. (a,b) Anterolateral view; (c,d) lateral view; (e,f) dorsal view; (g,h) ventral view and (i,j) posterior view.
Quantitative comparison of volumes and muscle lengths between frustum and Blender approach for three muscles with a range of morphologies: mAMES, mAMEP and mPTv. All metrics were rounded to the nearest tenth. Per cent differences were measured as (three-dimensional metric - frustum metric)/(three-dimensional metric). Lengths are given in mm, areas in mm2, volumes in mm3.
| muscle name | origin area | insertion area | linear length | muscle length | % diff. muscle length | frustum volume | three-dimensional muscle volume | % diff. muscle volume |
|---|---|---|---|---|---|---|---|---|
| mAMEP | 187.6 | 14.5 | 71.8 | 76.9 | 6.5 | 6086.3 | 7269.5 | 16.3 |
| mAMES | 113.9 | 131.0 | 54.4 | 60.0 | 9.4 | 6651.6 | 6450.9 | −3.1 |
| mPTv ( | 89.1 | 569.8 | 46.5 | 68.4 | 32.0 | 13707.1 | 11551.1 | −18.7 |
| mPTv ( | 76.9 | 218.3 | 45.6 | 68.4 | 33.4 | 6451.7 | 11551.1 | 44.1 |
Quantitative comparison of physiological cross-sectional areas (PCSAs) and muscle forces between frustum and Blender approach for three muscles with a range of morphologies: mAMES, mAMEP, and mPTv. All metrics were rounded to the nearest tenth. Per cent differences were measured as (three-dimensional metric - frustum metric)/(three-dimensional metric). PSCA was calculated by dividing muscle volume by the length, assuming that muscle length equals fibre length and assuming a parallel-fibred muscle for simplicity. Muscle force was calculated by multiplying PCSA by an isometric muscle stress value of 0.3 N mm−2, following Thomason [17] and Wroe et al. [38]. PSCAs are given in mm2, force in Newtons.
| muscle name | frustum PCSA | three-dimensional muscle PCSA | frustum force | three-dimensional muscle force | % force difference |
|---|---|---|---|---|---|
| mAMEP | 84.7 | 94.6 | 25.4 | 28.4 | 10.4 |
| mAMES | 122.4 | 107.5 | 36.7 | 32.3 | −13.8 |
| mPTv ( | 294.7 | 168.9 | 88.4 | 50.7 | −74.5 |
| mPTv ( | 141.6 | 168.9 | 42.5 | 50.7 | 16.2 |