| Literature DB >> 35873269 |
Malcolm Barrangou-Poueys-Darlas1, Clémence Cabelguen1, Vincent Garrouste2, Juliette Leboucher1, Bruno Rocher1, Gaëlle Challet-Bouju1,3, Marie Grall-Bronnec1,3.
Abstract
Introduction: Dual diagnosis (DD) is defined as the co-occurrence of at least a psychiatric disorder and at least an addictive disorder. Most studies about DD considered substance use disorders. In 2018, gaming disorder (GD) was recognized as a formal disorder and integrated into the category of addictive disorders in the 11th version of the International Classification of Diseases. Our objectives were to measure DD prevalence among GD patients and to assess factors associated with the presence of DD.Entities:
Keywords: addiction; associated factors; dual diagnosis; gaming disorder; risk of suicide
Year: 2022 PMID: 35873269 PMCID: PMC9304658 DOI: 10.3389/fpsyt.2022.821432
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 5.435
Figure 1Flow chart of patients participating in the study from August 2012 to August 2020.
Sample description and univariate analyses by the presence or absence of dual diagnosis among gaming disorder patients (N = 92).
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| Sample characteristics | Age | 24.6 (±9.67) | 24.7 (±11.0) | 24.5 (±8.59) | 0.93 |
| Male | 84 (91%) | 38 (93%) | 46 (90%) | 0.73 | |
| Single | 78 (85%) | 34 (83%) | 44 (86%) | 0.66 | |
| Professional activity | 16 (17%) | 12 (29%) | 4 (7.8%) | 0.01 | |
| Family history of addictive disorder | 56 (61%) | 19 (46%) | 37 (73%) | 0.01 | |
| Recent suicidal ideation | 25 (27%) | 4 (9.8%) | 21 (41%) | 0.001 | |
| VMQ | Coping | 15.3 (±3.54) | 13.8 (±3.64) | 16.5 (±3.01) | 0.01 |
| Enhancement | 15.0 (±3.11) | 14.2 (±3.05) | 15.6 (±3.06) | 0.07 | |
| Social | 8.87 (±2.94) | 8.10 (±2.29) | 9.49 (±3.27) | 0.01 | |
| RSQ | Predominantly insecure attachment style | 72 (78%) | 28 (68%) | 44 (86%) | 0.04 |
| TCI-125 | Temperament harm avoidance | 57.3 (±24.6) | 47.1 (±22.9) | 65.6 (±22.8) | 0.01 |
| Temperament novelty seeking | 54.2 (±21.6) | 50.9 (±19.4) | 57.0 (±23.1) | 0.17 | |
| Temperament persistence | 33.0 (±28.8) | 33.7 (±28.1) | 32.5 (±29.7) | 0.85 | |
| Temperament reward dependence | 51.2 (±18.2) | 50.7 (±19.1) | 51.6 (±17.6) | 0.70 | |
| Character self-cooperation | 68.9 (±19.0) | 71.8 (±18.7) | 66.5 (±19.1) | 0.15 | |
| Character self-directedness | 45.4 (±18.4) | 52.6 (±17.2) | 39.6 (±17.4) | 0.01 | |
| Character self-transcendence | 30.4 (±22.7) | 26.5 (±19.8) | 33.6 (±24.4) | 0.13 |
DD, dual diagnosis; GD, gaming disorder; RSQ, Relationship Scales Questionnaire; TCI-125, Temperament and Character Inventory−125; SD, standard deviation; VMQ, Videogame Motives Questionnaire (from Gambling Motives Questionnaire).
Variables included in the initial multivariate model (p-value < 0.20).
Prevalence of associated disorders (N = 92).
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| Dual diagnosis | 51 (55%) |
| Probable ADHD | 35 (38%) |
| Generalized anxiety disorder | 14 (15%) |
| Social phobia | 12 (13%) |
| Major depressive episode | 12 (13%) |
| Agoraphobia | 10 (11%) |
| Post-traumatic stress disorder | 3 (3%) |
| Obsessive compulsive disorder | 2 (2%) |
| Manic episode | 2 (2%) |
| Panic disorder | 2 (2%) |
| Psychotic disorders | 1 (1%) |
| Dysthymia | 0 (0%) |
ADHD, attention-deficit/hyperactivity disorder.
Multivariate analysis of factors associated with dual diagnosis among gaming disorder patients (N = 92).
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| TCI-125 novelty seeking | 1.03 | (1.00–1.06) | 0.029 |
| TCI-125 harm avoidance | 1.04 | (1.01–1.07) | 0.002 |
| VMQ coping | 1.18 | (1.01–1.38) | 0.042 |
| Recent suicidal ideation | 6.83 | (1.66–28.09) | 0.008 |
TCI-125, Temperament and Character Inventory−125; VMQ, Videogame Motives Questionnaire.
Global fitness was assessed using the Hosmer-Lemeshow goodness-of-fit test, with a p-value > 0.05 (0.87), indicating that the model was well calibrated.
Figure 2Receiver operating characteristic curve of the final model.