| Literature DB >> 36015828 |
Alessandro Iop1,2,3, Victor Gabriel El-Hajj1,2, Maria Gharios1,2, Andrea de Giorgio4, Fabio Marco Monetti3, Erik Edström1,2, Adrian Elmi-Terander1,2, Mario Romero3.
Abstract
Surgical simulation practices have witnessed a rapid expansion as an invaluable approach to resident training in recent years. One emerging way of implementing simulation is the adoption of extended reality (XR) technologies, which enable trainees to hone their skills by allowing interaction with virtual 3D objects placed in either real-world imagery or virtual environments. The goal of the present systematic review is to survey and broach the topic of XR in neurosurgery, with a focus on education. Five databases were investigated, leading to the inclusion of 31 studies after a thorough reviewing process. Focusing on user performance (UP) and user experience (UX), the body of evidence provided by these 31 studies showed that this technology has, in fact, the potential of enhancing neurosurgical education through the use of a wide array of both objective and subjective metrics. Recent research on the topic has so far produced solid results, particularly showing improvements in young residents, compared to other groups and over time. In conclusion, this review not only aids to a better understanding of the use of XR in neurosurgical education, but also highlights the areas where further research is entailed while also providing valuable insight into future applications.Entities:
Keywords: augmented reality; education; extended reality; mixed reality; neurosurgery; procedural knowledge; residents; simulation; virtual reality
Mesh:
Year: 2022 PMID: 36015828 PMCID: PMC9414210 DOI: 10.3390/s22166067
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.847
Figure 1Reality–virtuality continuum. Spectrum of physical and extended reality, with virtual reality at one end and the real world at the other.
Eligibility criteria. Summary of criteria for inclusion of studies in the present review, based on relevant attributes and the PICO (population, intervention, comparators, outcome) model.
| Criteria | Inclusion | Exclusion |
|---|---|---|
| Study type | Empirical studies presenting quantitative data | Narrative or non-empirical studies (reviews, editorials, opinions) |
| Year of publishing | 2013–2022 | Before 2013 |
| Language | English | All other languages |
| Population | n/a | n/a |
| Device | Stereoscopic, off-the-shelf displays | Mobile-based |
| Intervention | Procedural skill acquisition in cranial neurosurgery | Spinal neurosurgery, other medical specialties and other application domains (e.g., patient education, surgical navigation, preoperative planning) |
| Comparator | n/a | n/a |
| Outcome | Performance metrics and/or user experience | n/a |
Figure 2Study selection (PRISMA) flow chart. Summary of the selection process applied in the present review, divided into identification, screening, and inclusion phases.
Overview of the 31 included studies. Baseline characteristics and data extracted from the studies.
| ID | Country | Population | Domain | Procedure | Device | XR Type | Haptics | RoB |
|---|---|---|---|---|---|---|---|---|
| Alaraj 2015 [ | USA | 17 R | Practice | Aneurysm clipping | ImmersiveTouch † | VR | YES | 1 |
| Alotaibi 2015 [ | Canada | 6 JR, 6 SR, 6 E | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 3 |
| AlZhrani 2015 [ | Canada | 9 JR, 7 SR, 17 E | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 4 |
| Ansaripour 2019 [ | UK | 6 MS, 12 R, 4 E | Practice | Microsurgical tasks | NeuroVR † | VR | N/A | 4 |
| Azarnoush 2015 [ | Canada | 1 JR, 1 E | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 3 |
| Azimi 2018 [ | USA | 10 NP | Learning | Ventriculostomy | HoloLens ‡ | AR | NO | 2 |
| Breimer 2017 [ | Canada | 23 R, 3 F | Practice | ETV | NeuroVR † | VR | YES | 2 |
| Bugdadi 2018 [ | Canada | 10 SR, 8 JR | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 3 |
| Bugdadi 2019 [ | Canada | 6 E | Practice | Subpial tumor resection | NeuroVR † | VR | YES | 2 |
| Cutolo 2017 [ | Italy | 3 E | Practice | Surgical access, tumor detection | Sony HMZ-T2 ‡ | AR | NO | 2 |
| Gasco 2013 [ | USA | 40 MS, 13 R | Learning | Bipolar hemostasis | ImmersiveTouch † | VR | YES | 2 |
| Gelinas-Phaneuf 2014 [ | Canada | 10 MS, 18 JR, 44 SR | Skill assessment | Meningioma resection | NeuroVR † | VR | YES | 5 |
| Holloway 2015 [ | USA | 71 MS, 6 JR, 6 SR | Learning | GBM resection | NeuroVR † | VR | YES | 3 |
| Ledwos 2022 [ | Canada | 12 MS, 10 JR, 10 SR, 4 F, 13 E | Practice | Subpial tumor resection | NeuroVR † | VR | YES | 4 |
| Lin 2021 [ | China | 30 I | Learning | Lateral ventricle puncture | HTC VIVE Pro ‡ | VR | YES | 5 |
| Patel 2014 [ | USA | 20 MS | Learning | Detection of objects in brain cavity | ImmersiveTouch † | VR | YES | 5 |
| Perin 2021 [ | Italy | 2 JR, 1 F, 4 E | Practice | Aneurysm clipping | Surgical Theater ‡ | VR | YES | 4 |
| Roh 2021 [ | South Korea | 31 R | Learning | Cranial neurosurgical procedures of unspecified type | Oculus Quest 2 ‡ | AV | NO | 2 |
| Roitberg 2015 [ | USA | 64 MS, 10 MS, 4 JR | Skill assessment | Cauterization and detection of objects in brain cavity | ImmersiveTouch † | VR | YES | 3 |
| Ros 2020 [ | France | 1 st exp. 176 MS, 2nd exp. 80 MS | Learning | EVD placement | Samsung Gear VR ‡ | VR | NO | 5 |
| Sawaya 2018 [ | Canada | 14 R, 6 E | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 3 |
| Sawaya 2019 [ | Canada | 6 MS, 6 JR, 6 SR, 6 E | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 4 |
| Schirmer 2013 [ | USA | 10 R | Learning | Ventriculostomy | ImmersiveTouch † | VR | YES | 4 |
| Shakur 2015 [ | USA | 44 JR, 27 SR | Skill assessment | Trigeminal Rhizotomy | ImmersiveTouch † | VR | YES | 3 |
| Si 2019 [ | China | 10 NP | Learning | Tumor resection | HoloLens ‡ | AR | YES | 2 |
| Teodoro-Vite 2021 [ | Mexico | 6 R, 6 E | Practice | Aneurysm clipping | Unspecified ‡ | VR | YES | 3 |
| Thawani 2016 [ | USA | 6 JR | Practice | Endoscopic surgery | NeuroVR † | VR | YES | 5 |
| Winkler-Schwartz 2016 [ | Canada | 16 MS | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 3 |
| Winkler-Schwartz 2019 [ | Canada | 12 MS, 10 JR, 10 SR, 4 F, 14 E | Skill assessment | Subpial tumor resection | NeuroVR † | VR | YES | 2 |
| Winkler-Schwartz 2019 [ | Canada | 16 MS | Skill assessment | Tumor resection | NeuroVR † | VR | YES | 4 |
| Yudkowsky 2013 [ | USA | 11 JR, 5 SR | Practice | Ventriculostomy | ImmersiveTouch † | AV | YES | 3 |
RoB = risk of bias; R = residents; JR = junior residents; SR = senior residents; E = experts; MS = medical students; NP = naïve participants; F = fellows; I = interns; † = relying on flat, static monitors; ‡ = relying on head-mounted displays.
User performance. List of studies addressing quantitative metrics of UP, along with related relevant experimental design features.
| Study ID | Outcome | vs. No-XR | Longitudinal | Training Level Comparison |
|---|---|---|---|---|
| Alotaibi 2015 | UP and UX | NO | NO | YES |
| AlZhrani 2015 | UP | NO | NO | YES |
| Ansaripour 2019 | UP | NO | YES | NO |
| Azarnoush 2015 | UP | NO | NO | YES |
| Azimi 2018 | UP and UX | NO | YES | YES |
| Bugdadi 2018 | UP | NO | NO | YES |
| Bugdadi 2019 | UP and UX | NO | NO | NO |
| Cutolo 2017 | UP | NO | YES | NO |
| Gelinas-Phaneuf 2014 | UP and UX | NO | NO | YES |
| Holloway 2015 * | UP | YES | NO | YES |
| Ledwos 2022 * | UP | YES | NO | YES |
| Lin 2021 | UP and UX | NO | YES | NO |
| Patel 2014 | UP | NO | YES | NO |
| Perin 2021 | UP and UX | NO | YES | NO |
| Roitberg 2015 | UP | NO | NO | YES |
| Ros 2020 | UP | YES | YES | NO |
| Sawaya 2018 | UP | NO | NO | YES |
| Sawaya 2019 | UP | NO | NO | YES |
| Schirmer 2013 * | UP | YES | NO | YES |
| Shakur 2015 | UP | NO | NO | YES |
| Teodoro-Vite 2021 | UP and UX | NO | NO | YES |
| Thawani 2016 | UP | YES | YES | NO |
| Winkler-Schwartz 2016 | UP | NO | NO | YES |
| Winkler-Schwartz 2019 | UP | NO | NO | NO |
| Winkler-Schwartz 2019 | UP | NO | NO | NO |
| Yudkowsky 2013 * | UP and UX | YES | NO | YES |
* Studies that also assessed longitudinal difference in improvement between subject groups (i.e., different training levels).
User experience. List of studies addressing quantitative metrics of UX, along with related relevant experimental design features.
| Study ID | Outcome | Usefulness | Realism | Questionnaire items |
|---|---|---|---|---|
| Alaraj 2015 | UX | YES | YES | Binary questions + Likert scales |
| Alotaibi 2015 | UP and UX | YES | YES | Likert scales |
| Azimi 2018 | UP and UX | NO | NO | Likert scales |
| Breimer 2017 | UX | NO | YES | Likert scales + open comments |
| Bugdadi 2019 | UP and UX | NO | NO | Likert scales |
| Gasco 2013 | UX | YES | NO | Binary questions + Likert scales |
| Gelinas-Phaneuf 2014 | UP and UX | YES | YES | Likert scales + open comments |
| Lin 2021 | UP and UX | YES | NO | Binary questions + Likert scales + open comments |
| Perin 2021 | UP and UX | YES | YES | Binary questions + Likert scales + open comments |
| Roh 2021 | UX | YES | YES | Likert scales + open comments |
| Si 2019 | UX | YES | YES | Likert scales |
| Teodoro-Vite 2021 | UP and UX | NO | YES | Likert scales |
| Yudkowsky 2013 | UP and UX | YES | YES | Likert scales + open comments |
A few of the advantages and disadvantages of static, flat monitors vs. head-mounted displays, in the context of the present review.
| Technology | Advantages | Disadvantages |
|---|---|---|
| Fixed monitors | Better precision | Expensive |
| Easier registration | Limited motion range | |
| More control over experiments | Not immersive | |
| HMDs | Relatively affordable | Poor research coverage |
| Enables AR | Calibration required | |
| 3 degrees of freedom |